Supremacy new release

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Re: Supremacy new release

Post by Iceman »

geordie wrote: Thu Mar 09, 2023 6:39 pm I have got desired but unexpected result from the final combat against the Borg at Unimatrix 01.
Did anything change it the combat resolution? I had 82 ships, all decloaked, but too lose only one? The combat lasted 2 turns.
I finally managed to somewhat address this.
You would now lose ~15 ships on the 1st round, and 2 more on the 2nd round - that's with all your ships fully cloaked at battle start.
I changed the way combat is handled a bit by making civs take turns to fire the weapons of each of their ships, but still governed by initiative. I also made scouts and non-combat ships have their initiative halved - mostly to make (most) warships fire before scouts (it could decrease the effects of the change).

Now, this needs extensive testing (in both small and large battles) to see if it doesn't break anything; and to see if it is actually better overall. Please report!

I'll release a new patch shortly, with some other changes too.
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Re: Supremacy new release

Post by Iceman »

The patch is up.

Besides the changes mentioned in the Borg thread, and in the previous post,
- fixed an issue with the AI queuing multiple PFs at once
- increased max population in the homesystems of the Trill and the Bynars


A question, I think a couple of people have asked for this: should the Cardassian Cruisers III and IV be made available a bit (one tech level) sooner :?:
If so, should there be a slight reduction of their stats :?:
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Re: Supremacy new release

Post by geordie »

The diplomacy still needs an adjustment.
I suppose there were too many actions in one turn.
Screenshot 2023-11-13 175809.jpg
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Re: Supremacy new release

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geordie wrote: Mon Nov 13, 2023 1:08 pm The diplomacy still needs an adjustment.
Yes, it's a known issue, it's in the ToDo list.

I suppose there were too many actions in one turn.
Civs don't yet filter simultaneous proposals, that's all. I'll see if I can address it.
Thanks!
If you have a savegame just before this turn, please keep it and post it! So that I can test it after fixing it.

BTW, the Moneans terminated their OB with you as a consequence of them accepting membership with the Romulans.
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Re: Supremacy new release

Post by geordie »

I have a save 2 turn earlier, so the turn when both proposal were made.
SP Klingons Huge Irregular 362.zip
(1.02 MiB) Downloaded 6 times

Edit - And again I cannot recall my envoy. I suppose his stauts is missing.

Edit2 - the Borg had two races ready to be assimilated and nothing happened :shock:
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Re: Supremacy new release

Post by geordie »

Some other remarks:
Kesprytt have the Early Warning Scanner with +50% scan range - maybe you would want to change it into tachyon detection?
Bolians have the Trade Union adding +50% to the trade income, but have no building for the trade routs.
Also Zibalians are a mercantile race, but without any trade routs.
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Re: Supremacy new release

Post by Iceman »

geordie wrote: Mon Nov 13, 2023 5:44 pm I have a save 2 turn earlier, so the turn when both proposal were made.
That's perfect, thanks!

Edit - And again I cannot recall my envoy. I suppose his stauts is missing.
I'm assuming that you mean your envoy to the Moneans, K'Temang.
I have a fix, but need to improve it.

Edit2 - the Borg had two races ready to be assimilated and nothing happened :shock:
:dwn:
I'll have to check why they're not interested in them.


Kesprytt have the Early Warning Scanner with +50% scan range - maybe you would want to change it into tachyon detection?
Well, of the 4 minors with special scanners, I changed 2 of them to +2 scan strength (Andorians and Rakosan) and left the other 2 with +50% scan range (Kesprytt and Nezu). So that there's more diversity. I changed the ones with more fitting names.

Bolians have the Trade Union adding +50% to the trade income, but have no building for the trade routs.
They can still create "normal" trade routes, right? IIRC they have a large homesystem too.

Also Zibalians are a mercantile race, but without any trade routs.
The Mercantile trait allows you to create trade routes from their homesystem without having an open borders pact with the other civ. But it's nly useful if the system can create at least "normal" trade routes.
Will look into it.

Thanks!
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Re: Supremacy new release

Post by geordie »

They can still create "normal" trade routes, right? IIRC they have a large homesystem too.
And it is the problem, despite their 400 pop, they cannot create any trade rout for now.
I am not sure about the Zibalians, I didn't meet them in this game.

BTW - the Dominium was completely conquered but I still see Dominium ships on the map. Maybe because the last their ally/member (the Trabe) is still independent.

BTW2 - I lost 9 ships (out of 64) while attacking the Unimatrix. :up:
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Re: Supremacy new release

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geordie wrote: Wed Nov 15, 2023 5:10 am And it is the problem, despite their 400 pop, they cannot create any trade rout for now.
I am not sure about the Zibalians, I didn't meet them in this game.
Now I remember, I disabled default TRs for minors. Only those with a +TR building will be able to set them.
I guess I can swap the bonuses for +TR (though the Zibalian Exhibition Hall will sound weird...).

BTW - the Dominium was completely conquered but I still see Dominium ships on the map. Maybe because the last their ally/member (the Trabe) is still independent.
They have ships in their ex-member systems/minors, one of them being the Trabe. No spoilers :mrgreen:
This was due to a "bug" in which their assets are only removed if they are completely eliminated; in this case they were subjugated, so the assets remained.
One of the pending tasks is to give minor civs that become independent in this way their ships back.

BTW2 - I lost 9 ships (out of 64) while attacking the Unimatrix. :up:
Is that result ok? I mean, depending on the Borg fleet's size.

Edit2 - the Borg had two races ready to be assimilated and nothing happened :shock:
The Borg are morons. Their 3 Cubes are actually defending Unimatrix... :roll: They don't go after the Malon because their other fleet doesn't have enough drones to assimilate it. Yet.
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Re: Supremacy new release

Post by the6the »

just got an crash, here's the error file
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Re: Supremacy new release

Post by Iceman »

Is it reproduceable? If so, can you post a savegame where it happens? Seems to be on double-clicking a SitRep entry, a fleet arriving somewhere.
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Re: Supremacy new release

Post by the6the »

Iceman wrote: Thu Nov 16, 2023 8:08 pm Is it reproduceable? If so, can you post a savegame where it happens? Seems to be on double-clicking a SitRep entry, a fleet arriving somewhere.
Nope, doesn't seem to be reproduceable
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Re: Supremacy new release

Post by Iceman »

It's probably one of those fluke mouse click crashes.

New patch.
Changed the Bolian and Zibalian buildings mentioned above by geordie to +TradeRoutes; they need to be re-thought properly.
Fixed issue with envoys en route to civ that joins another empire.
When minor civs are released from a membership due to breaking the agreement or the empire being eliminated, the ships of the minor race are returned to them. Needs testing.
Fixed an issue with a Borg sitrep related to growth.
Fixed Cluster galaxies.
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Re: Supremacy new release

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geordie wrote: Mon Sep 11, 2023 2:21 pm
Iceman wrote:By 3rd era you mean TNG? The Romulans have 19 agents for that era, plus a bunch for DS9. You probably already reached TL10, and they only have 3 for VOY...
If you find any more agents for them for VOY, let me know. The Klingons only have 5 too.
So I am not sure now how that works, but for sure the game started from TL10 and I managed to have 7 agents.
I'm thinking of "cheating" a bit and adding 3 Romulans rom PIC: Narissa, Narek and Ramdha. It's not like we have many (or any) other options. Anyone against it?
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Re: Supremacy new release

Post by Iceman »

Uploaded a test patch with a couple of changes.

The Borg should now be more active - the code still needs a pass, but it should be a bit better.
Removed the game forcing a specific resolution, please test if it makes any difference. It's possible that more changes are necessary.
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