Unable to terraform

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HarryMudd
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Unable to terraform

Post by HarryMudd »

Morning!
I hope this is the correct place for a bug report? I tried looking through the forum to see if this has already been reported but I was getting too many results from my searches.
I'm playing an ECM 5 session. I've attached a saved game and in it, I'm trying to terraform Desert Planet Deneb 3 in sector C1.
However, I just noticed that nothing is happening. The planet symbol shows as 'terraforming in progress' but the planet type letter remains red (usually the next turn it shows yellow 'in progress').
Is this a known issue?
Brian
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thunderchero
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Re: Unable to terraform

Post by thunderchero »

HarryMudd wrote: Sun Nov 05, 2023 4:41 am Morning!
I hope this is the correct place for a bug report? I tried looking through the forum to see if this has already been reported but I was getting too many results from my searches.
I'm playing an ECM 5 session. I've attached a saved game and in it, I'm trying to terraform Desert Planet Deneb 3 in sector C1.
However, I just noticed that nothing is happening. The planet symbol shows as 'terraforming in progress' but the planet type letter remains red (usually the next turn it shows yellow 'in progress').
Is this a known issue?
Brian
not really this section is for installation reports/issues
mod issues should go in mod topic, in this case ECM topic
viewforum.php?f=30

as for your issue, system with issue Deneb? if so that fleet has some stuck order just redeploy fleet and give terraform order again.
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HarryMudd
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Re: Unable to terraform

Post by HarryMudd »

OK, sorry for the wrong section.
I tried redeployment. Originally I had 1 destroyer & 3 colony ships grouped together when I issued the order.
When I realised there was problem I set an 'Avoid' order, then redeployed one of the colony ships out of the group and tried terraform again. No joy.
Any thoughts?
Brian
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thunderchero
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Re: Unable to terraform

Post by thunderchero »

redeploy all ships, until all ships say "avoid" then close deploy screen

worked for me
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HarryMudd
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Re: Unable to terraform

Post by HarryMudd »

thunderchero wrote: Sun Nov 05, 2023 10:06 am redeploy all ships, until all ships say "avoid" then close deploy screen

worked for me
I did that before I posted, no joy. However, I since moved everything to an adjacent sector, then moved back 1 colony ship and it worked!
Odd, but hey!
I must say, the ECM is a really good update, once I got used to the changes from the vanilla version I was used to. I keep getting distracted from what I should be doing for too long!
Brian
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Spocks-cuddly-tribble
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Re: Unable to terraform

Post by Spocks-cuddly-tribble »

HarryMudd wrote: Sun Nov 05, 2023 11:04 amI did that before I posted, no joy. However, I since moved everything to an adjacent sector, then moved back 1 colony ship and it worked!
It works in the same turn but is a bit messy (e.g. one CS to Packled, Packled to CS fleet, all CSs to ex-Packled fleet).

Vanilla glitch with temp fleet IDs after re-deploying, combined with different/conflicting orders and ship types, can produce some really weird bugs.

Removing a colony ship from the fleet the display gliches out with empty frame and changes the Pakled ship into a colony ship.
Disolving the colony ship fleet also shows four colony ships and even removes one colony ship next turn:
redeploy_glicth.png
redeploy_glicth.png (264.84 KiB) Viewed 329 times
Back in the day, playing new-ish vanilla BotF, I corrupted some nice vanilla saved games beyond repair, by re-deploying odd gost fleets with hidden/bizarre cross order data. I think Flocke provides a sav file repair function in UE to auto-fix most of the issues. But, no offense, this is a strange cheat game, so not worth Flocke's time to investigate the glitch further. :wink:

@ thunderchero: The fleets where re-deployed after loading a save before ending turn, and then saved again (aka save scumming).
Same glitch issue can happen to the build queue (i.e. build/buy order not executed, like the terraforming here). Or worse aka crash.

HarryMudd wrote: Sun Nov 05, 2023 11:04 amOdd, but hey! I must say, the ECM is a really good update, once I got used to the changes from the vanilla version I was used to.
Glad you like it, I hope to send thunderchero the files for the pending update this evening, as I had some nice test games:

ECM_234.png
ECM_234.png (498.57 KiB) Viewed 329 times
Last edited by Spocks-cuddly-tribble on Mon Nov 06, 2023 12:23 pm, edited 2 times in total.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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thunderchero
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Re: Unable to terraform

Post by thunderchero »

Spocks-cuddly-tribble wrote: Sun Nov 05, 2023 12:38 pm I think Flocke provides a sav file repair function in UE the auto-fix most of the issues.
due to Asteroid and Asteroid Belt Dilithium patch UE will corrupt (remove resources) in saved games with this patch.
viewtopic.php?p=57639#p57639
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Spocks-cuddly-tribble
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Re: Unable to terraform

Post by Spocks-cuddly-tribble »

thunderchero wrote: Sun Nov 05, 2023 2:12 pmdue to Asteroid and Asteroid Belt Dilithium patch UE will corrupt (remove resources) in saved games with this patch.
viewtopic.php?p=57639#p57639
Since asteroids are just unused cosmetics in ECM this is no big issue. Otherwise we just have to avoid editing ECM saves with UE for the time being.
Unless Flocke adds an option to ignore unknown feature bits in [systInfo+70] instead of deleting them. :wink:
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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justanick
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Re: Unable to terraform

Post by justanick »

Spocks-cuddly-tribble wrote: Sun Nov 05, 2023 2:50 pmOtherwise we just have to avoid editing ECM saves with UE for the time being.
It is also possible that the problem is related to auto-fix only, so apart from that editing savegames from ECM could be reasonably safe.
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