But enlarged Doomsday looks way better, so thank you for that.
Here is simple workaround plan (not without display glitches, but still a nice showcase for unfinished plasma code):
1. add new enlarged cone.hob (or current name of Doomsday hob if changed)
2. keep old shiplist(s) using Doomsday A phaser
3. add copy of yellow combat sun animation renamed to aplasma.hob
4. set Doomsday trek.exe hob slot +10h plasma marker = 1
Done! Monster rapid fire masks some of the display glitches while sun animation is big enough to notice firing and get an idea of the feature.


