Creating Balanced Privat Mod

You can talk about anything. (please read forum rules before posting)

Moderator: thunderchero

User avatar
Mr_Sloan
Ensign
Ensign
Posts: 48
Joined: Sun Mar 29, 2020 11:43 am

Creating Balanced Privat Mod

Post by Mr_Sloan »

not finished / abandond.
Last edited by Mr_Sloan on Wed Jun 21, 2023 5:36 pm, edited 1 time in total.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7963
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Creating Balanced Privat Mod

Post by thunderchero »

Mr_Sloan wrote: Wed Apr 08, 2020 6:57 am but i want to use the planet mod as well and copied it over botf.res

it works. or
First Question:
shell i run MPR++ over that res as well (again)?
in both cases planet mod remains
this will not work for multiplayer games since it use registry to use direct play

here is instructions on how it should be done
viewtopic.php?f=134&t=3906#p51850
Mr_Sloan wrote: Wed Apr 08, 2020 6:57 am For ship import i found this:
http://flocke.bplaced.net/botfwiki/inde ... s_using_UE
As for adding ships to MPR++ that way will interfere with the MPR++ hob mapping and you need to follow these instructions
viewtopic.php?f=134&p=51857#p51857
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7963
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Creating Balanced Privat Mod

Post by thunderchero »

Mr_Sloan wrote: Wed Apr 08, 2020 4:43 pm will read that the upcoming day. thank you.

i just saw 1080p gives 1080 resolution while mpr++ adds 1024 ships. so maybe when i replace one the old ship is still there because it uses the 1024 variant?
MPR++ used to have 2 installers
MPR++_demo_installer_0.2.6c.exe
1024_MPR++_demo_installer_0.2.6c.exe (this file is no longer being distributed and should not be used) resolution is best handled with All in one installer.

the 1024 version only edited the resolution of game, the ships and mpr++ files were the exact same.
User avatar
Mr_Sloan
Ensign
Ensign
Posts: 48
Joined: Sun Mar 29, 2020 11:43 am

Re: Creating Balanced Privat Mod

Post by Mr_Sloan »

Summery:
asking whether or have the right mpr++ version in mpr++ forum, cause it seems i have 1024 version.

Ok, learning skills / having links to instructions:

skilled for doing own planet mod CHECK
How to add ships (see above) CHECK
How to import/export ship stats here viewtopic.php?f=7&t=3893&start=15 CHECK
How to add scrap to onl 25%? Where was that again thunderchereo?
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7963
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Creating Balanced Privat Mod

Post by thunderchero »

Mr_Sloan wrote: Thu Apr 09, 2020 7:32 am asking whether or have the right mpr++ version in mpr++ forum, cause it seems i have 1024 version.
I answered this question in post above
thunderchero wrote: Wed Apr 08, 2020 5:05 pm MPR++ used to have 2 installers
MPR++_demo_installer_0.2.6c.exe
1024_MPR++_demo_installer_0.2.6c.exe (this file is no longer being distributed and should not be used) resolution is best handled with All in one installer.

the 1024 version only edited the resolution of game, the ships and mpr++ files were the exact same.
Mr_Sloan wrote: Thu Apr 09, 2020 7:32 am How to add scrap to onl 25%? Where was that again thunderchereo?
the bof_patcher and instructions can be found here
viewtopic.php?f=126&t=2515#p35394

the patch files from thunderchero MP mod can be found here
viewtopic.php?f=47&p=51736#p51736
the patch folder has a total of 97 patches, but the one you are asking about is named "ship scrap 25%"
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1955
Joined: Sun Apr 27, 2008 2:00 am

Re: Creating Balanced Privat Mod

Post by Spocks-cuddly-tribble »

But be aware that ship scrap is only one out of eight codes in BotF responsible for Converting Industry into Credits:

viewtopic.php?f=158&t=1227#p34040
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
User avatar
Mr_Sloan
Ensign
Ensign
Posts: 48
Joined: Sun Mar 29, 2020 11:43 am

Re: Creating Balanced Privat Mod

Post by Mr_Sloan »

Spocks-cuddly-tribble wrote: Thu Apr 09, 2020 8:33 am But be aware that ship scrap is only one out of eight codes in BotF responsible for Converting Industry into Credits:

viewtopic.php?f=158&t=1227#p34040
Ok, so if i understand you correctly reducing ship scraping to 25% does not help much because people would simply build buildings and scrap them?

Is there a patch reducing all 8 income credit exploits?
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1955
Joined: Sun Apr 27, 2008 2:00 am

Re: Creating Balanced Privat Mod

Post by Spocks-cuddly-tribble »

Not exactly, since ship scrap is the only code in original BotF providing you with serious cash. An infamous bug/omission together with insta-terraform and phantom dilithium (looking into dilithium options is important for a MP mod).

There is no patch out (AFAIK), because the shared base conversion code I linked requires adaption to your needs i.e. hex-coding.

Anyhow, I don't want to OT spam in Flocke's MPR++ area and tunderchero's great tutorial.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
User avatar
Mr_Sloan
Ensign
Ensign
Posts: 48
Joined: Sun Mar 29, 2020 11:43 am

Re: Creating Balanced Privat Mod

Post by Mr_Sloan »

thanks Spcoks-cuddly-tribble :)

@Thunderchero
Ok i try to keep it simple and not use 1080p, since one friend cannot install it anyway.

So...
vanilla
+
mpr++
then add scrap patch
then edit my own planet mod in
then edit stats & ships (especiall UDMs).

mpr++ install says 1024x...
so shell i install the vanilla game also 1024?
or 800x600 or 1336... ?

purpose of the question is stability when adding UDM ship models.

Edit: currently getting scrap patch into the trek.exe is there any other imporant patch? (see 75 fixes) and if yes, who do i have to ask to add it?
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7963
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Creating Balanced Privat Mod

Post by thunderchero »

Mr_Sloan wrote: Sat Apr 11, 2020 7:58 am mpr++ install says 1024x...
so shell i install the vanilla game also 1024?
or 800x600 or 1336... ?

purpose of the question is stability when adding UDM ship models.
when adding ships it does not matter what resolution you use as long as ships are added correctly.
Mr_Sloan wrote: Sat Apr 11, 2020 7:58 am Edit: currently getting scrap patch into the trek.exe is there any other imporant patch? (see 75 fixes) and if yes, who do i have to ask to add it?


it is your mod, you need to read info about each patch and decide if it is needed in your mod.
when a patch is selected in bof_patcher 90% of them will have a link (open url) at bottom for info on the patch selected

I am not here to advise you on your mod, I help with technical issues.
User avatar
Mr_Sloan
Ensign
Ensign
Posts: 48
Joined: Sun Mar 29, 2020 11:43 am

Re: Creating Balanced Privat Mod

Post by Mr_Sloan »

Yeah the question would basicly be: results adding fixes more or less stability.

I guess all player need to install the same resolution if wanting to play MP? Are stbof.res /trek.exe mods resolution specific, or is the resolution independen from the mod files stbof.res / trek.exe?

Any, thanks for all your technical help. Woudnt have been able to do this without you.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7963
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Creating Balanced Privat Mod

Post by thunderchero »

Mr_Sloan wrote: Sat Apr 11, 2020 9:06 am Yeah the question would basicly be: results adding fixes more or less stability.
You have to test any and every changes, that is why the current mod I am working has taken 3 years
but what works for my mod may not work or be stable in your mod.
Mr_Sloan wrote: Sat Apr 11, 2020 9:06 am I guess all player need to install the same resolution if wanting to play MP?
yes all player in mp games need to be using same resolution.
Mr_Sloan wrote: Sat Apr 11, 2020 9:06 am Are stbof.res /trek.exe mods resolution specific, or is the resolution independen from the mod files stbof.res / trek.exe?
all game files are in stbof.res (ships, resolution, structures, race info, text everything) and trek.exe controls those files and how they are used.
the trek.exe depends on other files in the install path and use install path and registry to find them. This is why no file should be moved from original install path.
User avatar
Mr_Sloan
Ensign
Ensign
Posts: 48
Joined: Sun Mar 29, 2020 11:43 am

Re: Creating Balanced Privat Mod

Post by Mr_Sloan »

Ok. So i keep additional patches out.

Thanks for the clearity about resolutions and res + trek.exe
Last edited by Mr_Sloan on Wed Jun 21, 2023 6:03 pm, edited 1 time in total.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7963
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Creating Balanced Privat Mod

Post by thunderchero »

thank you for reporting bad link, but that patch only works on vanilla and will not work on MPR++

MPR++ does not use original explosions or those texture/palettes.
User avatar
Mr_Sloan
Ensign
Ensign
Posts: 48
Joined: Sun Mar 29, 2020 11:43 am

Re: Creating Balanced Privat Mod

Post by Mr_Sloan »

ok. Mpr++ has 119 paletts. for a standard amount of ship. is there a way to reduce the paletts in another way while still have the same amount or more of ships?
Post Reply

Return to “General Chat”