1.0.3 project

Error Correction Mod; showcase and support/discussion/questions/suggestions/reviews

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DCER
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Post by DCER » Thu Nov 13, 2008 10:08 am

Tried 1.0.3 and bop and it seems to be working fine. I get occasional lock-ups in bop (in combat and regular gui), but this could be the mods fault or just plain botf.

bop -> Balance of power mod

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jaruler
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Post by jaruler » Thu Nov 13, 2008 11:08 am

yea just downloaded it sry just wondering to use it or not

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Spocks-cuddly-tribble
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Post by Spocks-cuddly-tribble » Thu Nov 13, 2008 12:19 pm

thunderchero wrote:Not sure why you are getting crashes on ships on BOP. Is this is in research screen or in battle or build screen?
On research screen & in battle for ALL BoP ships.

By the last edition of multi-installers that only affected the retextured ships:
-R'derex
-Defiant
-Sovereign

Crashlog said in both of cases:

File: texture.cpp, Line: 378, i == GOOD_READ

But will check new uploads tomorrow. And since DCER said it’s OK, I don’t think I’ll find that again. :)
thunderchero wrote:
Spocks-cuddly-tribble wrote:
thunderchero wrote:here is all the images from documents of torpedeo mod
Yep, I remember that is latest torpedeo mod from joker's page (I used it for long time) and Fed/Kling torps are different here, but not in 103.
then I am not sure what mod you are talking about.
This torpedeo mod is strange programed i.e. the Fed torp gif is named ksboom.gif. :?
thunderchero wrote:I also might not have made it clear before if you have any old file from previous test they will not work with this version.
No need to say me.:wink:
thunderchero wrote:not as an excuse but just added up files and it is over 25,000 I am tring to keep straight.
Also no need to say that. We all love what you do, and I'm pretty sure anyone else would have much more mistakes. :wink:
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Martok
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Post by Martok » Thu Nov 13, 2008 1:13 pm

jaruler wrote:question, what is Bop? sry a bit new to these forums.

Well of course it can refer to the Klingons' Bird of Prey. Usually, however, BOP refers to Balance of Power, a mod that Gowron made. You can read up on the mod and download it here:

viewtopic.php?name=Forums&file=viewtopic&t=130
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Post by Flocke » Thu Nov 13, 2008 4:36 pm

Spocks-cuddly-tribble wrote:
thunderchero wrote:Not sure why you are getting crashes on ships on BOP. Is this is in research screen or in battle or build screen?
On research screen & in battle for ALL BoP ships.
I can confirm this one (with having downloaded installers a few minutes ago), have just tried it and made a complete reinstall of 1.0.2, 1.0.3 and BoP (all german) and ship-research-screen as well as battles are crashing in BoP immediately. :/

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Post by thunderchero » Thu Nov 13, 2008 5:20 pm

Flocke wrote:
Spocks-cuddly-tribble wrote:
thunderchero wrote:Not sure why you are getting crashes on ships on BOP. Is this is in research screen or in battle or build screen?
On research screen & in battle for ALL BoP ships.
I can confirm this one (with having downloaded installers a few minutes ago), have just tried it and made a complete reinstall of 1.0.2, 1.0.3 and BoP (all german) and ship-research-screen as well as battles are crashing in BoP immediately. :/
Ok BOP german file got mixed up new verson has already been uploaded

thunderchero

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Antni
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Post by Antni » Thu Nov 13, 2008 8:43 pm

what exactly is this 1.0.3? sorry if its a dumb question lol
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thunderchero
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Post by thunderchero » Thu Nov 13, 2008 10:02 pm

Antni,

1.0.3 is basicly 1.0.2 But with most of the little bugs fixed. If you have not already read the first post on this thread you should.

thunderchero

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count23
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Post by count23 » Fri Nov 14, 2008 2:07 am

I don't suppose the memory leak is fixed in this patch, is it?

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thunderchero
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Post by thunderchero » Fri Nov 14, 2008 2:35 am

count23 wrote:I don't suppose the memory leak is fixed in this patch, is it?
well have not heard any complaints about it, but no fix was put into it for that bug.

thunderchero

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Post by count23 » Fri Nov 14, 2008 6:35 am

The 100 turn slowdown, noone's complained about?

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Martok
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Post by Martok » Fri Nov 14, 2008 2:08 pm

count23 wrote:The 100 turn slowdown, noone's complained about?

If I were to speculate, I would venture a guess that most folks here don't mention the slowdown much anymore for 1 (or both) of 2 reasons:

1.) They're just used to it by now.

2.) Their computer is fast enough that the slowdown is now fairly minimal.


For me, it's a combination of the two: While I do still experience the memory leak to some extent, my current PC has minimized the slowdown to such a degree that it's not really worth complaining about anymore.

Would I mind seeing a patch that fixed the memory leak? Of course not. However, it's not a priority for me.
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jaruler
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Post by jaruler » Fri Nov 14, 2008 9:51 pm

memory leak will be present depending how long you play. i keep having to restart game to hegate it but the further you are in the game the quicker the leak becomes noticable again.

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thunderchero
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Post by thunderchero » Fri Nov 14, 2008 10:11 pm

Hi Everyone,

since there is a overlap with torpedo mod and my explosions to reduce palettes. I have started work on new torpedo images.

here is an example of klingons and romulans:


thunderchero

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Flocke
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Post by Flocke » Sat Nov 15, 2008 7:26 am

Hey, this torpedo looks awesome! cool! :D

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