Galaxy class and variants

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Galaxy class and variants

Post by thunderchero »

Hi Everyone,

I was asked where to find a good version of the Galaxy X class model, The only one I found was the old one I created for AAM that the nacells were very blocky.

so I started with the Galaxy class and will build new Galaxy X and Nebula class off of this model.

post updated with ship pack info

Here is ship pack
Galaxy_type.zip

ship info;

Galaxy class
Image
641 meters
3954 Vertex
3- 512 x 512 textures (1 shared palette)
slot data = 01 01 04 04 08 08 02 02

Galaxy X class
download/file.php?id=4672
641 meters
4686 Vertex
3- 512 x 512 textures (1 shared palette)
slot data = 01 01 04 04 08 08 02 02

Nebula class
download/file.php?id=4673
442 meters
4541 Vertex
3- 512 x 512 textures (1 shared palette)
slot data = 01 01 04 04 08 08 02 02
Attachments
top.jpg
top.jpg (166.07 KiB) Viewed 325 times
bottom.jpg
bottom.jpg (144.2 KiB) Viewed 325 times
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Flocke
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Re: Galaxy class and variants

Post by Flocke »

Great start!
What I'm not so happy with is that the nacelle ends still look a little bulky. To my personal impression, I think they need to be a little more rounded. :roll:
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https://memory-alpha.fandom.com/wiki/Ga ... on_3-7.jpg
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Last edited by Flocke on Thu Mar 28, 2024 5:54 am, edited 1 time in total.
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Re: Galaxy class and variants

Post by Flocke »

I wondered how the Galaxy class models of the different mods compare to each other. Therefore I created a little comparison map from ingame tech database:
galaxy-map.jpg
galaxy-map.jpg (396.99 KiB) Viewed 310 times
( right click -> open in another tab to see full size )

What happened to ECM palettes? :shock:
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Re: Galaxy class and variants

Post by thunderchero »

Flocke wrote: Thu Mar 28, 2024 5:45 am What happened to ECM palettes? :shock:
Looks good to me, or at least in my latest install. :wink:

ECM uses an enhanced texture and palette and might have not been updated in your installed version?
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Re: Galaxy class and variants

Post by Flocke »

thunderchero wrote: Thu Mar 28, 2024 8:19 am ECM uses an enhanced texture and palette and might have not been updated in your installed version?
It's same for ECMS of my recent full reinstall of BOTF_Top_10_mods_2.0.3b 1366x768, downloaded 12 Mar 2024.
And in addition to the Galaxy and Galaxy-X class also the Nebula class and the Sovereign are affected.
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Re: Galaxy class and variants

Post by Spocks-cuddly-tribble »

Flocke wrote: Thu Mar 28, 2024 5:45 amWhat happened to ECM palettes? :shock:
Yeah, in your pic it looks like a glitch.

But, same as thunderchero, in my ECM install (2.0.3b 800x600) Galaxy, Galaxy-X, Nebula and Sovereign look good (like your vanilla -> you used the cosmetic texture patch for vanilla -> original is BOP/FMPM).

I like the improved ECM textures by thunderchero/Jeremy, just the Galaxy neck area near the torpedo launcher looks a bit too dark, plus we need windows to admire the carpet.... :razz:
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: Galaxy class and variants

Post by thunderchero »

Flocke wrote: Thu Mar 28, 2024 5:40 am What I'm not so happy with is that the nacelle ends still look a little bulky. To my personal impression, I think they need to be a little more rounded.
not sure if it was image angle but to me nacelles look very round. lol

here is a video of Galaxy X in creator, I still need to add phasers and convert

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Re: Galaxy class and variants

Post by Spocks-cuddly-tribble »

thunderchero wrote: Fri Mar 29, 2024 8:50 amI still need to add phasers and convert
The extra 'bridge-wings' pulse phasers or the extra phaser coves on top of the nacelles?

Also the ugly extra wings on the bottom of the pylons are missing - perhaps for the better.

I REALLY love it. The design details and variations of the 'turbo' phaser look great! :up:

---

ECM Galaxy texture glitch: Where the Galaxy-X neck torpedo area is a bit too dark the Galaxy lost any dark color in the forward direction (looks strange):

ECM_Galaxy.png
ECM_Galaxy.png (36.3 KiB) Viewed 231 times
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: Galaxy class and variants

Post by thunderchero »

Spocks-cuddly-tribble wrote: Fri Mar 29, 2024 11:12 am The extra 'bridge-wings' pulse phasers or the extra phaser coves on top of the nacelles?

Also the ugly extra wings on the bottom of the pylons are missing - perhaps for the better.

I REALLY love it. The design details and variations of the 'turbo' phaser look great! :up:
well... lets just call it an alternate reality variant... lol

here is the phaser locations all models will have (same base locations)
default firing arc 120 degree
01 F - Fore
02 A - Aft
04 S - Starboard (right)
08 P - Port (left)

slot data = 01 01 04 04 08 08 02 02
slots.jpg
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Re: Galaxy class and variants

Post by thunderchero »

Here is ship pack
Galaxy_type.zip

ship info;

Galaxy class
galaxy.jpg
galaxy.jpg (195.18 KiB) Viewed 206 times
641 meters
3954 Vertex
3- 512 x 512 textures (1 shared palette)
slot data = 01 01 04 04 08 08 02 02

Galaxy X class
galaxyx.jpg
galaxyx.jpg (214.16 KiB) Viewed 206 times
641 meters
4686 Vertex
3- 512 x 512 textures (1 shared palette)
slot data = 01 01 04 04 08 08 02 02

Nebula class
nebula.jpg
nebula.jpg (168.43 KiB) Viewed 206 times
442 meters
4541 Vertex
3- 512 x 512 textures (1 shared palette)
slot data = 01 01 04 04 08 08 02 02

Note; when creating ship pack I could not add/view new preview images with latest dev version.
even after adding preview with 0.7.2 (works on 0.7.2) new dev (branch Lexicon: optionally keep excessive text data) displays preview image of largest ship tga

enjoy
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Re: Galaxy class and variants

Post by Martok »

Wow, those look great!
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Re: Galaxy class and variants

Post by thunderchero »

Spocks-cuddly-tribble wrote: Fri Mar 29, 2024 11:12 am ECM Galaxy texture glitch: Where the Galaxy-X neck torpedo area is a bit too dark the Galaxy lost any dark color in the forward direction (looks strange):
here is texture adjustment (hh1_a.gif and palette)
hh1.zip
(273.76 KiB) Downloaded 4 times
adjust.jpg
adjust.jpg (119.68 KiB) Viewed 180 times
if you like it, I will add it for next update

edit; if you find some time could you add some "tags" to the ECM patches?
possible tags are;
TAG: fix
TAG: enhancement
TAG: other (default displays when "other" selected with no tag)
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Re: Galaxy class and variants

Post by Flocke »

thunderchero wrote: Fri Mar 29, 2024 8:50 am
Flocke wrote: Thu Mar 28, 2024 5:40 am What I'm not so happy with is that the nacelle ends still look a little bulky. To my personal impression, I think they need to be a little more rounded.
not sure if it was image angle but to me nacelles look very round. lol
It might be my cubic programmer eyes, but to me the TV version look much more streamlined.
And I think that is cause the nacelles have a little bow. Their sides don't look perfectly straight to me.
Your model however increases nacelle width straight from front to end, with only the edges and corners rounded.
thunderchero wrote: Fri Mar 29, 2024 2:45 pm Note; when creating ship pack I could not add/view new preview images with latest dev version.
Another fixed issue. I accidentally missed the file extension dot when I refactored some code.
thunderchero wrote: Fri Mar 29, 2024 2:45 pm even after adding preview with 0.7.2 (works on 0.7.2) new dev (branch Lexicon: optionally keep excessive text data) displays preview image of largest ship tga
This one I can not reproduce. Note that with UE dev version the preview file names changed.

The old names are still supported, but with the new version you can also select other image formats including .gif and .tga files.
To not conflict with present GIF and TGA files like bio.tga or the many GALM energy structures, I added a '-hob' suffix to newly added preview images.

Therefore old UE versions won't detect the changed preview image. The other way around by my testing however still works.
When no preview image is found or it can't be read, it is defaulted to the largest available TGA image.

P.S.: Awesome progress on the Galaxy X class. :up:
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Re: Galaxy class and variants

Post by thunderchero »

Flocke wrote: Sat Mar 30, 2024 7:13 am
Another fixed issue. I accidentally missed the file extension dot when I refactored some code.
thunderchero wrote: Fri Mar 29, 2024 2:45 pm even after adding preview with 0.7.2 (works on 0.7.2) new dev (branch Lexicon: optionally keep excessive text data) displays preview image of largest ship tga
This one I can not reproduce. Note that with UE dev version the preview file names changed.
tested without issues, even updated the ship pack with new ship images and larger preview image.

I never noticed this before,

shading is lost as you zoom out

lower hull shaded (close up)
shade.jpg
shade.jpg (144.55 KiB) Viewed 159 times
same position only zoomed out lower hull lost shading
no_shade.jpg
no_shade.jpg (119.48 KiB) Viewed 159 times
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Re: Galaxy class and variants

Post by Flocke »

thunderchero wrote: Sat Mar 30, 2024 11:01 am shading is lost as you zoom out
Might be one of the HOB model LOD distance values :roll:
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