It's an early test version. As told the outstanding Supremacy guys are still working on new stuff...

Moderators: thunderchero, Iceman
It's an early test version. As told the outstanding Supremacy guys are still working on new stuff...
Yea there is still a lot to be done. The current options for controlling the camera are pretty limited, more needs to be done.Spocks-cuddly-tribble wrote: ↑Sat Feb 25, 2023 11:34 amIt's an early test version. As told the outstanding Supremacy guys are still working on new stuff...![]()
This is due to a conjugation of factors, including something that has not been implemented yet in the non-CE version of the game, which is all ships firing their torpedoes at the start of the round. Since ships fire according to their initiative, your (massive amount of) ships destroyed the Borg's (which are slow) before they could fire - so even taking 16 or so ships to down a Cube doesn't help the Borg.
The error only triggers when you scrap or upgrade a station. Misfire has already fixed it some time ago, but he must be busy right now. I'll give him a nudge.Btw - is a new CE patch expected? I was plying like 230 turns of my first CE game, without any problems, but I am stuck by the error I have reported.
Iceman wrote:In this 3 way battle (me Dominion Scout vs 1 Romulan cloaked Scout and 2 Suliban cloaked Scouts), my scout was drawn sideways (facing the left side of the screen); the other ships were ok.
Also, the cloaked ships started the battle with their shields fully recharged.
BTW, I targeted one of the Suliban Scouts, and destroyed both in the same round.
In the 2nd round I fired on the Romulan Scout and destroyed it too.
I had no contact with either the Romulans or the Suliban before the battle.
In Supremacy, the station owner and the sector owner cannot be different.Spocks-cuddly-tribble wrote: ↑Sat Sep 23, 2023 12:32 pm Over there we had a discussion about transferring ownership of space stations in BotF: viewtopic.php?p=60191#p60191
Sounds somewhat similar to akido's ship assimilation code.In BotF it would be hard to change ownership of objects during tactical combat, but for you guys it should be easy to add a slightly altered 'ram' command when coding the base ram feature.
Best reserved for troop transports or special boarding party transports (smaller/faster/defense+ to increase chance to 'ram' the target before destruction).
Just remove boarding party transport at 'ram impact' and calculate random chance for enemy ship/station takeover (probability shouldn't be too high for balance reasons and since not a common star trek tactic).
You could also look into a 'beam boarding party' feature when shields down, but this might end up on the overcomplicated side of things...
Oh, definitelyWill the new Unity licensing affect this project (e.g. in event of more than 200,000 installations)![]()
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