UE Map Editor

Ultimate Editor; support/discussion/questions

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Flocke
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Re: UE Map Editor

Post by Flocke »

Flocke wrote: Sat Mar 09, 2024 1:14 pm I see, at some point I need to update it again. Maintaining a wiki for so little use however is not much reasonable. :lol:
For now I have better to do.
A few days later and I found that bplaced is goind to end PHP 5.6 support some time mid year.
https://inside.bplaced.net/php-8-3-verf ... g-php-5-6/

To no break, both my ancient Wordpress site and the BOTF-Wiki will have to be upgraded. They both still run with PHP5.6.

Not sure what issues I'll face and whether it is worth to upgrade, but will have to give it a try I guess...
Well, after I finished UE release ofc. :roll:
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Flocke
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Posts: 3662
Joined: Sun Apr 27, 2008 2:00 am
Location: Hamburg, Germany
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Re: UE Map Editor

Post by Flocke »

I updated the OrderInfo doumentation of post viewtopic.php?p=54174#p54174 for latest research on sub<455988>. ( viewtopic.php?p=64898#p64898 ) :wink:
Same subroutine BTW helped to clarify some of the Order structure values.

By it, the BuildWonder order actually is an "Energy" order. And "Unknown Order 9" is the "MP_Kill" order.
The LaborOrder holds systemId + population assignment floating points.

the EconomicOrder data needs to be updated for:
+06h flags actually is the "planetId"
+0Ch is the "structureType"
+10h action actually is the "buildType"
+16h is the "tradeRouteId"
+1Ch is the "count" (of what so ever)

the MilitaryOrder data needs to be updated for:
+1Eh is the "shipId"
+24h militaryOrderId actually is the "pathListId"
+28h is the "oldPathListId"

I will have to update documentation accordingly. And as you might guess, this has an impact to savegame editing, too... :roll:
I BTW upgraded the wiki a while back already with no larger issues. Still the documentation there is pretty outdated.
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