Also, for those not in 'the know', I took the time to add details to some of the 1.03 bug fixes that were not self-explanitory (at least, those that I knew the details of!). Thunder, feel free to plug this into the page 1 post if you want.
Also, please correct me if I misunderstood what some of these fixes were!
Cardassian range bug
- Corrects the cardassian range for propulsion tech levels
AI fleet buildup bug
- AI now builds the best ships available (ie. defiants, raider I's and II's, etc.)
Cardassian territory-pic bug
- Colour correction to distinguish Cardassian and Klingon territory better
512x512 gifs replaced with 256x256 gifs
Explosion textures replaced so all races use same files to lower palette count (102)
Torpedo and phaser mod files added (new graphics)
German taskforce description bug
German inhabitant display bug (German exe only)
Starvation rounding bug
- Systems can now starve to death
Bandi advancement bug
- Bandi now advance like other minor races
Resized cun_b.tga, fun_a.tga, antedean.tga to proper size
Enraged Antedean bug
- Antedeans are no longer enraged with everyone upon first contact
ship stats pop-up bug
- Can no longer discover who unknown ships belong to with the tooltip pop-up
card/kling buttons on object database (German only)
Building upgrade cost bug
- Removed the max buildable cost of 65535 industry
downgrade bug
- Ship experience levels no longer flip-flop when experience points are on the line between two levels
Galaxy II 640points beam bug
- Removed the unlistedand unintentional 640 point beam from GalaxyII's
klingon starbase distance bug
- Distance at start of combat with klingon starbases is now more reasonable
Terraform graphic bug
- fixed the weird terraforming graphic bug with certain planets
build and scrap fix by gowron 50% round up
- scrapping ships now returns only 50% of the cost (rounded up)
With all the work put into this project by the rest of the community, I felt I ought to contribute a small bit of my time too.