Supremacy new release

Supremacy; support/discussion/questions

Moderators: thunderchero, Iceman

Iceman
Admiral
Admiral
Posts: 3292
Joined: Fri Apr 10, 2009 2:00 am

Re: Supremacy new release

Post by Iceman »

No no no! No breaks. I need the feedback. I try to test every change I make but sometimes it's just not possible.

I just discovered another bug. If you rush buy an item and then cancel it, and add another item to the queue (without rushing it), when you end turn the item is rushed anyway... trying to fix it.
User avatar
Iscaran
Lieutenant-Commander
Lieutenant-Commander
Posts: 130
Joined: Sun Aug 04, 2019 5:13 pm

Re: Supremacy new release

Post by Iscaran »

If you rush buy an item and then cancel it, and add another item to the queue (without rushing it), when you end turn the item is rushed anyway... trying to fix it.
Can you render the CANCEL button inactive after buying an item ? That would rushing things would be "permanent" the moment you click them.
Iceman
Admiral
Admiral
Posts: 3292
Joined: Fri Apr 10, 2009 2:00 am

Re: Supremacy new release

Post by Iceman »

Sure. If everyone is ok with it?
User avatar
Sodbuster2020
Ensign
Ensign
Posts: 35
Joined: Fri Jan 31, 2020 10:30 am

Re: Supremacy new release

Post by Sodbuster2020 »

One or more errors occurred.


Server stack trace:
at Supremacy.Game.GameEngine.DoProduction(GameContext game) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 2223
at Supremacy.Game.GameEngine.DoTurn(GameContext game) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 317
at Supremacy.WCF.SupremacyService.<>c__DisplayClass53_0.<DoTurnCore>b__0() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 639
at System.Linq.Observable.<>c__DisplayClass130.<>c__DisplayClass132.<ToAsync>b__12f()

Exception rethrown at [0]:
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Supremacy.WCF.SupremacyService.<DoTurnCore>d__53.MoveNext() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 642

Exception rethrown at [1]:
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess(Task task)
at System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter.GetResult()
at Supremacy.WCF.SupremacyService.<ProcessTurn>d__52.MoveNext() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 523

Exception rethrown at [2]:
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__1(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

----------------------------------------

Index must be within the bounds of the List.
Parameter name: index

at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.Insert(Int32 index, T item)
at Supremacy.Collections.IndexedCollection`1.InsertItem(Int32 listIndex, T item, Boolean upgradeableLockAlreadyHeld) in C:\Projects\Supremacy\Mainline\SupremacyCore\Collections\IndexedCollection.cs:line 367
at Supremacy.Collections.IndexedCollection`1.Add(T item) in C:\Projects\Supremacy\Mainline\SupremacyCore\Collections\IndexedCollection.cs:line 343
at Supremacy.Buildings.BuildingDesign.TrySpawn(MapLocation location, Civilization owner, TechObject& spawnedInstance) in C:\Projects\Supremacy\Mainline\SupremacyCore\Buildings\BuildingDesign.cs:line 255
at Supremacy.Economy.BuildProject.Finish() in C:\Projects\Supremacy\Mainline\SupremacyCore\Economy\BuildProject.cs:line 431
at Supremacy.Economy.StructureUpgradeProject.Finish() in C:\Projects\Supremacy\Mainline\SupremacyCore\Economy\StructureBuildProject.cs:line 117
at Supremacy.Game.GameEngine.<>c__DisplayClass38_0.<DoProduction>b__0(Civilization civ) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 2148

----------------------------------------
User avatar
Sodbuster2020
Ensign
Ensign
Posts: 35
Joined: Fri Jan 31, 2020 10:30 am

Re: Supremacy new release

Post by Sodbuster2020 »

lock down the buy button sounds great
Iceman
Admiral
Admiral
Posts: 3292
Joined: Fri Apr 10, 2009 2:00 am

Re: Supremacy new release

Post by Iceman »

Done. Ask and you shall receive :wink:

The IndexedCollection crash will still happen, as the major civs are still building stuff, but it should hopefully happen less frequently. I'll restrict what the majors can build to the essential (for now), to try to get the game a bit more stable (even if at the expense of AI competitiveness).
User avatar
Sodbuster2020
Ensign
Ensign
Posts: 35
Joined: Fri Jan 31, 2020 10:30 am

Re: Supremacy new release

Post by Sodbuster2020 »

One or more errors occurred.


Server stack trace:
at Supremacy.Game.GameEngine.DoProduction(GameContext game) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 2223
at Supremacy.Game.GameEngine.DoTurn(GameContext game) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 317
at Supremacy.WCF.SupremacyService.<>c__DisplayClass53_0.<DoTurnCore>b__0() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 639
at System.Linq.Observable.<>c__DisplayClass130.<>c__DisplayClass132.<ToAsync>b__12f()

Exception rethrown at [0]:
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Supremacy.WCF.SupremacyService.<DoTurnCore>d__53.MoveNext() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 642

Exception rethrown at [1]:
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess(Task task)
at System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter.GetResult()
at Supremacy.WCF.SupremacyService.<ProcessTurn>d__52.MoveNext() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 523

Exception rethrown at [2]:
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__1(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

----------------------------------------

Index must be within the bounds of the List.
Parameter name: index

at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.Insert(Int32 index, T item)
at Supremacy.Collections.IndexedCollection`1.InsertItem(Int32 listIndex, T item, Boolean upgradeableLockAlreadyHeld) in C:\Projects\Supremacy\Mainline\SupremacyCore\Collections\IndexedCollection.cs:line 367
at Supremacy.Collections.IndexedCollection`1.Add(T item) in C:\Projects\Supremacy\Mainline\SupremacyCore\Collections\IndexedCollection.cs:line 343
at Supremacy.Buildings.BuildingDesign.TrySpawn(MapLocation location, Civilization owner, TechObject& spawnedInstance) in C:\Projects\Supremacy\Mainline\SupremacyCore\Buildings\BuildingDesign.cs:line 255
at Supremacy.Economy.BuildProject.Finish() in C:\Projects\Supremacy\Mainline\SupremacyCore\Economy\BuildProject.cs:line 431
at Supremacy.Game.GameEngine.<>c__DisplayClass38_0.<DoProduction>b__0(Civilization civ) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 2148

----------------------------------------
Iceman
Admiral
Admiral
Posts: 3292
Joined: Fri Apr 10, 2009 2:00 am

Re: Supremacy new release

Post by Iceman »

Uploaded a new patch.
@Iscaran: I reverted the refresh rate back to the previous value, if you could check if it affects (goes back to previous) CPU load, that'd be cool. Just to make sure.
User avatar
Sodbuster2020
Ensign
Ensign
Posts: 35
Joined: Fri Jan 31, 2020 10:30 am

Re: Supremacy new release

Post by Sodbuster2020 »

One or more errors occurred.


Server stack trace:
at Supremacy.Game.GameEngine.DoProduction(GameContext game) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 2223
at Supremacy.Game.GameEngine.DoTurn(GameContext game) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 317
at Supremacy.WCF.SupremacyService.<>c__DisplayClass53_0.<DoTurnCore>b__0() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 639
at System.Linq.Observable.<>c__DisplayClass130.<>c__DisplayClass132.<ToAsync>b__12f()

Exception rethrown at [0]:
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Supremacy.WCF.SupremacyService.<DoTurnCore>d__53.MoveNext() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 642

Exception rethrown at [1]:
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess(Task task)
at System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter.GetResult()
at Supremacy.WCF.SupremacyService.<ProcessTurn>d__52.MoveNext() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 523

Exception rethrown at [2]:
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__1(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

----------------------------------------

Index must be within the bounds of the List.
Parameter name: index

at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.Insert(Int32 index, T item)
at Supremacy.Collections.IndexedCollection`1.InsertItem(Int32 listIndex, T item, Boolean upgradeableLockAlreadyHeld) in C:\Projects\Supremacy\Mainline\SupremacyCore\Collections\IndexedCollection.cs:line 367
at Supremacy.Collections.IndexedCollection`1.Add(T item) in C:\Projects\Supremacy\Mainline\SupremacyCore\Collections\IndexedCollection.cs:line 343
at Supremacy.Buildings.BuildingDesign.TrySpawn(MapLocation location, Civilization owner, TechObject& spawnedInstance) in C:\Projects\Supremacy\Mainline\SupremacyCore\Buildings\BuildingDesign.cs:line 255
at Supremacy.Economy.BuildProject.Finish() in C:\Projects\Supremacy\Mainline\SupremacyCore\Economy\BuildProject.cs:line 431
at Supremacy.Game.GameEngine.<>c__DisplayClass38_0.<DoProduction>b__0(Civilization civ) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 2148

----------------------------------------
User avatar
Iscaran
Lieutenant-Commander
Lieutenant-Commander
Posts: 130
Joined: Sun Aug 04, 2019 5:13 pm

Re: Supremacy new release

Post by Iscaran »

Iceman wrote: Uploaded a new patch.
@Iscaran: I reverted the refresh rate back to the previous value, if you could check if it affects (goes back to previous) CPU load, that'd be cool. Just to make sure.

Does it break save game compatibility relative to the feb 2nd version ?
Iceman
Admiral
Admiral
Posts: 3292
Joined: Fri Apr 10, 2009 2:00 am

Re: Supremacy new release

Post by Iceman »

Yes. There was some cleaning up.
Iceman
Admiral
Admiral
Posts: 3292
Joined: Fri Apr 10, 2009 2:00 am

Re: Supremacy new release

Post by Iceman »

New release available. It will require starting new games.
The IndexedCollection issue has NOT been fixed yet.
User avatar
Iscaran
Lieutenant-Commander
Lieutenant-Commander
Posts: 130
Joined: Sun Aug 04, 2019 5:13 pm

Re: Supremacy new release

Post by Iscaran »

OK. I'll test the new release including your change you wanted to have tested after I have played some more in this game version :-). Dont want to throw away this match.
Btw...I had now 2 Comet strikes in a row in the same system:


Events
47 - Terrorism prevented in Qo'onos
63 - Duranium Found in Lynsis
75 - Donation
75 - Embezzlement
106 - Terrorism prevented in Qo'onos
117 - Terrorist Attack in Rasalas
118 - Commercial Terrorism prevented in Qo'onos
135 - Commercial Terrorism prevented in Qo'onos
137 - Terrorist Attack in Sulvin
151 - Earthquake on Beta Ceti
153 - Archaeological Dig in Cassiopeia (+200 Cr)
155 - Alien Fossils in Boraal (+200 Biotech)
163 - Archaeological Dig in Nehru (+200 Cr)
174 - Comet strike on Kora II - Planet destroyed (No damage, according to event text Planet with 30 Pop destroyed however)
185 - Religious Holiday in Algiedi
187 - Solar Flare in Rasalas
190 - Plague in Nervala (54 Mio. killed)
200 - Comet Strike Kora IV - Planet turned barren
Iceman
Admiral
Admiral
Posts: 3292
Joined: Fri Apr 10, 2009 2:00 am

Re: Supremacy new release

Post by Iceman »

Iscaran wrote: Fri Feb 14, 2020 4:48 pm Btw...I had now 2 Comet strikes in a row in the same system:
174 - Comet strike on Kora II - Planet destroyed (No damage, according to event text Planet with 30 Pop destroyed however)
If the planet is not terraformed, there aren't any casualties, and the SitRep reflects that. If it is, there are.
When you say planet with 30 pop, I'm guessing it is the max pop the planet would hold *if* it was terraformed? And it wasn't when it got hit?

200 - Comet Strike Kora IV - Planet turned barren
Comet Strikes don't change planet types, they destroy them - they're turned into asteroid belts.
Are you sure this wasn't an Asteroid Impact event?
User avatar
Sodbuster2020
Ensign
Ensign
Posts: 35
Joined: Fri Jan 31, 2020 10:30 am

Re: Supremacy new release

Post by Sodbuster2020 »

Would you consider putting in a small growth rate to assimilated borg planets when your playing as the borg
Post Reply

Return to “Supremacy”