Ultimate Editor
Moderator: thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Ultimate Editor
will UE allow you to save to different location (so it does not overwrite file) example; My documents
- AlexMcpherson79
- Commander
- Posts: 332
- Joined: Thu Sep 04, 2008 2:00 am
Re: Ultimate Editor
yeah that worked.
edit: wtf now its worked on the trek.exe in nbul folder anyway ... (?)
could it be when windows still thinks its open?
edit 2: now that trek.exe wont run
.
I should note, I used the large taskforces patch on it, and its the 1366 version installed through AIO. sorry forgot to say earlier.
edit: wtf now its worked on the trek.exe in nbul folder anyway ... (?)
could it be when windows still thinks its open?
edit 2: now that trek.exe wont run
.
I should note, I used the large taskforces patch on it, and its the 1366 version installed through AIO. sorry forgot to say earlier.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Ultimate Editor
good
did you move the trek from my doc to nbul folder?AlexMcpherson79 wrote: ↑Fri Jan 25, 2019 6:53 am edit: wtf now its worked on the trek.exe in nbul folder anyway ... (?)
possible
hope you have backup
did you you test after each change? (did you test before and after patching 18 fleet task force?AlexMcpherson79 wrote: ↑Fri Jan 25, 2019 6:53 am I should note, I used the large taskforces patch on it, and its the 1366 version installed through AIO. sorry forgot to say earlier.
- AlexMcpherson79
- Commander
- Posts: 332
- Joined: Thu Sep 04, 2008 2:00 am
Re: Ultimate Editor
okay, it was the task force patcher. Not a programmer (any hex editing I did in the past was basically following instructions here) so I dont know how to say properly, but is there <something> that the patcher does that renders UE unable to create a new exe or whatever it is its trying to do when it gets to "cannot delete trek.tmp"?
Also the windows UAC symbol appears over the .exe's icon after being modified maybe? I unins and reinstalled the NBU mod and did all my trek.exe edits in UE with the task force patch last. (well, I just increased the number of stellar objects for large galaxies.)
Also the windows UAC symbol appears over the .exe's icon after being modified maybe? I unins and reinstalled the NBU mod and did all my trek.exe edits in UE with the task force patch last. (well, I just increased the number of stellar objects for large galaxies.)
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Ultimate Editor
yes, any open program such as botpatcher (QD patcher) or task force patch can cause UE to error "Couldn't delete Trek.tmp"
Hope that explains your issue.
Hope that explains your issue.
Re: Ultimate Editor
alte Version wo bei mir das bearbeiten von einen game save mit Systemen verschieben funktionert
https://www.file-upload.net/download-13 ... j.zip.html
https://www.file-upload.net/download-13 ... j.zip.html
Re: Ultimate Editor
I may have missed an easy answer to this issue since others aren't having it.
Trying to open UE (installed from Multi Mod) and no java installed.
According to the readme:
After installing that version and double clicking UE.jar a window opens and immediately closes. This is mentioned in the readme:
RESOLVED:
readme gives an old download location and apparently the JDK is a developers kit and the files required to execute .jar can be found here:
https://www.java.com/en/download/win10.jsp
I hope by providing answers to my stupid questions it, in some small way, makes up for asking them in the first place.
Trying to open UE (installed from Multi Mod) and no java installed.
According to the readme:
There I find JDK13.0.2 and download it assuming the latest version would work. It does not.To run the editor you need Sun's Java Runtime Environment version 6. Last time I checked, it was available here:
http://java.sun.com/javase/downloads/index.jsp
After installing that version and double clicking UE.jar a window opens and immediately closes. This is mentioned in the readme:
This also does nothing conclusive... so I admit to being a JAVA novice and submit my ignorance before the court of knowledgeable ones. I've used UE before, but that was a different computer a LONG time ago.In the rare case the editor fails to run this way try double clicking on run.bat (or run if Windows hides the extension).
RESOLVED:
readme gives an old download location and apparently the JDK is a developers kit and the files required to execute .jar can be found here:
https://www.java.com/en/download/win10.jsp
I hope by providing answers to my stupid questions it, in some small way, makes up for asking them in the first place.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Ultimate Editor
you just need java
as you stated the JDK is for developers
here is link for java for windows 10
https://www.java.com/en/download/win10.jsp
as you stated the JDK is for developers
here is link for java for windows 10
https://www.java.com/en/download/win10.jsp
Re: Ultimate Editor
Using UE I edited buildings and most of my edits worked fine.
But for some odd reason 2 of them did not. I lowered the tech requirement for charge collectors and they are not showing up in the build menu and made Starfleet Academy available at every system and like the charge collectors it's not showing up in the build menu.
I have gone over both buildings several times and cannot find any issues. I am open to suggestions.
But for some odd reason 2 of them did not. I lowered the tech requirement for charge collectors and they are not showing up in the build menu and made Starfleet Academy available at every system and like the charge collectors it's not showing up in the build menu.
I have gone over both buildings several times and cannot find any issues. I am open to suggestions.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Ultimate Editor
1. you must start a new game to see most structure changes
2. after any structure change you should always "Auto-set all" with UE using edit/starting conditions/starting technology to get changes to build at correct tech level.
2. after any structure change you should always "Auto-set all" with UE using edit/starting conditions/starting technology to get changes to build at correct tech level.
Re: Ultimate Editor
It was #2...
I did start a new game after changes, but this is the first time I have heard of needing to "Auto-set all", which I found by opening the stbotf.res in UE and going to edit/starting conditions/ starting technology.
I made no "changes" beyond previous edits, merely hit the autoset button and voila, worked like a charm.
You really don't get enough credit for your intimate knowledge of the game and modding tools, or your prompt and courteous service to this community. I'd email you a beer, but I won't risk it spilling in/ on your computer.
I did start a new game after changes, but this is the first time I have heard of needing to "Auto-set all", which I found by opening the stbotf.res in UE and going to edit/starting conditions/ starting technology.
I made no "changes" beyond previous edits, merely hit the autoset button and voila, worked like a charm.
You really don't get enough credit for your intimate knowledge of the game and modding tools, or your prompt and courteous service to this community. I'd email you a beer, but I won't risk it spilling in/ on your computer.
- Borealis999
- Ensign
- Posts: 45
- Joined: Wed Oct 12, 2011 4:31 pm
Problems with Ultimate Editor
Hi There,
I'm not sure if this has happened to anyone else and, with 55 pages of posts, it would have taken me an age to have a look. I tried to do a search but I couldn't find anything. So I apologise if this has already been answered.
I have been playing BotF All in One V1.0.1 for quite a while now but I have recently had to reset my laptop. I was able to use all of the different games as well as the UE. Now I can't use the UE because when I try to open the stbof.res I get a dialog box that says:-
"Couldn't open stbof.res – file not found: race.rst”.
When I press the “OK” button it displays another box that says:-
“Sorry, I can’t open this file”.
What have I done wrong? Can someone please help me out?
Many thanks.
I'm not sure if this has happened to anyone else and, with 55 pages of posts, it would have taken me an age to have a look. I tried to do a search but I couldn't find anything. So I apologise if this has already been answered.
I have been playing BotF All in One V1.0.1 for quite a while now but I have recently had to reset my laptop. I was able to use all of the different games as well as the UE. Now I can't use the UE because when I try to open the stbof.res I get a dialog box that says:-
"Couldn't open stbof.res – file not found: race.rst”.
When I press the “OK” button it displays another box that says:-
“Sorry, I can’t open this file”.
What have I done wrong? Can someone please help me out?
Many thanks.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Ultimate Editor
have you tested the game to see if loads?
if it does and that file is present I have no idea.
if it does and that file is present I have no idea.
- Borealis999
- Ensign
- Posts: 45
- Joined: Wed Oct 12, 2011 4:31 pm
Re: Ultimate Editor
I only did a partial reset of my laptop, it might have been that. I was having other issues as well so I reset it back to factory settings. It seems to be working now. Thank you for giving it some thought, my friend
Re: Ultimate Editor
Hey All,
Can someone help me out with a basic question.
What does beam range effect? I mean the min/max. Looking at the values of various ships I was always surprised to see min torpedo range is less than mix beam range. I just naturally assume that torpedo min range should be higher than beam since it's unlikely they would be as effective short range....
Is beam range more relevant to firing arcs or something?
Thanks
Can someone help me out with a basic question.
What does beam range effect? I mean the min/max. Looking at the values of various ships I was always surprised to see min torpedo range is less than mix beam range. I just naturally assume that torpedo min range should be higher than beam since it's unlikely they would be as effective short range....
Is beam range more relevant to firing arcs or something?
Thanks