Supremacy new release

Supremacy; support/discussion/questions

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Iceman
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Re: Supremacy new release

Post by Iceman »

Improved some SitReps.
More work on relations according to active agreements.
Improvements and fixes to assimilation.

Currently trying to get Transwarp Hub movement done, and considering adding BotF's hinder factors to Raid (until we find something better).
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Isangrad
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Re: Supremacy new release

Post by Isangrad »

I would like to make a quality of life suggestion. On the science ships, please make the survey system command persistent like the avoid, engage, attack system and build commands. Telling dozens of science ships to survey star systems every turn is ridiculous.
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Re: Supremacy new release

Post by Iceman »

Well, that code is still unfinished. They're not supposed to survey every turn, they're supposed to survey each anomaly once and move on.

---

Raid hindering done.
Borg enabling kind of done, had to resort to a workaround.
TWH partially done, Borg fleets can now enter a TWH and go anywhere (within range) in a single turn.
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Re: Supremacy new release

Post by Iceman »

Borg enabling almost done. There's still a small problem that might cause a crash on generation, but I think I'll release as is and fix later.

TWHs are working.

Victory conditions are working. They're not yet fully implemented,though. At this point you're only informed of VCs being achieved, need to give the player the option to end the game. Tech is working, Alliance and Domination should be too (haven't tested them yet), and Score at this point only uses a very basic scoring system. Still need to get the selections in the Settings screen to work.
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Re: Supremacy new release

Post by Iceman »

New release available, at the usual place.

The game will hang if you try to play the Borg with Special Events set to No (the Borg are the only special event atm) - so don't ;)
I'll try to fix this for the next release.

Enjoy!
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Re: Supremacy new release

Post by Iceman »

The Borg selected with no Special Events issue has been fixed.
Raid isn't working corectly in the current build. It has been fixed for the next one.
The Domination and Alliance VCs aren't working correctly in the current build. I've fixed the formulas, still need to check if they're working as intended.
Fixed the shipyard tab issue, and a localization issue while at it, which only happened for the Feds.
Working on improving some SitReps.
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Re: Supremacy new release

Post by SeaBee-T »

I'd like to chime in and say "Thank you!" for continuing to put work in on this project, and I can't wait for release (however long that may be) :).
Iceman
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Re: Supremacy new release

Post by Iceman »

Hey SeaBee-T, thanks!

The next few days will probably be hellish at work, so I may not get much done. I'll try to keep you guys posted though.

BTW, Domination is working.
I'm also working on getting some Borg voice clips done.
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Re: Supremacy new release

Post by Iceman »

Turns out none of the VCs were actually working correcly... that's what you get for releasing stuff without properly testing it... I hate that. Sorry guys.
I think they've been fixed now, Domination and Alliance have been tested, will test Tech, Score and Elimination as soon as I get some free time.
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Re: Supremacy new release

Post by Iceman »

All VCs are now working as they should (scores are not being properly calculated though). There is still work to do.

A couple more bells and whistles done.

One of the lurking combat crashes has been addressed, the one where the combat engine is triggered the turn a statiion is finished building. I still need to address the display of the station stats (which are blank), but at least the game won't crash anymore!
There's still one more combat related crash plaguing the game, where a TF retreats and is destroyed in the same combat round, but that one is resisting my attempts to fix it... I'll have one more shot at it soon.

Working on a couple of ideas.

--

Merry Xmas everyone!
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ruthlessferengi
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Re: Supremacy new release

Post by ruthlessferengi »

ok, dumb question. how do i run this game? downloaded but see no executable file... sorry
Relevance is a post hoc phenomenon

На безптичье и жопа воробей...
Ancient Klingon Battlecry
Iceman
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Re: Supremacy new release

Post by Iceman »

Hey ruthlessferengi
The exe is in the main folder, it's called SupremacyClient.exe , and the icon should give it away ;)
Hope you like the game! Any feedback is appreciated.
And since you're an MP guy, any feedback on that front too would be most welcome!
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Re: Supremacy new release

Post by Iceman »

Latest fixes and improvements:
Improved the code for homesystems placement, so that homesystems will not spawn adjacent to each other.
Construction ships that retreat from a battle while building a station will have the build order cancelled.
As a temporary measure, only 1 system assault order will be processed per turn, to prevent the game crashing; this will be reverted when the issue is fixed, of course.
Improved some of the sitreps , namely colonization and system assault; the latter will eventually show all losses during the assault, to both players.
Some more localization work.
Managed to prevent the crash when an encounter triggered in a sector where a station was just constructed; the station's display is still borked though.
A few more UI fixes and improvements.

Working on improving Ion Storms, Victory Conditions, expanding the Assets screen (with a Shipyards tab and an Overview tab).
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Re: Supremacy new release

Post by Iceman »

Ion Storms now span several sectors, but I need to improve the code, they look a bit artificial.
The score formula has been improved, it now tallies economy and tech; will work on military soon.
The Assets/Shipyards tab is just a copy of the Colonies tab but with only those with a shipyard; to be improved later.

Since there is no combat engine yet, I'm thinking of implementing the ability of Command ships (and stations) as a targeting bonus for all allied ships in the sector.
Thinking of a way to implement Echo Papa 607, and other monsters (under Special Events).
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Re: Supremacy new release

Post by Iceman »

There is a new soundfx when a new turn starts in MP gme.
More SitReps have been improved (images, text).
Credits will be displayed in red when negative, in the diplo screen.
Improved handing of fleet orders, still a couple of them to work on.
Made some of the fleet ordes persistent, so that you do not have to assign them every turn; especiallt useful for Raid and Survey.
The Cancel button crash when building a station is fixed!

The extended Ion Storms aer sometimes creating an issue, I will fix that soon.
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