Supremacy new release

Supremacy; support/discussion/questions

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Iceman
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Re: Supremacy new release

Post by Iceman »

New patch.

Fixed an issue with the AI choosing poorly the target colonies when setting up trade routes.
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Re: Supremacy new release

Post by Iceman »

Iceman wrote: Fri Jan 26, 2024 4:37 pm Yeah, the code only removes excess TRs that are unassigned, apparently by design - I guess Mike thought that if they were already set, there would be no reason for them to suddenly collapse.
Should we change that?
New patch.

I decided to cancel all those trade routes that are no longer valid; I still need to add a SitRep stating that they have been cancelled.

Some AI colony management tweaks.
Some important fixes and improvements to the AI setting trade routes; it now also takes the distance modifier into account.
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Re: Supremacy new release

Post by Iceman »

New patch.

Fixes a serious bug in alliances that reveals the entire map for the signataries.
Tentative fix for the Production panel in ultra wide monitors.
More tweaks to AI setting trade routes, namely (initial steps to) Mercantile member minors setting their routes independently of the empire having an OBP, or TRs already established with target colonies from native colonies.
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Re: Supremacy new release

Post by Iceman »

New patch.

The AI TR code could throw an exception, fixed it.
When a colony is subjugated, and a minor civ joins an empire, now all TRs (incoming and outgoing) are checked to see if they remain valid for the colony's new owner; if so, they are kept, otherwise they're cancelled.
Hopefully fixed an issue where an envoy would remain in the diplomacy screen's envoy slot, even after retiring from active duty, for (minor?) civs that are subjugated.
Fixed a display issue where a fleet could set a path to the border sectors (only) of a civ you have a NAP with, like if it was a valid route (though the fleet would not enter the civ's territory); now it shows as invalid.

Feedback welcome.
Iceman
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Re: Supremacy new release

Post by Iceman »

New patch.

Fixed cloaked fleets of affiliated+ civs not displaying their name in the Task Forces expander.
Subjugated colonies with no food production now spawn a few Primitive Farms, so that starvation is not so severe.
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Hebrewhammer
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Re: Supremacy new release

Post by Hebrewhammer »

It's been awhile since I last posted, however I have been getting occasional CTD's after updating the game universe hangs for awhile before finishing the turn or crashing. The game save is a few patches behind the current and it is the non CE version, let em know if you have further questions.
.autosav.zip
(712.66 KiB) Downloaded 7 times
Error.txt
(1.84 KiB) Downloaded 10 times
Log.txt
(200.82 KiB) Downloaded 7 times
Iceman
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Re: Supremacy new release

Post by Iceman »

Hi Hebrewhammer, glad to see you posting!
It's an Out of Memory crash (and in this case it seems to happen when updating the minimap). [edited]
Played a few turns and it didn't happen to me though.
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Hebrewhammer
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Re: Supremacy new release

Post by Hebrewhammer »

Got it, Ill start a new game and see what happens as I progress through the turns.
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