Playing as the Borg

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Iceman
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Playing as the Borg

Post by Iceman » Sun Aug 28, 2016 6:23 pm

Yes, it is possible to play as the Borg. But there isn't much you can do with them, at least not yet. They only have a couple of (experimental) specific buildings (with no images yet!), so it's kind of limited in terms of gameplay.
They can't colonize, they can't invade, their ships are quite expensive. Any feedback on how to improve them is welcome.
Here's what you have to do:
edit the \Resources\Data\Civilizations.xaml file, find the entry for the Borg (line 71), and change their civilization type from Special to Empire. And that's it! (You can do this for any civilization actually, meaning minors)

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Re: Playing as the Borg

Post by Iceman » Wed Dec 21, 2016 7:57 pm

They can now assimilate colonies btw. They dont convert to Borg yet though.

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Re: Playing as the Borg

Post by Iceman » Thu May 25, 2017 1:49 pm

Population of assimilated colonies will be converted to Borg in the next release.

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Re: Playing as the Borg

Post by Iceman » Mon Jun 19, 2017 2:40 pm

Population of assimilated systems is now converted to Borg, and atmosphere is changed to Assimilated.
We still need to make them more attractive though.

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Re: Playing as the Borg

Post by Iceman » Tue Jun 27, 2017 5:02 pm

Transwarp Hubs are not working properly yet, they're just regular (but unarmed) space stations at the moment. They will eventually allow instantaneous travel between Hubs.

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Re: Playing as the Borg

Post by Iceman » Fri Dec 08, 2017 1:15 pm

The original topic is now kind of moot, as the Borg are now treated as an empire, which can be set as a playable empire in the Settings window, Gameplay tab.
The current build will hang if you select the Borg, and set SpecialEvents to No. This has been fixed for the next release - selecting the Borg will override disabling the Borg as a special event.

The next release will also have some tweaks to Borg shipbuilding, TWH stats, and I'll reactivate Locutus (which I forgot for the current build...) - though he won't be of any use atm, only really for the coolness factor ;)

I'll try get some AI done for the Borg, to assimilate systems, when I get the time.

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Re: Playing as the Borg

Post by Iceman » Sat May 19, 2018 3:51 am

Moving through a TWH now costs a lot of Deuterium. If there isn't enough Deuterium for a fleet to move using the TWH, it wll move normally - should probably add a warning dialog.

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Re: Playing as the Borg

Post by Iceman » Mon Nov 19, 2018 7:40 pm

Tweaked Borg shipbuilding a bit for the next release.

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Re: Playing as the Borg

Post by Iceman » Thu Jan 10, 2019 5:49 pm

The Borg cannot assimilate any Founder world (there can be more than one link now) and any non-humanoid race (the Excalbians and the Horta - did I forget any others? ).
Upon assimilation of a colony, all farms are immediately converted to alcoves.

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Re: Playing as the Borg

Post by Iceman » Sat Jan 19, 2019 5:30 pm

More non-humanoid to be added - Sheliak, Tholians

Should probably also include the aquatic races - Antedeans, Moneans
And races with special breathing devices - Benzites, Breen
And binary races - Bynars

What do you guys think?

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Re: Playing as the Borg

Post by Martok » Mon Jan 28, 2019 8:21 pm

I wish the Breen and Tholians could be added as major powers, not minor races. (I understand why they're not, but...dang it! :P )
"Evil is easy, and has infinite forms." -- Pascal

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Re: Playing as the Borg

Post by Iceman » Tue Jan 29, 2019 1:45 pm

Heheh, technically they can, but they'll be very bland currently. If someone is inclined to come up with assets for them, cool.

--

Sheliak, Tholians, Antedeans, Moneans, Benzites, Bynars now cannot be assimilated either (left out the Breen).

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Re: Playing as the Borg

Post by Iceman » Sun Mar 24, 2019 12:35 pm

In the next release, the Borg will have a base growth rate of zero. I'll add a Maturation Chamber building to add +1% GR (to act as the Immunology Centre). I'll need to block the universally available buildings from the Borg build list.

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