What can I do to help

Supremacy; support/discussion/questions

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blotunga
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Re: What can I do to help

Post by blotunga » Mon May 14, 2018 10:22 am

Hey Iceman,
I don't see why it wouldn't be possible? The logic is fairly well segregated and can be taken out. Most of it is in two classes here: https://bitbucket.org/sarkanyi/bote-lib ... ?at=master
You can check CombatShip.java and Combat.java.
The combat itself uses a 400 unit sized cube (a ship's position is a unit) where the ships (and torpedos) move around. It already uses 3D coordinates so a with a little effort it wouldn't be all that hard to integrate.

I'm not sure when I could help, but if something is unclear, ask away and I will respond eventually.

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Re: What can I do to help

Post by Iceman » Fri May 25, 2018 6:50 pm

Danijel could use some extra help with texturing the ship models, so that he can have more free time to work on redoing the models.
Anyone up for the challenge, please let us know. The more help he gets, the faster it gets done.
Thanks!

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Re: What can I do to help

Post by Iceman » Wed Jun 13, 2018 5:22 am

Anyone up to writing the Encyclopedia entry for the Remans? I'll do the same with the Romulans and Remans as with the Dominion and Jem'Hadar and Vorta, showing all their descriptions on contact.
Right now I'm going with the Memory Alpha text (in Races.xaml), but if someone could write something in the sme vein as the other descriptions, that would be great.

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Re: What can I do to help

Post by Iceman » Thu Aug 30, 2018 9:21 am

Some really cool models for Federation (14:22 21:30 35:33) and Romulan (20:04 30:14) shipyards, starbases and orbital batteries!

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Re: What can I do to help

Post by Iceman » Sun Sep 02, 2018 6:31 pm


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Re: What can I do to help

Post by Iceman » Tue Oct 02, 2018 6:21 pm

I've added a details dialog when you build a station, with the station's image and the corresponding soundfx, but we need the details text - something in the same vein as the colonization one (you know, "you have to take really good care of this new colony so that blah blah blah").
Anyone interested in helping with that?

Should different station types have different details texts? I mean Outposts and Starbases, and even Science Stations and Transwarp Hubs, since all of them have different purposes.

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Re: What can I do to help

Post by Iceman » Thu Dec 13, 2018 3:48 pm

Since the Borg are a special "empire", it'd be cool to have them get more personalized SitReps. If there is someone out there that can really "incarnate" the Borg and write some texts for them, it'd be awesome!

Some SitReps only have a summary text, the one in the Summary/SitRep end of turn list.
Some have a details window, with a header (same as the summary text mentioned above), a details text (a longer description), an image and a soundfx.
The needed texts mentioned below indicate which type they fall into.


[SITREP_BORG_ELIMINATED_HEADER] - the summary/header text for when the Borg are eliminated from the game

[SITREP_BORG_ELIMINATED_DETAILS] - the details text for when the Borg are eliminated from the game; something about the menace being eliminated?

[SITREP_CIVILIZATION_ELIMINATED_BORG] - the summary text for when a civ is eliminated by the Borg

[SITREP_CONTACT_WITH_THE_BORG_HEADER] - the summary/header text for when a civ encounters the Borg

[SITREP_CONTACT_WITH_THE_BORG_DETAILS] - the details text for when a civ encounters the Borg



Improvements to existing texts needed:

[SITREP_SYSTEM_ASSIMILATED_BORG]
System {0} assimilated, all {1} {2} inhabitants have been linked to the Collective.

[SITREP_SYSTEM_ASSIMILATED]
Our colony in the {0} system was assimilated by the Borg.

[SITREP_SYSTEM_ASSIMILATED_DETAILS]
We have lost all contact with our colony in the {0} system. All {1} colonists have been assimilated by the Borg!

[SITREP_CIVILIZATION_ELIMINATED_BORG]
The {0} does not exist anymore.



It'd also probably be nice to have different texts for when a civ destroys a Borg colony (by bombardment), and when a civ subjugates a colony (which results in its destruction too).

And maybe have a different summary text for starvation - doesn't seem quite right with them :mrgreen:

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Re: What can I do to help

Post by Iceman » Sat Dec 15, 2018 6:53 pm

Here's an example, though not a very inspired one...
Attachments
TheBorg.PNG
TheBorg.PNG (148.02 KiB) Viewed 861 times

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Re: What can I do to help

Post by Iceman » Sat Dec 22, 2018 2:57 pm

We need a new Greeting text for the Teplans.
"Take care not to defy the Dominion or your people will pay the same price we did." doesn't sound quite right if you're playing the Dominion and meet them (which is not hard since both are in the GQ) :twisted:

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the6the
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Re: What can I do to help

Post by the6the » Sun Dec 23, 2018 7:40 pm

How about something like:
"A once technologically advanced populace now looks only for a warm bed to die in.. all because of this Blight we've been infected with. We implore you, help us!"
It does mean, however, that the infection would have occurred by the Jem'Hadar before they met them.. And that they would be asking for help from the very people that infected them :/ But there's no way around that, unless, of course we have race specific texts for all minor races.. which isn't ganna happen..

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Re: What can I do to help

Post by Iceman » Sun Dec 23, 2018 8:10 pm

Hehe, you're right. The new text is good, I'll replace the old one. Thanks!

Yes, different greeting texts, I don't think so. Diplomatic reports, maybe.

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Re: Supremacy new release

Post by Iceman » Fri Jan 04, 2019 6:35 pm

Val, do you by any chance have the inspiration to make more themes for the game? :mrgreen:
That'd be awesome! We really need different themes for the other empires.
No pressure, just trying to take advantage of seeing you back! :wink:

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Re: Supremacy new release

Post by Valcoren » Fri Jan 04, 2019 7:05 pm

I've been creeping around here for awhile testing the new developments of the game. making some small images changes lol. let me know what you had in mind I can commit some time to design some more images and audio files.

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Re: Supremacy new release

Post by Iceman » Fri Jan 04, 2019 8:21 pm

Those image changes, is it something that you want to submit to include in the game? If so, please send them over.

Whatever you find that could be changed in the game, go crazy :wink:

I'd say that the most important stuff is
- the missing Game Context Menus: an updated one for the Federation, and new ones for the Borg, Dominion and Romulans (and Ferengi, just in case?); using the Cardassians and Klingons as reference, with the civ insignia as a central image (acting as a button for the Assets screen), and the buttons/images for the other screens in the same order - ideally these images should have text identifying them (Galaxy, System, Diplomacy, Science, Intelligence, Menu).
- the missing civ themes: 5 themes for the Borg and for the Dominion, 4 themes for the Cardassians, the Klingons and the Romulans, and 2 themes for the Federation (and 6 for the Ferengi, just in case?).
- images for a bunch of buildings for the Borg: their Production Facilities, their Buildings, their Shipyard, their Transwarp Hub, anything you can come up with really.
- improving the images for the Shipyards (especially the Dominion and Romulans), and Stations (some are really low quality), and any other images that really need to be improved

Notice I'm not asking you to do all of this, just pointing out what is needed! Whatever you can make, it's great!
Thanks!

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Valcoren
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Re: Supremacy new release

Post by Valcoren » Fri Jan 04, 2019 9:10 pm

I have been experimenting with the terraforming image right now. everything I have created for it has not impressed me in game play.

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