There's this thread, and a (private) dev forum. We can give you access to it, erazortt discussed his attempts at replacing XNA there.Zweistein000 wrote: ↑Fri Dec 26, 2025 6:37 am Do you guys have a bug reprot topic/sub forum anywhere?
Supremacy new release
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Iceman
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Re: Supremacy new release
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Iceman
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Re: Supremacy new release
Is this still happening?Zweistein000 wrote: ↑Tue Dec 23, 2025 3:26 pm Also I have to set it to windowed mode for the drop-down menus to work (and even then the windows has to be nearly full screen).
We got so distracted by the XNA issue that this one got forgotten...
And the issue with your Turn button being obscured too.
These are really odd.
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Re: Supremacy new release
No, actually. I've re-checked it and did some testing. It's also linked to GPU Tweak being active.Iceman wrote: ↑Fri Dec 26, 2025 7:46 amIs this still happening?Zweistein000 wrote: ↑Tue Dec 23, 2025 3:26 pm Also I have to set it to windowed mode for the drop-down menus to work (and even then the windows has to be nearly full screen).
We got so distracted by the XNA issue that this one got forgotten...
And the issue with your Turn button being obscured too.
These are really odd.
When GPU tweak is active, the dropdowns don't work except in windowed mode. When I kill GPU tweak, it works in full screen as well.
Turn button being obscured might be linked to the same issue. I havent been able to reproduce it. What I did have is that on turn 1 only on Federation using canon map population was missing from system view for SOL (but not from galaxy view).
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Iceman
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Re: Supremacy new release
Zweistein000 wrote: ↑Fri Dec 26, 2025 8:47 am No, actually. I've re-checked it and did some testing. It's also linked to GPU Tweak being active.
That's an old, known issue. Very annoying.What I did have is that on turn 1 only on Federation using canon map population was missing from system view for SOL (but not from galaxy view).
It happens for every civ, when starting a game or loading a save. It requires selecting a different colony to refresh it.
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Iceman
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Re: Supremacy new release
New patch.
Smallish fix when terraforming non-native colonies.
Improved terraforming selection for minor homesystems and colonies close to/at max pop.
AI should prioritize bribing minors over empires.
Extended resource production prioritization to membered and subjugated colonies.
Smallish tweak to AI purchase checks.
Fixed ship destroyed sitrep for destroyed retreating ships (location).
Smallish fix when terraforming non-native colonies.
Improved terraforming selection for minor homesystems and colonies close to/at max pop.
AI should prioritize bribing minors over empires.
Extended resource production prioritization to membered and subjugated colonies.
Smallish tweak to AI purchase checks.
Fixed ship destroyed sitrep for destroyed retreating ships (location).
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Visit the Supremacy official site for game related stuff.
Visit the Supremacy official site for game related stuff.
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Iceman
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Re: Supremacy new release
New patch is now available.
Romulan GCM slightly improved (smaller insignia).
Empires can now have their own shipyard dock image instead of using the Fed dock (only Card dock is available right now).
Fixed envoys en route to homesystem being assimilated.
Agent retirement is now immediate. - Needs to be tested!
Small fix for autobuild with +Energy buildings.
Build list doesn't show +%Food and +%Energy if no PFs of the respective type.
Romulan GCM slightly improved (smaller insignia).
Empires can now have their own shipyard dock image instead of using the Fed dock (only Card dock is available right now).
Fixed envoys en route to homesystem being assimilated.
Agent retirement is now immediate. - Needs to be tested!
Small fix for autobuild with +Energy buildings.
Build list doesn't show +%Food and +%Energy if no PFs of the respective type.
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Visit the Supremacy official site for game related stuff.
Visit the Supremacy official site for game related stuff.