the6the wrote: ↑Sat Dec 02, 2023 5:43 pm
I have to say, I love the whole arrangement now with the Borg. The Processing Node is great being in Dilitium-only systems, and the combo with the shipbuilding bonus in idle systems really rewards having a massive system.
The fact that it is consistent with the other empires makes it a win-win.
Same goes for the Resonance chamber being in those systems, it has slowed the once ludicrous rate at which the Borg were gaining research. Great work!
Yeah, I think we're getting there, to the place where the Borg might be more balanced - with the help of you and geordie, thanks for your patience and dedication!
There's still some balancing issues though. As you can see in the savegameSP Borg Large Irregular 233.sav, the FS is quite high, and it can't be utilized, as there isn't enough resources to do so, not by a long shot. Waiting for the resources to climb would just be.. boring.
The yet to be released version has the pop support for the Borg reduced to its previous (0.3) value, 3/4 the current (0.4). It's possible it is still too high though - you would have ~2200 free support in that game I think, and you're currently building 5 ships. If it is still too high, options could be:
Reducing it even further, but it might impact the early game.
Increasing maintenance of TWHs, but it might impact the AI's ability to build them for range expansion.
Increasing maintenance of ships, but it might make the early game slower.
The good news is, in this scenario, the Dilithium-Duranium balance was pretty spot-on.
Yeah, the stars aligned on that one. The duranium building is 100% output, and the average resource generation ratio roughly coincides with the Borg warships' resource ratio
Dueterium, while also quite balanced at the beginning and mid game, is on its usual steep now climb though the late game.
Did you use transwarp movement much? Maybe we need to increase the deuterium consumption for that - it was greatly decreased recently. Maybe a middle ground between the original values and current ones.
I will be testing the other end of the spectrum wit MANY MINORS next and see what happens in regards to the FS and resource balance. Perhaps the FS won't be as high, since resources should be more readily available right from the start of the game.
I'll wait for your feedback with antecipation!
A thought just crossed my mind.. is there anything Dueterium could be used on in late game for the Borg?
For instance - A building locked behind a tech prereq, that wastes Dueterium in return for.. something?
Maybe an advanced "Tritanium" forge? Dilithium forge? Forge of Many Things?
Or the Resonation Chamber?
Though you don't have any activated yet in your game.
Or have the Tritanium Forge and/or the Processing Node cost deuterium instead of energy.
Or simply change the Deuterium Synthesizer to +1 instead of +2.
But I like your ideas!
But also with a limitation of sorts.. one per system, but perhaps a Gas Giant, or Chrystaline Giant in the system as a prereq.. so it's less spammable
Hmm, Crystalline Giants, Dilithium Forge... there might be something there.
It's just a brainfart, but it could be a way to kill two birds..
Keep farting away! Uh, you know...
Let's see how the MANY MINORS games go first, to see if there's any merit to my newest brainfart.
If you read this before starting that game, use this file (replace the one in \Resources\Tables), it changes pop support to 0.25, which makes fleet support in that game 1545 (less than half).