MPR++ v0.2.6c open for alpha testing

MPR++; support/discussion/questions

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Rockcutter
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Re: MPR++ v0.2.6c open for alpha testing

Post by Rockcutter » Tue Jun 25, 2019 3:33 am

Hi could I get the link also please. The game is one of my alltime favourites except the lag.

Peter

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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Wed Jun 26, 2019 1:57 pm

sure but be aware there are other options like dxwnd to resolve the mouse lag ;)

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Re: MPR++ v0.2.6c open for alpha testing

Post by cndrocker » Fri Jul 19, 2019 1:36 am

May I have link please

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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Fri Jul 19, 2019 4:45 am

sure, sent you the link cndrocker :)

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Re: MPR++ v0.2.6c open for alpha testing

Post by CosmicRays » Mon Jul 29, 2019 12:16 pm

Hi all! New to the site but not to the game and the mods over the years. I am super excited at the idea of a re-worked BOTF because I continue to play to this day!

How are things coming along with this MPR++? For my info... what is MPR++ exactly?

Can I also get a link to try out things in their current state?

Thank you!

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Flocke
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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Mon Jul 29, 2019 1:03 pm

Welcome CosmicRays!

mpr++ is a trek.exe patch and mpr97 dll replacement hooking up on the botf rendering code and adapting the open source Ogre3D graphic engine. It also comes with a few other experimental tweaks but is not affecting the gameplay. See first page and the pm ofc.
The past years there sadly has been no progress and I can't tell when I'll get back to it. Not that I lost interest but I've been heavily busy with work and RL.

regards

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Re: MPR++ v0.2.6c open for alpha testing

Post by CosmicRays » Mon Aug 19, 2019 5:20 pm

FYI I am having issues with MPR++ 0.2.6c and Ultimate Dominion Mod... at least when fighting ships that are cloaked. If I hit the "fight" button the game will crash. I have to use "auto" to fight against fleets with cloaked ships.

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Re: MPR++ v0.2.6c open for alpha testing

Post by Flocke » Mon Aug 19, 2019 5:48 pm

Hm, that issue is new to me, I am sure it worked when I tested it beside that cloaking isn't properly visualized.
Might be a special ship or circumstance and might be that it is not related to mpr++ given such weird but repeatable cloak crashes occured with vanilla botf as well from time to time.

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Re: MPR++ v0.2.6c open for alpha testing

Post by thunderchero » Mon Aug 19, 2019 6:10 pm

Flocke might have time to look at the crash logs
1. Game.log (in UDML folder)
2. crash.log (this is for botf not mpr but could be helpful)
3. mpr++.log (in udml\mpr++ folder)
4. cegui.log (in udml\mpr++ folder)

collect all the files directly after it crashes and add them to a zip file and attach them to the next time you post.

note to Flocke, I could not duplicate issue on my install in combat with cloaked klingon or with Yridian

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