There's this thread, and a (private) dev forum. We can give you access to it, erazortt discussed his attempts at replacing XNA there.Zweistein000 wrote: ↑Fri Dec 26, 2025 6:37 am Do you guys have a bug reprot topic/sub forum anywhere?
Supremacy new release
Moderators: thunderchero, Iceman
-
Iceman
- Admiral

- Posts: 3920
- Joined: Fri Apr 10, 2009 2:00 am
Re: Supremacy new release
.
Visit the Supremacy official site for game related stuff.
Visit the Supremacy official site for game related stuff.
-
Iceman
- Admiral

- Posts: 3920
- Joined: Fri Apr 10, 2009 2:00 am
Re: Supremacy new release
Is this still happening?Zweistein000 wrote: ↑Tue Dec 23, 2025 3:26 pm Also I have to set it to windowed mode for the drop-down menus to work (and even then the windows has to be nearly full screen).
We got so distracted by the XNA issue that this one got forgotten...
And the issue with your Turn button being obscured too.
These are really odd.
.
Visit the Supremacy official site for game related stuff.
Visit the Supremacy official site for game related stuff.
- Zweistein000
- Ensign

- Posts: 31
- Joined: Mon Apr 19, 2010 2:00 am
Re: Supremacy new release
No, actually. I've re-checked it and did some testing. It's also linked to GPU Tweak being active.Iceman wrote: ↑Fri Dec 26, 2025 7:46 amIs this still happening?Zweistein000 wrote: ↑Tue Dec 23, 2025 3:26 pm Also I have to set it to windowed mode for the drop-down menus to work (and even then the windows has to be nearly full screen).
We got so distracted by the XNA issue that this one got forgotten...
And the issue with your Turn button being obscured too.
These are really odd.
When GPU tweak is active, the dropdowns don't work except in windowed mode. When I kill GPU tweak, it works in full screen as well.
Turn button being obscured might be linked to the same issue. I havent been able to reproduce it. What I did have is that on turn 1 only on Federation using canon map population was missing from system view for SOL (but not from galaxy view).
You do not have the required permissions to view the files attached to this post.
-
Iceman
- Admiral

- Posts: 3920
- Joined: Fri Apr 10, 2009 2:00 am
Re: Supremacy new release
Zweistein000 wrote: ↑Fri Dec 26, 2025 8:47 am No, actually. I've re-checked it and did some testing. It's also linked to GPU Tweak being active.
That's an old, known issue. Very annoying.What I did have is that on turn 1 only on Federation using canon map population was missing from system view for SOL (but not from galaxy view).
It happens for every civ, when starting a game or loading a save. It requires selecting a different colony to refresh it.
.
Visit the Supremacy official site for game related stuff.
Visit the Supremacy official site for game related stuff.
-
Iceman
- Admiral

- Posts: 3920
- Joined: Fri Apr 10, 2009 2:00 am
Re: Supremacy new release
New patch.
Smallish fix when terraforming non-native colonies.
Improved terraforming selection for minor homesystems and colonies close to/at max pop.
AI should prioritize bribing minors over empires.
Extended resource production prioritization to membered and subjugated colonies.
Smallish tweak to AI purchase checks.
Fixed ship destroyed sitrep for destroyed retreating ships (location).
Smallish fix when terraforming non-native colonies.
Improved terraforming selection for minor homesystems and colonies close to/at max pop.
AI should prioritize bribing minors over empires.
Extended resource production prioritization to membered and subjugated colonies.
Smallish tweak to AI purchase checks.
Fixed ship destroyed sitrep for destroyed retreating ships (location).
.
Visit the Supremacy official site for game related stuff.
Visit the Supremacy official site for game related stuff.
-
Iceman
- Admiral

- Posts: 3920
- Joined: Fri Apr 10, 2009 2:00 am
Re: Supremacy new release
New patch is now available.
Romulan GCM slightly improved (smaller insignia).
Empires can now have their own shipyard dock image instead of using the Fed dock (only Card dock is available right now).
Fixed envoys en route to homesystem being assimilated.
Agent retirement is now immediate. - Needs to be tested!
Small fix for autobuild with +Energy buildings.
Build list doesn't show +%Food and +%Energy if no PFs of the respective type.
Romulan GCM slightly improved (smaller insignia).
Empires can now have their own shipyard dock image instead of using the Fed dock (only Card dock is available right now).
Fixed envoys en route to homesystem being assimilated.
Agent retirement is now immediate. - Needs to be tested!
Small fix for autobuild with +Energy buildings.
Build list doesn't show +%Food and +%Energy if no PFs of the respective type.
.
Visit the Supremacy official site for game related stuff.
Visit the Supremacy official site for game related stuff.
- geordie
- Commodore

- Posts: 925
- Joined: Wed Jun 21, 2017 6:07 am
Re: Supremacy new release
Unfortunately, the retired envoy doesn't disappear next turn, still traveling somewhere...Agent retirement is now immediate. - Needs to be tested!
-
Iceman
- Admiral

- Posts: 3920
- Joined: Fri Apr 10, 2009 2:00 am
Re: Supremacy new release
Do you have a save close to the retirement turn of an envoy so that I can take a look?
.
Visit the Supremacy official site for game related stuff.
Visit the Supremacy official site for game related stuff.
- geordie
- Commodore

- Posts: 925
- Joined: Wed Jun 21, 2017 6:07 am
Re: Supremacy new release
Danar should retire in 4-5 turns.
You do not have the required permissions to view the files attached to this post.
-
Iceman
- Admiral

- Posts: 3920
- Joined: Fri Apr 10, 2009 2:00 am
Re: Supremacy new release
This time it's really fixed
Thanks for the save!
Thanks for the save!
.
Visit the Supremacy official site for game related stuff.
Visit the Supremacy official site for game related stuff.
- geordie
- Commodore

- Posts: 925
- Joined: Wed Jun 21, 2017 6:07 am
Re: Supremacy new release
There is a small imperfection now: in case of non-native planet terraforming no progress in % is shown, just 0% and fully terraformed planet after some turns.Smallish fix when terraforming non-native colonies.
-
Iceman
- Admiral

- Posts: 3920
- Joined: Fri Apr 10, 2009 2:00 am
Re: Supremacy new release
Fixed.
Forgot to apply the fix to the terraforming % display calculation, was picking the wrong planet. Made that code more robust now.

Forgot to apply the fix to the terraforming % display calculation, was picking the wrong planet. Made that code more robust now.
.
Visit the Supremacy official site for game related stuff.
Visit the Supremacy official site for game related stuff.
- Cyba
- Lieutenant-Junior Grade

- Posts: 61
- Joined: Mon Aug 22, 2016 12:20 pm
Re: Supremacy new release
I have a problem with the federation in a savegame where the following happened: The construction queue doesn't progress. I bought the product, but it doesn't complete. The Sol system simply doesn't proceed with anything, as if it's "stuck".
-
Iceman
- Admiral

- Posts: 3920
- Joined: Fri Apr 10, 2009 2:00 am
Re: Supremacy new release
Can you please attach a savegame here, with a description of the problem and how to reproduce it?
.
Visit the Supremacy official site for game related stuff.
Visit the Supremacy official site for game related stuff.
- Cyba
- Lieutenant-Junior Grade

- Posts: 61
- Joined: Mon Aug 22, 2016 12:20 pm
Re: Supremacy new release
I can give you the savegame. From that point, you’ll probably only be able to continue playing with the German translation. I thought I had seen a thread about this here in the forum, also using the English version, but I can’t find it anymore.
Would the savegame still help you anyway? I’m unable to reproduce the error. Unfortunately, when I noticed it, I only saved that one point. It would be helpful if it were possible to set the game to create ten autosaves to catch things like this.