redhat1968 wrote: ↑Wed Feb 03, 2021 1:58 pm
Iceman,
I am an original player of BOTF and have followed along with you in the development of Supremacy.
Hey redhat, glad to see you back/still around!
My kids are older and I am having back surgery (trust me, a good thing) so I will have more time on my hands and would like to help.
Hope everything goes well with the surgery!
Your help will be very welcome, and if it helps you with the recovery process, great!
I am best at writing and testing, but I am also intuitive and will pick up on the code and balancing equations as we go along. I will take on the Borg encyclopedia entry. Also, I will work on renaming one of the cracking station if no one else has offered. I have done quite a bit of oil and gas accounting so I can come up with a synonym for cracking.
Awesome! There's a lot of writing/rewriting needed right now. The new Dominion buildings, the Borg buidings and production facilities (mostly taken off the net), the new(est) ships (colony ships and construction ships and others), it's all in the original post of this thread. The encyclopedia and the cracking station are all yours, thanks
Testing is also a good thing, there might a lot of balancing needed for all the different combos (galaxy type and size, starting tech level, research rate, etc).
There's a few threads with balancing questions and feedback, and explaining the game mechanics.
I have a few questions as to how far certain features are implemented:
1. On the embassy screen, if I select a civ, click on "No Envoy", and choose an envoy, how do I "Make it So" to use Picard speak. There seems to be no selection button. Is my resolution off, cutting off the bottom of my screen?
Is the Assign button active? If not (button is dimmed out), for some reason the envoy cannot be assigned - homesystem of the civ has not been revealed yet, the civ is at war with you, or something else.
If you cannot actually see the button, it could be a resolution problem. Which rez are you using?
But that would mean you would not be able to see other stuff in (the lower part of) other screens too... do you have that problem? I guess you would have reported it if you do.
2. How far has the implementation of Intel progressed. As the Feds, I have ran into both the Cardies and Doms by Turn 125 and it seems that a few level 2 Databanks has held off their prying eyes.
There's some intel code done, but it's disabled because it's still a bit punishing
Intel will be a lot of work...
3. One Terrorist attack in 134 turns seems reasonable.
As long as you keep the Intel PFs manned, with at least an output equal to 1/2 the colony's population (modified by some other stuff like Computers tech level and unemployment), you should be ok'ish - all you might lose is a turn of production. Full pop means total protection.
4. Surveyors can only study a particular phenomenon once, even though there might be multiple Nebulas or Ion Storms, etc.
Each surveyor *level*, yes. You can survey say a nebula with a surveyor I for example, and then survey it again with a surveyor II (but not the other way around), and then with a III (with some minor race surveyors in between). That is, you can survey again if the surveyor has a Science Ability higher than the current survey level of the phenomenon (shown in the lower panel info text). Once you build a Science Station in the phenomenon though, no more surveying is possible in that particular sector - but you get research points every turn!
5. Was it decided to significantly tone down the population size of the uninhabitable planets. In two games so far, the Feds have not come across any non Civ planets greater than 150 and no Class M planets. Is this just dumb luck?
That's luck, yes. Sometimes I get a bunch of 200+ pop systems around my starting location, and you can even get the odd 500+ if you're really lucky. I just had this start with a 300 and a 340 pop systems 1 turn away from my homesystem.
6. The installation of the software is so easy that it is hard! Do you mind if I create a simple thread that spells out the steps of installation.
No, I don't mind at all! Please do! We can then sticky it.
Thanks for allowing me to be a part if this process. Tell me the best way to submit material for your approval.
Thank you for wanting to participate! The more people working on the game, the faster it will get done.
As for submitting material, whatever you prefer works for me. PM, email, here in the forums, in the Downloads section of the BitBucket repo, or any other option you may prefer.
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