(Download) ST:BotF Galaxies MOD v0.3.6x1

Galaxies MOD; showcase and support/discussion/questions/suggestions/reviews

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Tethys
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by Tethys »

I still do not control the arm lengths, so further investigating the subroutines today to see if I can influence the length of each arm independently. Some clues have found to be they enlarge with arc multipliers but this also increases the distance away from the central hub of the spiral. If I can identify each value then I will have full control and be able to create new arms and possibly insert them as static, or per size.
Not for the weak of heart...
Galaxies MOD v0.3.6x1 <--- GALM/Galaxies Mod latest version
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Tethys
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by Tethys »

Today I created a "new" spiral arm, but it is only replacing a current arm so far (the outer arm) and the value can still be edited with UE. Any new arm will not be able to be adjusted by UE unfortunately. So if I do go adding multiple arms at different angles, the current ones will likely be coded statically (because they are very nice in my opinion).

What I did was copy the middle arm variables and created a duplicate in the relocation table. I took the outer arm and jumped it to the new relocation data (middle arm variables + math), jumped back to the outer arm variable editable by UE and the result was a better looking arm for small and medium galaxies.

Here comes the fun of trying to create some new comparison to insert the new arm. I was thinking location 4B0CEE might be a good place to divert. Jump to new arm, cmp another 10h and adjust the jump somehow to compensate. Hopefully it works, fingers crossed.
Not for the weak of heart...
Galaxies MOD v0.3.6x1 <--- GALM/Galaxies Mod latest version
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musso256
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by musso256 »

Hi Tethys,
Posting to praise your incredible work on this mod. I've been a long time fan of BoTF [I bought the game when it first came out...] and I'm struggling to think how to express the enjoyment I've found in discovering and playing your mod.
I've read through the whole thread to get a feel for what you've done over the years, and I really like how you've leaned into make the major power asymmetrical. I'm also looking forward to the AI being a challenge as others have indicated!! I've only ever played BoP up until about a week ago when I needed to download the content again and I discovered the community has developed the AIO and a whole heap more, and most especially your mod. So I haven't had a chance to get too far into the game, but I can't wait to do so.
But first impressions are incredibly impressed. It was so much fun to find planets in a Nebula! And the various planet types and revised populations giving depth to the ultimate size (& future value) of a system :up:
I'm still digesting the way you've changed how resources work, especially dilithium (called alloy now?), but am intrigued to see how it will introduce a more strategic dimension to expansion.
Seeing your recent post on galaxy generation is also exciting, as a good map leads to a good game :cool:
I will definitely be playing your mod for some time to come, and will share feedback once I've got a feel for how the game unfolds. For now I'm at turn 30 or something playing as Feds from level 1 on large map (impossible, many minors), and the Dominion have turned up only a few sectors away :mrgreen:
I will be regularly checking in to see where you are up to as the new updates you've hinted at sound great! I just wish I had any skills to contribute, but I have no idea how to do any of the stuff I've seen posted :cry:
Thanks again and keep up the incredible work, you have fans!
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