Supremacy new release

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Iceman
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Re: Supremacy new release

Post by Iceman »

Zweistein000 wrote: Fri Dec 26, 2025 6:37 am Do you guys have a bug reprot topic/sub forum anywhere?
There's this thread, and a (private) dev forum. We can give you access to it, erazortt discussed his attempts at replacing XNA there.
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Re: Supremacy new release

Post by Iceman »

Zweistein000 wrote: Tue Dec 23, 2025 3:26 pm Also I have to set it to windowed mode for the drop-down menus to work (and even then the windows has to be nearly full screen).
Is this still happening?
We got so distracted by the XNA issue that this one got forgotten...
And the issue with your Turn button being obscured too.
These are really odd.
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Zweistein000
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Re: Supremacy new release

Post by Zweistein000 »

Iceman wrote: Fri Dec 26, 2025 7:46 am
Zweistein000 wrote: Tue Dec 23, 2025 3:26 pm Also I have to set it to windowed mode for the drop-down menus to work (and even then the windows has to be nearly full screen).
Is this still happening?
We got so distracted by the XNA issue that this one got forgotten...
And the issue with your Turn button being obscured too.
These are really odd.
No, actually. I've re-checked it and did some testing. It's also linked to GPU Tweak being active.

When GPU tweak is active, the dropdowns don't work except in windowed mode. When I kill GPU tweak, it works in full screen as well.

Turn button being obscured might be linked to the same issue. I havent been able to reproduce it. What I did have is that on turn 1 only on Federation using canon map population was missing from system view for SOL (but not from galaxy view).
No population.jpg
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Re: Supremacy new release

Post by Iceman »

Zweistein000 wrote: Fri Dec 26, 2025 8:47 am No, actually. I've re-checked it and did some testing. It's also linked to GPU Tweak being active.
:up:

What I did have is that on turn 1 only on Federation using canon map population was missing from system view for SOL (but not from galaxy view).
That's an old, known issue. Very annoying.
It happens for every civ, when starting a game or loading a save. It requires selecting a different colony to refresh it.
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Re: Supremacy new release

Post by Iceman »

New patch.

Smallish fix when terraforming non-native colonies.
Improved terraforming selection for minor homesystems and colonies close to/at max pop.
AI should prioritize bribing minors over empires.
Extended resource production prioritization to membered and subjugated colonies.
Smallish tweak to AI purchase checks.
Fixed ship destroyed sitrep for destroyed retreating ships (location).
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Re: Supremacy new release

Post by Iceman »

New patch is now available.

Romulan GCM slightly improved (smaller insignia).
Empires can now have their own shipyard dock image instead of using the Fed dock (only Card dock is available right now).
Fixed envoys en route to homesystem being assimilated.
Agent retirement is now immediate. - Needs to be tested!
Small fix for autobuild with +Energy buildings.
Build list doesn't show +%Food and +%Energy if no PFs of the respective type.
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Re: Supremacy new release

Post by geordie »

Agent retirement is now immediate. - Needs to be tested!
Unfortunately, the retired envoy doesn't disappear next turn, still traveling somewhere...
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Re: Supremacy new release

Post by Iceman »

Do you have a save close to the retirement turn of an envoy so that I can take a look?
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Re: Supremacy new release

Post by geordie »

Danar should retire in 4-5 turns.
SP Cardassians Huge Irregular 152.zip
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Re: Supremacy new release

Post by Iceman »

This time it's really fixed :cool:
Thanks for the save!
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Re: Supremacy new release

Post by geordie »

Smallish fix when terraforming non-native colonies.
There is a small imperfection now: in case of non-native planet terraforming no progress in % is shown, just 0% and fully terraformed planet after some turns.
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Re: Supremacy new release

Post by Iceman »

Fixed.
Forgot to apply the fix to the terraforming % display calculation, was picking the wrong planet. Made that code more robust now.
:up:
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Cyba
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Re: Supremacy new release

Post by Cyba »

I have a problem with the federation in a savegame where the following happened: The construction queue doesn't progress. I bought the product, but it doesn't complete. The Sol system simply doesn't proceed with anything, as if it's "stuck".
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Re: Supremacy new release

Post by Iceman »

Cyba wrote: Sun Mar 15, 2026 5:10 am I have a problem with the federation in a savegame where the following happened: The construction queue doesn't progress. I bought the product, but it doesn't complete. The Sol system simply doesn't proceed with anything, as if it's "stuck".
Can you please attach a savegame here, with a description of the problem and how to reproduce it?
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Re: Supremacy new release

Post by Cyba »

Iceman wrote: Sun Mar 15, 2026 6:28 am
Cyba wrote: Sun Mar 15, 2026 5:10 am I have a problem with the federation in a savegame where the following happened: The construction queue doesn't progress. I bought the product, but it doesn't complete. The Sol system simply doesn't proceed with anything, as if it's "stuck".
Can you please attach a savegame here, with a description of the problem and how to reproduce it?
I can give you the savegame. From that point, you’ll probably only be able to continue playing with the German translation. I thought I had seen a thread about this here in the forum, also using the English version, but I can’t find it anymore.

Would the savegame still help you anyway? I’m unable to reproduce the error. Unfortunately, when I noticed it, I only saved that one point. It would be helpful if it were possible to set the game to create ten autosaves to catch things like this.
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