Well, the Borg AI definitely does build shipyards in assimilated colonies. In that test game I was running, I assimilated the Numiri (TL8) , and the AI started upgrading PFs; but when I assimilated the Trabe (also TL8), it immediately started building an Assembly Matrix (shipyard). BTW, the AI will only build a shipyard when the system gets to 100 pop.
As an aside, the Borg use the same colony management AI as all other civs, it needs to be changed - they were buildings labs...
In another game, I had no crashes when the Borg assimilated my colonies. I don't think I ever heard the Resistance Is Futile soundfx being played though.
I tried the new patch. Hmm... the game is hard to be played, because of domestic terrorism. If the terrorism appears about turn 7-8 after establishing a new colony it is not manageable. I am about turn 70 and in two still fresh colonies ½ of the buildings disappeared. I propose a retention period for new colonies, for example 30-40 turns. Now it happens randomly even if I have one security post in the colony about 100 population, so 10% of the population works in security - it's a police regime
. So it is not balanced now.
I suppose the terrorism could be connected to the morale level (supposedly it is, but that level is only average in a new game), but maybe also to unemployment level?
I haven't touched the events...
Seriously, I haven't. The only thing I did was teach the AI to build and activate Intel PFs to guard against them. Otherwise, they're exactly the same as on release.
You are absolutely right that fresh colonies should not be affected, and I was going to do that, with a minimum pop or something - but that's not really a good option. There's actually an easy way to implement that retention period, which I remembered last night after using it for something else.
I'll get right on it.
Actually, I think 10% is a good figure - but I'm open to change ofc. We're talking police, federal agencies, intel services, etc. And most importantly, this is a pop absorption mechanic. You can go all out on research or industry (for credits), but it'll cost you. And don't forget that those intel points are still accumulating in your intel pool (for now at least). You can't do anything with them right now, but at some point you will. Now that the AI can defend itself, I'll revisit the AI engaging in intel attacks.
As for morale, I already did that in the latest release, someone here suggested it. Can't recall if it was you or Iscaran? Tying it to unemployment also, I really like that idea! Any suggestions on how to implement that?
Thanks for the feedback, it's really crucial to identify all these issues! I do some (limited) testing when implementing stuff, but don't have the time for full games - time for coding is scarce as it is.