The amount of work for this app and such a old game is fantastic. Thank you for what everyone does hereFlocke wrote: ↑Mon Mar 25, 2024 7:58 pmFixed. min-/maxMinorsNumber doesn't sneak in any changes anymore, unless the shared values differ.Flocke wrote: ↑Sat Mar 16, 2024 4:03 amThis is a sneaking patch already included with UE 0.7.2dev5c if not before.
Sneaking changes don't necessarily have to be patched. It usually just means that UE succeeds to read old code, but fails to write old code back.
I might look into patching the minMinorsNumber code on need only.
New installer Beta available 11-20-23
Moderator: thunderchero
- Studmaster
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Re: New installer Beta available 11-20-23
- Flocke
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Re: New installer Beta available 11-20-23
I'm happy that still people play and mod this game! Would be sad when noone is making use of it.Studmaster wrote: ↑Mon Mar 25, 2024 9:19 pm The amount of work for this app and such a old game is fantastic. Thank you for what everyone does here
So, I completed testing and code review.
Next I'll add another two cleanup options to restore loaded entry sorting and keep unused values.
That should greatly reduce savegame sneaks.
Thereafter, already the system traits / resource types come next on my list.
I think I'll try to add an icon button row to list all the system traits.
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Re: New installer Beta available 11-20-23
Done, including trek.exe and stbof.res data sneaks.
When all options to keep data mess are active, the data sneaks now are reduced alot.
For sure there are some mods and savegames that still show sneaking changes, but the ones I noticed now all come with reason.
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Re: New installer Beta available 11-20-23
I opted to replace the selection edit hint and added icons and a new selection context menu.thunderchero wrote: ↑Sun Mar 24, 2024 1:37 pm one other thing I noticed, but not a priority in saved game editing. In Systems it currently has check box for system bonus "Dilithium" maybe add a dropdown box for new bonus types?
Didn't want to overload the screen with disabled trait icons.
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Re: New installer Beta available 11-20-23
I finished my integrity check of all mods all versions and all languages with;
commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df
currently the only two mods get flagged;
Building mod 1.9.4 (Joker removed some monsters)
not sure what to do here after some testing on building mod 1.9.4 game will crash after just a few turns (not surprised)
I even had one test where Vulcan ship was shown as monster (crashed next turn)
UnCivil wars (no issue UE just does not expect changes)
commit sha = 394142e0d4f3c5a5f619f01c47b3fce98ea0e4df
currently the only two mods get flagged;
Building mod 1.9.4 (Joker removed some monsters)
not sure what to do here after some testing on building mod 1.9.4 game will crash after just a few turns (not surprised)
I even had one test where Vulcan ship was shown as monster (crashed next turn)
Error while running self-check on alien5: 4 Error while running self-check on alien6: 5 Error while running self-check on alien7: 6 Error while running self-check on alien8: 7 Error while running self-check on alien9: 9 Error: at 324437: First alien ID is 115, but should be 121. Error: at 303043: First alien ID is 115, but should be 121. Error: at 302499: First alien ID is 115, but should be 121. Error: at 321654: First alien ID is 115, but should be 121.
UnCivil wars (no issue UE just does not expect changes)
Info: in converse.bin: Found 43 shared voice lists: 3, 8, 13, 18, 23, 28, 33, 38, 43, 48, 53, 58, 63, 68, 73, 78, 83, 88, 93, 98, 103, 108, 113, 118, 123, 128, 147, 148, 149, 150, 151, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215 Info: in converse.bin: Found 43 unused voice lists: 2, 7, 12, 17, 22, 27, 32, 37, 42, 47, 52, 57, 62, 67, 72, 77, 82, 87, 92, 97, 102, 107, 112, 117, 122, 127, 142, 143, 144, 145, 146, 159, 164, 169, 174, 179, 184, 189, 194, 199, 204, 209, 214
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Re: New installer Beta available 11-20-23
Hi Everyone,
My attempts to streamline install process never worked out, plus as Flocke pointed out, since so many mods are no longer available in all resolutions the way I proposed just would not work. if anyone has any suggestion I would be happy to take a look.
Now I have started working on preventing carry over vanilla ship files from being added to mods. (ships not used by mod)
this has become more difficult than I expected, but it is starting to all come together.
Dafedz also just sent me some updated files to add to UM5
also I think UE is getting closer every day. (Big thanks to Flocke for all his efforts)
still not sure what Tethys plans for Galaxy mod. or if I should just add his current release files only available in 1024 x 768
I could also use input on if new Vanilla Evade/Retreat Crash fix should be a standard.
viewtopic.php?p=62106#p62106
My attempts to streamline install process never worked out, plus as Flocke pointed out, since so many mods are no longer available in all resolutions the way I proposed just would not work. if anyone has any suggestion I would be happy to take a look.
Now I have started working on preventing carry over vanilla ship files from being added to mods. (ships not used by mod)
this has become more difficult than I expected, but it is starting to all come together.
Dafedz also just sent me some updated files to add to UM5
also I think UE is getting closer every day. (Big thanks to Flocke for all his efforts)
still not sure what Tethys plans for Galaxy mod. or if I should just add his current release files only available in 1024 x 768
I could also use input on if new Vanilla Evade/Retreat Crash fix should be a standard.
viewtopic.php?p=62106#p62106
- Studmaster
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Re: New installer Beta available 11-20-23
Running two ultimate editors at the same time and saving them both at different times(one saved then going to the other one and saving) causes one of the installs to be corrupted after it tries to remove stbotf temp files. This wasn't on the newest development version but thought to throw that out there if it also happens on it as well.