Lakotavar wrote: ↑Fri Jan 05, 2024 11:32 pm I would have some more general observations and some are really just side-notes or bold wishes
- Could ships maybe be upgradable while sitting at outposts or at least starbases for somewhat less resources than a new ship?
- The auto building seems to ignore upgrades or am I wrong? It would be nice to keep the priorities balanced but have the upgrades included.
- Is there an auto building setting that could be used like "build everything"? Some special equipment seems to be not included or only for priority categories.
- I remember botf 1 had the crew training while a ship was stationed at a starbase - that would be nice to have.
- My research news told me twice in a single break-through message that orbital batteries III were discovered.
- I noticed I cannot bribe minors to leave their empire an join my own even if the relationship state is worshipful.. maybe not just through credits but it would be nice to see this feature again.
- If a colony ship has a course set but I decide to terraform or colonize a system instead (where the ship is at the moment) the course does not get deleted (only in the next turn).
- It seems a construction ship I can build an outpost II - is that intended?
Hehe, please don't hold back on your wishes and observations, post *everything* you feel could be fixed/improved, as minor as it might seem. I'm a bit OCD'ish about details, so I actually welcome that type of thingI would have some more general observations and some are really just side-notes or bold wishes
Obviously, the ToDo list is huge... But bringing issues up tends to somewhat prioritize them
We have extensively discussed ship upgrades in this thread. The code already kind of supports ship upgrades, but the shipyard doesn't yet show the upgrades. I'm not sure how easy it would be to add that.- Could ships maybe be upgradable while sitting at outposts or at least starbases for somewhat less resources than a new ship?
Upgrading in OP/SBs would require it to be done via a fleet order (like repairs).
It shouldn't. I had it upgrade my health centers just a few days ago.- The auto building seems to ignore upgrades or am I wrong? It would be nice to keep the priorities balanced but have the upgrades included.
Are you refering to upgrades to Production Facilities only? I think I tweaked it some time ago, to prioritize building over upgrading, might have screwed up something. Will check.
Do you have examples of things not being built?- Is there an auto building setting that could be used like "build everything"? Some special equipment seems to be not included or only for priority categories.
IIRC some of the bonuses are "disabled" in the AI colony management code because they need to be properly implemented - buildings that take a lot of energy for example. Some unique buildings are also not yet built IIRC, especially the intel ones - since it is not yet fully implemented.
But starbases do not have a crew XP bonus...- I remember botf 1 had the crew training while a ship was stationed at a starbase - that would be nice to have.
If you have any minor civs as members of your empire, the sitrep will inform you of both your empire's specific design, and the minor civ's generic design. Currently they have the exact same specs, but they can be modded to be different.- My research news told me twice in a single break-through message that orbital batteries III were discovered.
You mean yo can bribe them, but they just won't leave? I think this feature is still incomplete, but I'll have to check.- I noticed I cannot bribe minors to leave their empire an join my own even if the relationship state is worshipful.. maybe not just through credits but it would be nice to see this feature again.
Minor civs can break membership agreements, IIRC that is working.
I'll check that.- If a colony ship has a course set but I decide to terraform or colonize a system instead (where the ship is at the moment) the course does not get deleted (only in the next turn).
Yes. Any construction ship can build any station type. It just takes more time for a low level ship to build a high level station.- It seems a construction ship I can build an outpost II - is that intended?