Galaxy map type

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thunderchero
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Galaxy map type

Post by thunderchero » Wed Jul 12, 2017 6:05 pm

Hi Everyone,

we have 4 types of galaxies
irregular, elliptical, spiral and ring types.
The elliptical, spiral and ring don't display correctly on wide screen version and to be honest I never play them anyway even before wide screen.

So I took a look at code and edited it to have 4 types of irregular galaxies instead of irregular, elliptical, spiral and ring types.

90 % galaxy density
90_percent.jpg
90_percent.jpg (512.99 KiB) Viewed 264 times
70 % galaxy density
70_percent.jpg
70_percent.jpg (512.66 KiB) Viewed 264 times
50 % galaxy density
50_percent.jpg
50_percent.jpg (470.39 KiB) Viewed 264 times
30 % galaxy density
30_percent.jpg
30_percent.jpg (427.45 KiB) Viewed 264 times
thoughts? interest?

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Martok
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Re: Galaxy map type

Post by Martok » Thu Jul 13, 2017 9:09 am

Looks good. :up:
"Evil is easy, and has infinite forms." -- Pascal

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thunderchero
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Re: Galaxy map type

Post by thunderchero » Thu Jul 13, 2017 6:28 pm

I worked on the percentages a little more and increased maps slightly.
new map sizes 26 x 13, 32 x 16, 40 x 20

here is large map (40 x 20)

Irregular 80% galaxy density (old Irregular)
80.jpg
80.jpg (606.6 KiB) Viewed 240 times
Irregular 60% galaxy density (old Elliptical)
60.jpg
60.jpg (556.9 KiB) Viewed 240 times
Irregular 40% galaxy density (old Ring)
40.jpg
40.jpg (485.53 KiB) Viewed 240 times
Irregular 20% galaxy density (old Spiral)
20.jpg
20.jpg (415.93 KiB) Viewed 240 times

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thunderchero
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Re: Galaxy map type

Post by thunderchero » Sat Jul 22, 2017 10:21 am

Hi Everyone,

here is basic QD patcher file to add density options instead of shape options.
irregular.patch
(4.37 KiB) Downloaded 6 times
here is also some additional files that are required, starname.bin (1273 star names for high density) and lexicon.dic changing selection labels (Irregular to very heavy, elliptical to heavy, ring to medium and spiral to light)
irregular.zip
(33.63 KiB) Downloaded 4 times
the patch above uses vanilla values for map sizes. larger maps and 1366 could use adjustment of some values to get full density effects

Note: once this patch is applied it conflicts with UE galaxy editing, and UE auto correct will cause game not to load if trek.exe is edited by UE

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