Say, if you wanted to increase the tech levels to twelve-- for example, could you do that with just UE? New descriptions would need to written of course, but what else?
Edit: recently looked at some other mods that feature extended tech, they do have a patch
UE and adding more tech levels
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Re: UE and adding more tech levels
Late answer, but yes, that's been an experimental feature in UE for some while already.
Experimental features have to be unlocked in the UE settings menu.
By the little reports, I think it's rather stable and made it non-experimental now.
Add / remove stbof.res tech levels for some tech field with the little +/- buttons bottem left.
If trek.exe limit is reached, UE will warn.
The trek.exe limit can be set on the right and automatically patches trek.exe if needed.
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Re: UE and adding more tech levels
correct me if I am wrong, but UE will only allow adding tech levels to stbof.res files. Hex code changes still need to be done with patch or manually?
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Re: UE and adding more tech levels
Not needed. Released with UE 0.9.0dev1 I already added trek.exe patch from edifice patcher 18 months back:thunderchero wrote: ↑Sun Mar 24, 2024 10:46 am correct me if I am wrong, but UE will only allow adding tech levels to stbof.res files. Hex code changes still need to be done with patch or manually?
https://gitlab.com/stbotf/ultimate-edit ... 6a42cc0e56
For details see parent commit and inspect files.
I don't remember any testing feedback though.
Edit: I searched forums, but looks like I totally forgot to report on that new feature.
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Re: UE and adding more tech levels
Thanks for response.
I do also remember the last time I tried adding more levels in UE that the descriptions got jumbled and were out of order when I checked again after(or even in the wrong tech field).
Wish I could still remember what version of UE that was
I do also remember the last time I tried adding more levels in UE that the descriptions got jumbled and were out of order when I checked again after(or even in the wrong tech field).
Wish I could still remember what version of UE that was
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Re: UE and adding more tech levels
sounds like you need to get the latest code and compile... or maybe just wait a few more weeks.
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Re: UE and adding more tech levels
I wanted to be done early last year. And what did I get? New stuff to fix every time I'm getting close to release.
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Re: UE and adding more tech levels
Well I sort of fell off for the past week or so-- was a little busier than usual and not logged in for awhile.thunderchero wrote: ↑Tue Apr 02, 2024 10:56 pmsounds like you need to get the latest code and compile... or maybe just wait a few more weeks.
So, I might as well ask: Any news yet?
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Re: UE and adding more tech levels
Welcome back! TC has been busy finding new bugs. Now my todo list is double the size than two weeks back.
But, we both confirmed that adding technology levels with UE basically works.
Not sure on messed descriptions though. If they got messed with last release, it is long fixed. I don't remember.
To increase technology levels, you need to be careful to:
- Enable experimental mode in settings GUI if not compiling the latest source code yourself.
- Add an equal amount of technology levels for each technology field in the technology levels GUI.
- In same GUI increase the trek.exe technology levels.
- In the buildings GUI, use settings button or increase some building tech level to get the settings prompt and match edifice.bst tech levels with the trek.exe tech levels.
And right now I work on fixing some more serious bugs reported.
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Re: UE and adding more tech levels
Thanks for the info, Flocke. I'll probably look at it again in UE soon.
This I am less sure about though. What buildings? Any?
This I am less sure about though. What buildings? Any?
I suppose I'll have some time figure it out though first thing next morning, though.