Preview of "Rai's multiplayer Mod" [OLD]

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thunderchero
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Re: Preview of "Rai's multiplayer Mod" (Release planned for early 2023)

Post by thunderchero »

Spocks-cuddly-tribble wrote: Wed Jun 19, 2024 1:08 pm Unlocking weapons during retreat should work for all groups if in combat.mnu and you use the right code (without cosmetic fast/slow-groups switch-fix): viewtopic.php?p=28787#p28787

UDM3 trek.exe has the right patch so UDM3 patch with UDM3 combat.mnu should work?
correct UDM has the "without cosmetic fast/slow-groups switch-fix"
and this is what I get

I am thinking new code has been edited effecting what displays?
this is not the way I remember it working either

fast
fast.jpg
cruiser
cruiser.jpg
command
command.jpg
support
support.jpg
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Re: Preview of "Rai's multiplayer Mod" (Release planned for early 2023)

Post by Spocks-cuddly-tribble »

thunderchero wrote: Wed Jun 19, 2024 1:28 pmUDM has the "without cosmetic fast/slow-groups switch-fix"
and this is what I get

The google cache code might be a version with later edited typos:
4A66EC     8D57 0D         LEA EDX, [EDI+D] -> LEA EDX, [EDI+A] -> EDIT not I don't think so. I can't see the issue right now.
If this fixes the issue (tested with OllyDbg) we need to edit my post, the patch and all mods using it.

But you need combt.mnu with 0A, 0B, 6E and 6F.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is....
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Re: Preview of "Rai's multiplayer Mod" (Release planned for early 2023)

Post by thunderchero »

testing on vanilla with this patch and this combat.mnu
combat.zip
Spocks-cuddly-tribble wrote: Wed Jun 19, 2024 2:10 pm
4A66EC     8D57 0D         LEA EDX, [EDI+D] -> LEA EDX, [EDI+A] -> EDIT not I don't think so. I can't see the issue right now.
that patch has that location set to 0A already

Edit I see your edit now lol
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Re: Preview of "Rai's multiplayer Mod" (Release planned for early 2023)

Post by Spocks-cuddly-tribble »

thunderchero wrote: Wed Jun 19, 2024 2:24 pmthat patch has that location set to 0A already
That's the wrong patch for two retreat versions (weapons/ no weapons). You need the code from my post.


ECM patch should be (with cosmetic fast/slow-groups switch-fix):

4A66EC LEA EDX, [EDI+A]

UDM3 with return fire option (among other code deviations):

4A66EC LEA EDX, [EDI+D]

Plus patches need disable command ship solo target restiction edit when wanted.
Last edited by Spocks-cuddly-tribble on Wed Jun 19, 2024 4:18 pm, edited 1 time in total.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is....
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Re: Preview of "Rai's multiplayer Mod" (Release planned for early 2023)

Post by thunderchero »

Spocks-cuddly-tribble wrote: Wed Jun 19, 2024 4:00 pm That's the wrong patch for two retreat versions (weapons/ no weapons). You need the code from my post.
Not sure how this got messed up or when. :???:
I know UDM was working at some point.

I just also figured out "something was wrong" with that patch. I just created a new patch from post info and it worked. :up:
two retreat options, without solo mode target restriction
Commands_in_Tactical_Combata.patch
two retreat options, with solo mode target restriction
Commands_in_Tactical_Combatb.patch
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Re: Preview of "Rai's multiplayer Mod" (Release planned for early 2023)

Post by Spocks-cuddly-tribble »

You need four different patch names for:

- base version (cosmetic fast/slow-groups switch-fix) vs two retreat options (3 subs edited)
- with/without solo mode target restriction for command ships/stations
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is....
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Re: Preview of "Rai's multiplayer Mod" (Release planned for early 2023)

Post by Flocke »

thunderchero wrote: Sat Jun 08, 2024 3:55 pm some thing strange going on preventing building of Klingon strike cruisers/upgrades

to fix issue I had to remove both klingon strike upgrades and create duplicates of original strike
imported ship stats for upgrades (exported before removing)
re-named duplicates and copied correct descriptions
saved and issue gone
I had a look now as well and found issue.
Klingon starbase III was set to obsolete attack cruiser II. By removing attack cruiser II, it automatically was unset and fixed issue.
Starbase III however still needs to be fixed to upgrade starbase II :!:

I added an integrity check and implemented to show an alert label for conflicting parents in ship stats.
shiptech-ic.png
shiptech-conflicts.png
edit: I lowered it to a warning, given that it might actually be used by some mods
see: viewtopic.php?p=35532#p35532

Furthermore I fixed to import back parent ship upgrades. It previously was unset to -1 and now is mapped for already imported ship models plus defaults to existing ship upgrades. So when I import upgrade II and III, and they are in sequence, the parent of III is mapped for the already imported ship ID of upgrade II and the imported upgrade II keeps the already present parent if any.
broken-shiptech.png
Re-naming the ship models and copying description BTW should not be necessary when importing back with name & descriptions. I gave it a test and it was automatically updated.
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