geordie wrote: ↑Sat Dec 10, 2022 9:12 am
I suspected something like that and that's why I underlined Feds research level as at least 11. But to have the University at 11 and the Databank at 1 was strange. Even if Feds did not build any security building that should be on level 11 anyway.
But that only happened on colonies with no Intel PFs but some Research PFs, correct?
If there are no PFs of a given type, the colony's default type is the best available. If there are PFs, the default is the current type.
I would suggest increasing the level 12 and 13 (Omiscience) significantly to spend more turns to reach the Research victory.
It took you 600+ turns for the Feds to reach TL12 in *one* field (out of 6). And that was on a 99x99 map.
The Tech Victory should be attainable in a timeframe comparable to other VCs, I think.
You are about to win by Elimination (~12 colonies to go). If we would increase the Tech VC, wouldn't that make it moot/obsolete
To note that Large and Huge maps already have a research output penalty - we should probably make that penalty related to the actual size of the map (in sectors) instead of the map's size class (T,S,M,L,H) since it can be modded
BTW - unless it was changed in the last patch, I had a feeling that AI was using older threshold for security (50%?). I met usually to many security building in conquered systems.
Your game was played mostly with an older patch, with the old values, correct? So it's likely that the AI built according to the old rules.
But IIRC in conquered systems the Intel PFs should have been destroyed

Will have to check.
Edit: Actually, no, they're not destroyed. Question: should they be
Iceman wrote: ↑Fri Dec 09, 2022 7:31 pm
Victory conditions settings are not currently being stored in savegames, so you might want to save the game the turn before you'll eliminate the Feds, as you won't see the victory screen. We can then see about a cheat to allow you to see it.
Nevermind, elimination is always active...