Raiding systems

Supremacy; support/discussion/questions

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Iceman
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Raiding systems

Post by Iceman » Fri Nov 10, 2017 3:38 pm

Ok, so Raiding will be somewhat different from BotF. I could use some input to improve it.

There isn't a base value for each empire, but each ship has its own raid value, which can be modded. I added such values only to Destroyers and Scouts (with the latter having lower values).
1) Should it be Destroyers only?

Raiding should either be possible or not possible, instead of hindered.
2) Should I make it so that if the system has shields or active orbitals, planetside raiding is not possible and thus no taxes can be stolen, and if there is a station in the system, no trade route income can be stolen?
3) Should scanners have an effect?

There is no taskforce size bonus.
4) Should there be such a bonus?

I will add the crew experience bonus.
5) Should it be to Destroyers only (which is the basis for question 1 above)?


Any feedback is most welcome as usual!

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thunderchero
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Re: Raiding systems

Post by thunderchero » Fri Nov 10, 2017 4:38 pm

1. I think all ships should be able to raid but destroyer most effective by far.
2. depends on if raiding ships would be able to damage/destroy planetary defenses. if not they should only have slight effect.
3. I don't see why they would, they would alert player/ai to enable defenses.
4. this was a down fall of botf (abuse of raiding)
5. experience bonus might only be applied to destroyers?

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Re: Raiding systems

Post by thunderchero » Fri Nov 10, 2017 5:03 pm

also this all depends on what these ships are raiding? raiding should not be done to a planets. what are they taking a shuttle down to rob a bank?

raiding would be done just far enough away from a system to intercept convoys with food, dilth, mining ore, ect and maybe credits (credits only if with other race), but there must be an established trade to a different planet or race at that system.

is so 2. would be no effect

but also you should add escorts to convoys for protection.

but now I am making raiding a lot more complicated

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Re: Raiding systems

Post by Iceman » Sat Nov 11, 2017 2:53 pm

Well, I was thinking of moving away from the way BotF does it, which doesn't make much sense IMO.
also this all depends on what these ships are raiding? raiding should not be done to a planets. what are they taking a shuttle down to rob a bank?
Among other things I guess. Like valuable manufactured goods,which are worth credits in other markets.
raiding would be done just far enough away from a system to intercept convoys with food, dilth, mining ore, ect and maybe credits (credits only if with other race), but there must be an established trade to a different planet or race at that system.
Why would I want to steal food? ;) As for dilithium, since it's a global resource, it's not easy to come up with a way to make it sensible - I mean, how much do you have stored in each system? I could just raid systems with no infrastructure, and get free dilitium? Credits are easy to deal with.
The existence of trade routes is why I posted question 2. If there aren't any TRs, you can only raid the surface - for which there must be no defenses, or you would have to take damage. If there are, a station would prevent raiding the trade lanes.

1. Raiding ships should be light, fast warships I think. Commands don't seem to be really fitted for the task, nor Strike Cruisers, or any of the heavier warships. Scouts, maybe. Hence the question.
3. In BotF they do hinder raid, hence the question.
4. Precisely why it won't be in Supremacy.
5. Yes, like in BotF, but what sense does that make? Hence the question(s).

Thanks for the replies! Keep it coming.

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