Here comes an updated BotF patcher file for ECM 4.1 BETA:
I coded this stuff on the fly just based on the IDA database, without having BotF installed at all, use at your own risk
This emergency protocol should be followed under all circumstances:
https://www.youtube.com/watch?v=EH7dDzDWyHk&t=55s
If you end up with a system-freeze resp a nice (ice)brick then join the iceman over there on the supremacy forum:
viewforum.php?f=300
Also I didn't touch the stbof.res files, if there is obscene ingame messages don't blame it on me.
Shipyards in bldset.bin for AI extra starting systems is a nice to have but since ECM already added them in aibldreq.bin the AI will poutingly survive without.
List of new code updates:
- raiding messages error fix (removed outdated fix code) ->
lexicon.dic entry 510 must be reset to default (%s hindered raid)!
- %raiding' Building Output Type Fix -> fixes missing % raiding crew experience and task force size bonuses for minor races
viewtopic.php?f=199&t=491#p33996
- Removed Option to switch Crystal Entity & Planet Killer from 'Hold' to 'Charge' -> caused a crash vs. cloaked fleets!
viewtopic.php?f=231&t=319#p46143
- Removed the mistakenly added Crew Experience Bonus Feature 1b.(ships built by Zakdorn Training Facility start with 1500 EPs)
viewtopic.php?f=197&t=74#p591
- Newly-built structures unpowered if the exact amount of needed Energy is available (fix)
viewtopic.php?f=234&p=48431#p48416
- "Automatic" Build function Auto-upgrade main buildings fix (wrt foreign tech and building types) + Auto-build AI main Food fix
viewtopic.php?f=3&t=3471#p46492
- "Artifacts" Display fix for Special Systems
viewtopic.php?f=229&t=1493&start=15#p46221
- Summary / Systems -> "X Turn(s)" fix (+1 if exact amount)
viewtopic.php?f=256&t=3758#p49636
- Economic/Military score overflow workaround -UPDATE-: Total Score on default level (power graph issues on larger maps possible)
viewtopic.php?f=226&t=2291&p=35282#p35282
- Intercept button fix for strike cruiser & command ships
- Artillery group 'circle' default bug-fix (should not be available for this group)
- AI fast-attack 'Pakled tactic' fix vs. Space stations (Strafe -> Charge)
viewtopic.php?f=209&t=1998#p48956
- extra Starting Systems without Special Buildings Fix (OBs only is a Bug)
viewtopic.php?f=119&t=1236#p50803
- Minor race special building system takeover Fix (Update/Addition for 'Minors without Main Buildings Bug Fix')
+ Keep Given Minor Race Special Building System Takeover Option (CORRECTED VERSION) & removed old/wrong code
viewtopic.php?f=187&t=13#p33859
- Dilithium Recource Level Fix for Spacefaring Minors (dilithium icon sometimes missing on F1 map)
viewtopic.php?f=120&t=1631&p=50813#p50813
- Keep AI Federation from declaring War on Minor Races (Fix)
viewtopic.php?f=221&t=2401&p=50905#p50814
- Sorting / Selection of AI Ships (Task Forces) Crew Experience Bug-Fix
viewtopic.php?f=4&t=2729&p=50855#p50855
- AI Build Starbase Task-freeze Fix
viewtopic.php?f=221&p=50865#p50865
- AI 'Pugnacity' value-range / Ram Bug-fixes
viewtopic.php?f=221&p=50905#p50905
- 10. Protecting the AI from Neutron Stars (workaround)
- Speeding Up AI System Upgrades (workaround)
viewtopic.php?f=216&t=1805#p24589
- Random Seed Fix for Number of lost TTs after Invasion
- Unlocking the risk of losing additional TTs after successful invasion even when in superior numbers (fix)
viewtopic.php?f=156&t=1632&p=25733#p25733
==> Following two code OPTIONS at the end of the patches list are disabled (just remove # before code lines if you want them)!
- Force AI to Tform improve all its systems (Workaround)
viewtopic.php?f=221&p=50865#p50865
- Disable Cloak within Nebula (Fix?)
viewtopic.php?f=201&t=66#p46291
Thanks to thunderchero and the whole AFC-BotF community for making this possible.
And Early Merry Christmas Greetings
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.