Supremacy new release
Moderators: thunderchero, Iceman
Re: Supremacy new release
After 40 turns with Mar07 installed and a couple of turns Mar09 installed I got this error, just after clicking turn end:
My garrison troops didn't grow after adding Mar09 - a correction - troops started growing once I have opened the game after the crash.
Re: Supremacy new release
That's similar to the crash that you reported some time ago, with your 20200224 log. The planet mesh one.
That's odd, haven't seen anyone else report this. I just played about 100 turns in a game and the game ran flawlessly.
That's odd, haven't seen anyone else report this. I just played about 100 turns in a game and the game ran flawlessly.
Re: Supremacy new release
I have played almost 50 turns withiut any problem before that one.
OK. So another one: That one I probably experienced first time or.... after a long break
OK. So another one: That one I probably experienced first time or.... after a long break
Re: Supremacy new release
You're getting a few gfx-related crashes. Could this be something on your end? Since no one else is reporting anything similar.
Re: Supremacy new release
New patch uploaded.
The Economy overview mode will not display some information for colonies you don't own (build order, TRs, pop) - that information will only be available when you have a spy on the colony. Spies are yet to be implemented.
Fixed a bug with the AI trying to build science stations when they're not available yet.
The AI should now build stations to increase range. It is only a first pass, needs to be improved, but it should help some when the AI gets "stuck".
The Economy overview mode will not display some information for colonies you don't own (build order, TRs, pop) - that information will only be available when you have a spy on the colony. Spies are yet to be implemented.
Fixed a bug with the AI trying to build science stations when they're not available yet.
The AI should now build stations to increase range. It is only a first pass, needs to be improved, but it should help some when the AI gets "stuck".
Re: Supremacy new release
New patch uploaded.
Fixed the issue with random events not triggering.
Made terrorism events only trigger if current pop > the colony's intel production, and a colony now only requires current pop / 2 in intel to be safe from those events.
Fixed the issue with random events not triggering.
Made terrorism events only trigger if current pop > the colony's intel production, and a colony now only requires current pop / 2 in intel to be safe from those events.
Re: Supremacy new release
Next episode:
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Re: Supremacy new release
Dispatcher processing has been suspended, but messages are still being processed.
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Re: Supremacy new release
I assume it would be really harsh competition in the early colony development: food, security, production and science. The starting intel has only 25 points! I propose a modification, for example: pop / 2 - 60 (or 70 or at least 50)
It would also automatically delay some events.
Re: Supremacy new release
All colonies have a "grace period" of 30 turns from their founding where everyone is on wait and see mode. Malcontents only start doing their thing after that period
To "fix" the current situation where events don't trigger, you can edit the Data\ScriptedEvents.xaml file and remove/comment the NoOccurrencePeriod line for all events (until we fix it properly).
I'll attach the file here too.
Josh has a couple more nice fixes for the next release. As soon as he pushes them, I'll probably make a new release since the IndexedCollection crashes seem to have been fixed.
To "fix" the current situation where events don't trigger, you can edit the Data\ScriptedEvents.xaml file and remove/comment the NoOccurrencePeriod line for all events (until we fix it properly).
I'll attach the file here too.
Josh has a couple more nice fixes for the next release. As soon as he pushes them, I'll probably make a new release since the IndexedCollection crashes seem to have been fixed.
- Attachments
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- ScriptedEvents.zip
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Re: Supremacy new release
Hi Iceman,
What are now the game rules for surveyor ships?
It looks that I need only one ship of each class.
What are now the game rules for surveyor ships?
It looks that I need only one ship of each class.
Re: Supremacy new release
Once you survey a certain stellar phenomena, you will only be able to survey it again (and collect more RPs) with a survey ship with a higher ScienceAbility value. You can survey others of the same type for more RPs.
Surveyors can still be used as (not so efficient) Scouts.
Surveyors can still be used as (not so efficient) Scouts.
Re: Supremacy new release
I was trying Mar14 today and got the following error:
I assume that it is the OB related, but I destroyed two batteries in the same assault, just before landing the troops Re: Supremacy new release
I couldn't pass through that error. I had to split the invasion into two steps: first turn to destroy the batteries and next one to land the troops
Re: Supremacy new release
Do you have a savegame?