Race Fonts (*.fnt files)

Race Fonts (*.fnt files); support/discussion/questions

Moderator: thunderchero

User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Race Fonts (*.fnt files)

Post by thunderchero »

Flocke wrote: Sat Sep 16, 2023 3:36 am late response, but...
You should have forgot about post lol
Flocke wrote: Sat Sep 16, 2023 3:36 am These are part of both ISO 8859-1 and Windows-1252. UE converts them to:
® = 0xAE
© = 0xA9
They should be working, unless BOTF uses some weird character encoding variant.
still not displaying
must be some weird character encoding variant

{ - now causes ctd when ever used

CTD at 005474AF
File: guifile.c, Line: 468, Œ

other than ctd I did not notice any difference. :sad:

I would say just roll back changes and forget about it.
User avatar
Flocke
BORG Trouble Maker
BORG Trouble Maker
Posts: 3258
Joined: Sun Apr 27, 2008 2:00 am
Location: Hamburg, Germany
Contact:

Re: Race Fonts (*.fnt files)

Post by Flocke »

thunderchero wrote: Sat Sep 16, 2023 10:36 am You should have forgot about post lol
Not, ever going to happen! I even still had the browser tab open, but have been too busy to investigate it. A few other requests and suggestions I still have on my todo list. :lol:
thunderchero wrote: Sat Sep 16, 2023 10:36 am { - now causes ctd when ever used
other than ctd I did not notice any difference. :sad:
I would say just roll back changes and forget about it.
The curley bracket encoding is same. Like already said, Windows-1252 encoding just adds support for previously undefined and therefore defaulted characters. I see no reason why to roll it back.
Plus for the curley brackets you mentioned issues before. :wink:
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1961
Joined: Sun Apr 27, 2008 2:00 am

Re: Race Fonts (*.fnt files)

Post by Spocks-cuddly-tribble »

Is there a fix for the the special symbols in system names (here the missing '-' in the biggest name top/middle):

system_names_special_symbols.png
system_names_special_symbols.png (39.45 KiB) Viewed 1699 times
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Race Fonts (*.fnt files)

Post by thunderchero »

Spocks-cuddly-tribble wrote: Sun Oct 22, 2023 10:29 am Is there a fix for the the special symbols in system names (here the missing '-' in the biggest name top/middle):
The fnt file would need to be fixed like other files have been. 28 font only has capital letters and only a couple symbols
human28.jpg
human28.jpg (42.75 KiB) Viewed 1697 times
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Race Fonts (*.fnt files)

Post by thunderchero »

here is updated *28.fnt files
new 28.zip
(47.86 KiB) Downloaded 75 times
ferngi28.jpg
ferngi28.jpg (49.59 KiB) Viewed 1673 times
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1961
Joined: Sun Apr 27, 2008 2:00 am

Re: Race Fonts (*.fnt files)

Post by Spocks-cuddly-tribble »

Thank you, but there is something wrong. All five are darker (grayish) than before and the new special symbols are too small/thin:

big_fonts.png
big_fonts.png (17.51 KiB) Viewed 1643 times
EDIT: Why didn't Benman fix them for his project? What the hell aren't we paying hin for....:wink:
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Race Fonts (*.fnt files)

Post by thunderchero »

Spocks-cuddly-tribble wrote: Mon Oct 23, 2023 9:36 am Thank you, but there is something wrong. All five are darker (grayish) than before and the new special symbols are too small/thin:
as for "darker (grayish)" color is controlled by trek, and I did not change color.

yeah I cheated on symbols I use 20.fnt and did not resize them, when resized they looked worse.

here is new font for symbols (zoom 300 just to see better here)
300.jpg
300.jpg (154.5 KiB) Viewed 1619 times
before I spend time setting up new spacing table let me know how they look.

here is what it would look like in game
p-jem.jpg
p-jem.jpg (25.21 KiB) Viewed 1612 times
test2.jpg
test2.jpg (29.81 KiB) Viewed 1611 times
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1961
Joined: Sun Apr 27, 2008 2:00 am

Re: Race Fonts (*.fnt files)

Post by Spocks-cuddly-tribble »

No important issue, so not worth spending more time for it. Your new size is fine. :up: The color issue is main reason I removed them again:

I used only the 'add files' tool for stbof.res and got the changed color effect for all races.
Re-adding original files re-set colors to normal. Is the UE dev version somehow messing with the files?

Just re-tested your files with vanilla (a deviation sample; above default / below new - ingame looks worse than this pic):

color.png
color.png (34.73 KiB) Viewed 1610 times
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Race Fonts (*.fnt files)

Post by thunderchero »

Spocks-cuddly-tribble wrote: Mon Oct 23, 2023 8:34 pm No important issue, so not worth spending more time for it. Your new size is fine. :up: The color issue is main reason I removed them again:
It is interesting, sub 0048B6C0 (for_dstring_eax_switch_to_capitals_with_umlauts) I think is always used with *28.fnt

so did a few tests removing new font that was added

without de-bugging sub it looks like if sub reads unexpected spaces with font it goes darker?

closest I could get without getting darker was only adding the "-"
is there other symbols that would be needed?
brighter.jpg
brighter.jpg (24.44 KiB) Viewed 1597 times
Edit; did you also notice "TURN X" got darker and it is a different color. :wink:

Edit 2;
I can add the basics without it getting darker
basic.jpg
basic.jpg (130.66 KiB) Viewed 1583 times
basic2.jpg
basic2.jpg (24.18 KiB) Viewed 1583 times
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1961
Joined: Sun Apr 27, 2008 2:00 am

Re: Race Fonts (*.fnt files)

Post by Spocks-cuddly-tribble »

thunderchero wrote: Mon Oct 23, 2023 10:40 pmI can add the basics without it getting darker
Looks perfect, I'd like to use them in ECM (if no other unexpected strange side effects...).

I also updated ECM lexicon.dic, shipname.bin and starname.bin again, so stbof.res files can be bundled for the update (if different resolutions allow this).
Shiplist.sst(s) still last I sent your for ECM & ECMS, so no extra hassle with ECMS this time.

Still have to check latest trek.exe patches (add/remove one each for Pop Growth IIRC) and other post by Tethys....
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7965
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Race Fonts (*.fnt files)

Post by thunderchero »

check these out and see if you see any issue
basic_28.zip
(19.84 KiB) Downloaded 75 times
correct lex and bins are "base" file so are shiplist files, even ECMS, just drop and compile.

started a test game of MUM at turn 76 AI is doing very well, maybe too well :shock:
turn76.jpg
turn76.jpg (586.99 KiB) Viewed 1522 times
Post Reply

Return to “Race Fonts (*.fnt files)”