Flocke wrote: ↑Fri Mar 08, 2024 5:51 pmWait, are you joking on me?
Just to avoid a discrimination lawsuit from the ice bear Flocke (i.e. for claiming she supported that patch):
Flocke wrote: ↑Fri Mar 08, 2024 5:51 pmMost interesting will be to see whether it works in multiplayer games as well - or at least doesn't worsen synchronization issues.
I forgot the MP switch, coded this on the fly with OllyDbg. But I won't update the patch, since I don't like it anyway:
- can cause issues after switching player empire or converting MP saves
- encourages save-scumming even more (MP & regular noncheater player won't need it)
So I leave the patch for the hardcore cheaters, but I strongly advise against using it for public mod releases (or patch databases)
Flocke wrote: ↑Fri Mar 08, 2024 5:51 pmIt's a plain list. I see no relevance.
That sporadic build-queue-stuck bug is quite annoying, so I'd like to find the cause and fix it.
EDIT:
I found one source of the glitch: Destruction of all main buildings of the same type during upgrade (bombing, intel attack, random- or low-morale event).
Reason is systInfo and/or OrdInfo upgrade task data is not removed/updated in this case, so the entries go out of sync.
Problem is you have to remember all upgrade tasks (problematic with many systems) in order to handle the bug by producing trade goods for one turn. Otherwise the hidden/unremoved upgrade data stalls any industry and buy progress.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.