Supremacy new release

Supremacy; support/discussion/questions

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Iceman
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Re: Supremacy new release

Post by Iceman » Fri Jan 11, 2019 3:00 pm

The levels of the soundfx for all the remaining civs have been lowered, and I've uploaded them all to BitBucket.

Changed the way that the industry bonus to shipbuilding is calculated, so that it makes more sense. It might need to be tweaked.

Made The Great Link (and other Dominion buildings) buildable in Rogue planets instead of the Homesystem, so that you can have more than one TGL (Rogues are pretty rare, and I've made them Medium or larger size only).

I've been trying to fix a couple of issues with no success yet:
- the Dominion considers Rogue planets to be Hostile (for the Jem´Hadar), which now that they use the Founders to colonize Rogue planets, makes the system panel not show the correct growth rate and max pop (for the Founders instead of the Jem'Hadar)...
- fleets that retreat from a battle in an owned system will return to that system; might not be the best idea...

Iceman
Captain
Captain
Posts: 668
Joined: Fri Apr 10, 2009 2:00 am

Re: Supremacy new release

Post by Iceman » Thu Jan 17, 2019 6:26 pm

The retreat issue is killing me... the helper functions are not actually helping, they're hanging the game in a particular situation...

Made having the Command ability (Command ships or stations) in combat allow concentrating firepower on targets; not having them produces random targeting, which is (much) less efficient.

Added Valcoren's Borg GCM to the game. Fixed positioning of Klingons and Cardassians while at it.

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