It is so hard to tell, in longer tests the AI would start eliminating the weakest. (once AI meets turn processing increases so much it is hard to test further)Spocks-cuddly-tribble wrote: ↑Fri Nov 04, 2022 4:10 pm Looks very peaceful (no invading fleets in other territories). Are you sure you develop the right mod (MUM)?
I am starting to look at patch benefits vs turn processing on patches. here is an example what I am looking at.
my testing baseline
MUM, large, 40% density, impossible, max minors, borg and random off
I set test time to 45 min (baseline was 190 turns)
all tests use same starting seed
when I add this patch, Game will only complete 185 turns in 45 min
Code: Select all
NAME: Enabling Rebellions without Random Events
AUTHOR: Spocks-cuddly-tribble
DESC: This is the Enabling Rebellions without Random Events
DESC: patch file name: Enabling Rebellions without Random Events.patch
URL:
TAG:
# >> = vanilla/original value
# << = new value
# Enabling Rebellions without Random Events
>> 0x0004b290 cc be 44
>> 0x0004b294 e1 be 44
>> 0x0004b298 d1 be 44
>> 0x0004b29c f6 be 44
>> 0x0004b2a0 0b bf 44
>> 0x0004b2a7 1e 00
>> 0x0004b2ba 66 3d 04 00
>> 0x0004b2c0 25 ff ff 00 00 ff 24 85 90 be 44 00 ba 2d 00
>> 0x0004b2d0 00
>> 0x0004b400 a3 c1 44
>> 0x0004b404 c4 c1 44
>> 0x0004b408 cb c1 44
>> 0x0004b40c d2 c1 44
>> 0x0004b410 d9 c1 44
>> 0x0004b596 11
>> 0x0004b59c ff 24
>> 0x0004b5a3 b9 2d 00 00 00 3b 0d 18 29 5a 00 0f 87 66 ff ff ff
>> 0x00057741 74 0f
<< 0x0004b290 2d 00 00
<< 0x0004b294 23 00 00
<< 0x0004b298 1e 00 00
<< 0x0004b29c 14 00 00
<< 0x0004b2a0 0a 00 00
<< 0x0004b2a7 10 27
<< 0x0004b2ba 8a c8 3c 04
<< 0x0004b2c0 80 3d 46 2b 5a 00 00 74 08 8b 14 8d 90 be 44
<< 0x0004b2d0 90
<< 0x0004b400 2d 00 00
<< 0x0004b404 23 00 00
<< 0x0004b408 1e 00 00
<< 0x0004b40c 14 00 00
<< 0x0004b410 0a 00 00
<< 0x0004b596 22
<< 0x0004b59c 8b 0c
<< 0x0004b5a3 3b 0d 18 29 5a 00 77 0e 80 3d 46 2b 5a 00 00 74 05
<< 0x00057741 90 90