Supremacy new release

Supremacy; support/discussion/questions

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Iceman
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Re: Supremacy new release

Post by Iceman » Thu Jun 01, 2017 4:56 pm

Next release will have new voice clips for the Borg and Dominion selections.

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Blake00
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Re: Supremacy new release

Post by Blake00 » Sat Jun 03, 2017 1:57 am

Iceman wrote:
Mon May 22, 2017 12:19 pm
So, the Scimitar is now the top ship for the Roms, a Heavy Warbird (set as Tactical Cruiser, will see how we can implement special weapons like the Thalaron), the Valdore remains as the last Command (Warbird, not sure where the Warhawk designation came from). I've used the stats you provided, and upped the cost to 40k (or 50k?), with a huge upkeep (200). The rest of the stats (Cloak, Speed, etc) have been beefed up a bit too. Did the same for the Fed Prometheus. Not sure if the Messiah should also be converted to Tactical (but at the same tech level), and have the Dominion only get 2 Commands?

The reman shock troops building, how should we call it? Reman Shock Troop Centre? And we need a description for it. The Scimitar one was really nice, so if you'd care to take a shot at this one too, it'd be great ;) I'll add the pics you provided, thanks!

I think I might use some of the names for the Borg stuff in that video for their production facilities, like the Assembly Matrix, Interlink Node, etc :D
I'm currently trying to get assimilation working properly, with the natives being turned into Borg drones. I'm also considering if assimilation should be a multi-turn action (if warranted of course), as opposed to as it is now, a one turn action.
On a similar topic/note, I've started working on a Contaminate System fleet order, so that you can use bio attacks on colonies, with Medical ships - as it is now, there's little point to their existence. It comes with a heavy penalty on relations obviously ;) Bombardments and invasions will probably be revisited, so that contamination should be the fastest way to eliminate a colony.
Sounds good man. :) Looking forward to seeing it!

Okay I've been reading the various wiki sites on Remens and have taken the best bits to make this up. Hopefully it does the job or at least gives you what you need to write something cooler! :)
The Shock Troop Centre trains Reman slaves to become excellent warriors so that they can be exploited by Romulan commanders. During war time these warriors are used as "cannon fodder" by the Romulan military and placed in the fiercest engagements. Their skills in combat and their imposing nature also allows them to be used a personal bodyguards for the Romulan elite.

Good idea, the Star Trek Armada 3 mod is extremely good, popular and has immense depth to each of it's trek races meaning it can serve as great inspiration for filling up gaps in the Supremacy tech/building/ship library. :) And yeah I got those numbers out of the BOTF2 xml files so I guess you have the same values haha. I still haven't done the part 2 video covering their project yet. Hope to do it soon and will link you when its done. With all the changes your making I might have to do part 1B follow up video for your project too lol!
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Iceman
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Re: Supremacy new release

Post by Iceman » Mon Jun 05, 2017 2:07 pm

Thanks Blake!
I'll add the Shock Troop Centre.
I'll probably release a new build this week.

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Re: Supremacy new release

Post by Iceman » Fri Jun 16, 2017 6:41 pm

There's a new build available at BB. Enjoy!

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Re: Supremacy new release

Post by Iceman » Mon Jun 19, 2017 2:39 pm

More significant changes:

More SitReps
More/improved soundFX
Addition of Shock Troop Centre and Scimitar for the Romulans (thanks Blake!)
Construction Ships can Collect Deuterium
Medical Ships can Contaminate Systems (except the Borg and races that prefer Oceanic, Arctic, Barren and Volcanic planets)
Fleets can Train Crew in affiliated systems
A bunch of small fixes and improvements

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JeanApple
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Re: Supremacy new release

Post by JeanApple » Sat Jun 24, 2017 1:21 am

Hey yall

Been following your project for years, just curious what the status is with the AI?

Has it been started on?

Do you guys need any help with funding, or keeping the lights on, ill be willing to help out.

Also I notice the code for the game is written in C#, Im not that strong with coding, did more design, UI layouts, etc. but Im gonna brush up on the code so perhaps in a few months I can lend a helping hand if you don't mind.

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Re: Supremacy new release

Post by Iceman » Sat Jun 24, 2017 11:26 am

Hey Jean

The AI is still a bit on the passive side. It expands and colonizes all systems in range, building shipyards to extend range and building (smallish) defense fleets. It will build up its colonies, though only the more important stuff will actually get built - including some orbital batteries.
It will respond to diplomatic proposals, but will not offer deals. It may declare war if it is attacked, the likelyhood depending on civilization - the Klingons are much more likely to DoW than the Feds, of course.

What we really need is help with whatever is still missing, be it music, soundFX, art, 3D models, code, etc. There's a thread about it here:
viewtopic.php?f=300&t=3302

No, we don't mind, at all! All help we can get is most welcome.
The current UIs are kind of placeholders, any suggestions are welcome.

Welcome to the forums, and thanks for taking an interest! Any help you may need, just ask here.

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Re: Supremacy new release

Post by Iceman » Sat Jul 08, 2017 7:26 am

Kieran, is this similar to what you wanted? Any suggestions on how to improve it?

https://bitbucket.org/mstrobel/supremac ... a-tfs-path

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JeanApple
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Re: Supremacy new release

Post by JeanApple » Fri Aug 11, 2017 1:45 am

Curious about the AI and combat engine.

I don't have experience developing an AI, but Im curious, how difficult would it be to develop one from scratch? How many lines of code do you think it'll involve... ballpark? I imagine it'll involve many ITTT statements.

I can do basic coding, so I would be unqualified adding to it, however would it be ok if I hire someone to help add to the code? To be honest Ive been dreaming of a BOTF 2 sequel since 1999. Even talked to the former developers where they told me BOTF 2 was in the works but because CIV 3 (the engine it was being designed with) received such bad reviews they scrapped it :'(

Also in regards to the combat engine, for the time being could we develop a battle automator? So when two fleets clash in a system, the game incorporates all the attributes of the ships (hull, shields, experience etc.) and projects a winner.

Would you guys be able to contact me via email or a messenger service to chat? email: JeanMarciniak @ me.com

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Re: Supremacy new release

Post by Iceman » Fri Aug 11, 2017 10:35 am

Re AI, we have a solid base, why build it from scratch? Seems like a waste of resources?

Re combat engine, not sure I follow, we already have an automated battle engine which takes ships stats and produces a result. Do you mean something else? Can you elaborate a little, please?

Do you think you could get someone to create a combat engine for Supremacy? That'd be awesome.

I'll drop you an email asap.

Thanks!

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