All in one 1.0.1 UCW issue

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Flocke
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Re: All in one 1.0.1 UCW issue

Post by Flocke »

Spocks-cuddly-tribble wrote: Wed Jul 19, 2023 2:30 pm Starvation still works. But tech 21+ subtracts a negative value from the pop with no max pop check (i.e. increases pop due to bombing)
Later the Growth_Starvation code reduces the over-limit pop and resets the system max pop.
Ah, got it, nice glitch! :lol:
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Re: All in one 1.0.1 UCW issue

Post by thunderchero »

rawsy wrote: Wed Jul 19, 2023 2:44 pm this sounds great. thanks for looking on to this guys much apreciated. looking forward to the update.
on a side note 5 fleets of 18 took out 90% of structures and 50% of pop on first assault, then wiped out all life and structures on second assault.
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Re: All in one 1.0.1 UCW issue

Post by rawsy »

I'm sure I am being dense here. on both the addresses listed I see FC. what should I change FC to please?

appreciate all the work you guys do.

thanks
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Re: All in one 1.0.1 UCW issue

Post by thunderchero »

rawsy wrote: Sat Jul 29, 2023 3:22 am I'm sure I am being dense here. on both the addresses listed I see FC. what should I change FC to please?

appreciate all the work you guys do.

thanks
here is the patch I used to update installer (not released)
Lower Construction tech defender.patch
(461 Bytes) Downloaded 18 times
0x0178a64 FC A9 F1 D2 4D 62 40 3F -> 13 F0 6B 24 09 C2 25 3F

0x0178a54 FC A9 F1 D2 4D 62 30 3F -> 97 FD 5F 1A 2B D6 15 3F
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Re: All in one 1.0.1 UCW issue

Post by rawsy »

many thanks
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Re: All in one 1.0.1 UCW issue

Post by rawsy »

really appreciate you looking to this. I have been playing a few turns and everything is working, I would say it seems a bit to easy to annihilate a planet now though. I realise that I sound like goldilocks here, how could I adjust this please?

I have also noted that somehow I cannot bribe minors anymore. could this be tech level related also?

thanks again!
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Re: All in one 1.0.1 UCW issue

Post by thunderchero »

rawsy wrote: Wed Aug 09, 2023 1:37 pm really appreciate you looking to this. I have been playing a few turns and everything is working, I would say it seems a bit to easy to annihilate a planet now though. I realise that I sound like goldilocks here, how could I adjust this please?

I have also noted that somehow I cannot bribe minors anymore. could this be tech level related also?
here is patch for 50%
Lower Construction tech defender1.patch
(462 Bytes) Downloaded 21 times
If Communications Grid is active bribes should not work easily UCW does have Bribe Resistance fix patch.
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Re: All in one 1.0.1 UCW issue

Post by Spocks-cuddly-tribble »

thunderchero wrote: Thu Aug 10, 2023 10:35 pmIf Communications Grid is active bribes should not work easily UCW does have Bribe Resistance fix patch.
Also I think you lowered the effect of gifts in some of your mods: viewtopic.php?p=13583#p13583


Plus the [average tech factor] low/high checks might need adjusting for extended minor tech levels:

E.g. for doubled tech levels: 3->7 and 7->15 (OR halve both [tech factor] multipliers 1/7 -> 0.00715)

Code: Select all

-Effects-
00407BA2           cmp   edi, 3
00407BA5           jg    not_low_tech

00407C92           cmp   edi, 7
00407C95           jle   not_high_tech

-Amounts-
00407820           cmp   edx, 3
00407823           jg    not_low_tech

0040792D           cmp   edx, 7
00407930           jle   not_high_tech
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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