Supremacy new release

Supremacy; support/discussion/questions

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geordie
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Re: Supremacy new release

Post by geordie » Fri Oct 04, 2019 4:12 pm

BTW - I am about investigating Research Level 9, but I was not forcing research speed.

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Re: Supremacy new release

Post by Iceman » Sat Oct 05, 2019 6:54 am

IIRC the relations penalty for invasions is temporary - that is, it will only last for a few turns, and then relations get back to what they were. The more civilians that get killed, the longer it will last. I will check the code.
Well, checked the code, and it is not temporary. I think it used to be, but when I overhauled the invasions code I lumped pop casualties from bombardment and ground combat together. Changed it so that the latter will not count towards Regard penalties.
Improved something in war weariness too, and made transports that participate in a successful invasion but would create more garrison than the system would hold not be scrapped. I also noticed an issue with max garrison in conquered systems, which I'll fix promptly.
See, feedback is extremely important. :up: Thanks!

I was playing Sep09 + Sep27
After an arrogant declaration about only two crashes I was punished and got immediately the third one....
That's a new one... never seen that one. Seems to be related to saving the game too...
Can you tell me what this means please?

Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.

I'm guessing it's "Object reference not set to an instance of an object" or something like that?

BTW - I am about investigating Research Level 9, but I was not forcing research speed.
Remind me again please what's your research speed setting? Normal or Slow?

While I'm working on the Intel screen, I'm tempted to make it so that bad things happen to colonies that don't have any intel production :twisted:

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geordie
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Re: Supremacy new release

Post by geordie » Sat Oct 05, 2019 11:53 am

It's still the same first sentence in (almost) all my error logs. I even cannot describe the situation it happened, it was just in a middle of a turn.

I have just notoced that the relation penalty didn't pass and wopuld want to inform you just after some more turns. So it would be especially hard game for Klings :)

The research speed is slow and the galaxy (as always) is huge.

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geordie
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Re: Supremacy new release

Post by geordie » Sat Oct 05, 2019 2:25 pm

I would propose more complicated relation penalties for invasion, depending on race attitude, for example: Warlike - no penalty, Peaceful higher penalty, others - in between, but after bombardment (which is sometimes inevitable), up to you to decide. It still could be differenciated for example: merkantile - "war is good for business", isolacionists - "who cares?...", etc)
;)

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Re: Supremacy new release

Post by Iceman » Sat Oct 05, 2019 6:31 pm

It's still the same first sentence in (almost) all my error logs. I even cannot describe the situation it happened, it was just in a middle of a turn.
Since no one else seems to have those issues you reported (they'd have reported them otherwise I guess), it might be related to your PC?
I have just notoced that the relation penalty didn't pass and wopuld want to inform you just after some more turns. So it would be especially hard game for Klings
Like I said above, I already removed that penalty for pop killed by invading troops. Should be in the next release.
The research speed is slow and the galaxy (as always) is huge.
So should I double all research costs so that the default Normal is the current Slow? Iscaran thinks so (AFAICT), so having other people agree with this might warrant the change.
I would propose more complicated relation penalties for invasion, depending on race attitude, for example: Warlike - no penalty, Peaceful higher penalty, others - in between, but after bombardment (which is sometimes inevitable), up to you to decide. It still could be differenciated for example: merkantile - "war is good for business", isolacionists - "who cares?...", etc)
There's something like that already :wink:
I had Warlike (minors) and Militaristic (Klingons) suffer no penalty, but removed it at some point - I can add it back, ofc.
Diplomatic (Federation) has a higher penalty, Peaceful and Pacifist (minors) even higher.
Then there's a couple more modifiers :cool:
Mercantile and Isolationists - I can add those, sure.

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Re: Supremacy new release

Post by Iceman » Sun Oct 06, 2019 6:10 pm

Actually, the penalty is higher if the Federation is the aggressor, or if the target is either a Pacifist or Peaceful race (plus a couple of factors).
I scaled back the Regard penalty, and made it so that Militaristic, Warlike, Isolationist, Mercantile and Raider (added those too) would only get a small temporary penalty (all the others get a permanent penalty).

Working on getting intel to do something. Still need to get the AI to use it though.

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Re: Supremacy new release

Post by USS Defiant » Mon Oct 07, 2019 12:02 am

Another error log + screenshot. Game froze after ending a turn while "processing intelligence". I managed it back to the menu screen where I took the screenshot.

So long!
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geordie
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Re: Supremacy new release

Post by geordie » Mon Oct 07, 2019 6:27 am

Hi Iceman,
Another remark: Cards have no technology to refine dilithium from Crystalline giants (or any similar one) - maybe purposely?

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Re: Supremacy new release

Post by Iceman » Mon Oct 07, 2019 1:43 pm

geordie wrote:
Mon Oct 07, 2019 6:27 am
Hi Iceman,
Another remark: Cards have no technology to refine dilithium from Crystalline giants (or any similar one) - maybe purposely?
Yep. Only the Feds can actually build the Particle Fountain.

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Re: Supremacy new release

Post by Iceman » Mon Oct 07, 2019 1:57 pm

USS Defiant wrote:
Mon Oct 07, 2019 12:02 am
Another error log + screenshot. Game froze after ending a turn while "processing intelligence". I managed it back to the menu screen where I took the screenshot.
I may have a fix for that, but haven't uploaded it yet. I was waiting for feedback on the other crash (the OB one).
It's probably time to release a new patch. I'm just tweaking the sabotage code, and still need to add a SitRep for it.

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Re: Supremacy new release

Post by Iceman » Wed Oct 09, 2019 4:47 pm

Implemented morale modifiers from battles. Penalties from defeats are working but may need some tweaking; bonuses from victories are still placeholder, need to improve it.
Also improved the code for retreats from combat.

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Re: Supremacy new release

Post by Iceman » Wed Oct 09, 2019 8:00 pm

Uploaded a new patch.
Please check if it fixes the other crash still lurking.

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geordie
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Re: Supremacy new release

Post by geordie » Thu Oct 10, 2019 2:02 pm

Hi Iceman,
I have just downloaded Oct10 patch and used it for my current game as Cards. Seems to work OK.
It was only a couple of minutes ago, but it looks that it affected population count - see attached screen.
I suppose it concerns moon population.
Screen (4).jpg
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geordie
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Re: Supremacy new release

Post by geordie » Thu Oct 10, 2019 2:28 pm

Now I see a change in Immunology Centre specifiation. I like it. The centres could not become useless in more advanced game. I would even add 1 for each planet apart ideal ones.
But why I got overpopulated planet? It looks that planet population has changed after the patch.
BTW - a diffentiation of ideal planets by race has not been implemented yet?

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geordie
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Re: Supremacy new release

Post by geordie » Thu Oct 10, 2019 2:59 pm

OK. Saves are not compatible. A new game looks good. The old one produces interesting changes...
Screen (5).jpg
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