That was my main remark to the AI current status
This should be better when we include CaptScarff's improvements. They're not complete yet though.
That would be tricky.
I would leave them for now to get the system management more challenging.
I added some code for the AI to deactivate them but it wasn't tested yet. With rebellions and such, when morale drops, they keep dragging your morale down.
At least the Federation AI should probably scrap these slavery related buildings?
Definitely shipyards and +1 morale buildings should be destroyed. Leaving a shipyard is a huge advantage in empire expansion.
My thoughts exactly, about the SY. The unique buildings are always destroyed on subjugation.
For me it would be too big advantage. The Borg is hard to be stopped without that. Of course I haven't experienced any AI improvements for Borg yet.
That's my opinion too. We should probably leave Borg colonization for a mod.
The Borg perfection and unification means that there is a lot of grind in their system development, but probably that's inevitable. So only fun is in the expansion.
I suppose my last attempt to switch the Research Rate as Fast, the Tech Level as Supreme and the Starting Facilities as Best should be the standard ones for any Borg game as these ones concern the Borg opponents.
The Borg shouldn't really be a playable civ, but I guess everyone wants to play them at least once.
You are correct about the options. They shouldn't be played in maps below Large either.
I also suppose the AI should force other empires to form a kind of alliance against the Borg including merging their fleets (or some parts of them).
That's part of the original design of the game - an anti-Borg alliance.
And of course the AI should acquire new empire members among the minors, eventually.
That should be one of the next priorities, the AI actively using diplomacy.
There was one small problem: the Maturation Chambers disappear from the Build List after first click quite often (but not always), when of course more such buildings should be available, but it comes back next turn.
The Maturation Chambers is a 1 per 100 population building, so you can only build them when the colony meets the population criteria.
Ahh, and audio setting don't work - the Borg voices are too loud, at least comparing to other games.
Yea, the SoundFX volume control is not yet implemented. And unfortunately the6the hasn't been around for quite a while - we need more soundfx for the Borg and the Dominion.
I'll look into the volume levels of the Borg sfx.
Thanks for the feedback!
Anything else you might remember, please post about it.