Hi Everyone,
here is the first of my videos on how I separate model by face.
first video will show;
vertex alignment of models and what is best for separate by face.
creating new object for glow texture in unwrap
loading 8_slots.flt and importing 3ds model
scaling model
setting shading attributes
placement of single vertex phaser slots
here is the files I used creating video 1
video_1.zip
Video 1 (this was done in 1 take and no editing so please be kind)
sorry sound is a little low will try to increase a little on next video.
edit; I Reserved next 4 post for future videos
HOW TO: Separate by face and tips
Moderator: thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7736
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7736
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7736
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7736
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7736
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- Benman2785
- Lieutenant-Commander
- Posts: 214
- Joined: Fri Mar 20, 2009 2:00 am
Re: HOW TO: Separate by face and tips
the phaser slots idea is awesome! will do that from now on.