There is a battle calculation I saw somewhere, and a mismatch of one of the (inner?) values causes the crash log. Torpedoes and possibly even whether or not it had phaser firing capability, are in the save file somewhere. Maybe something to do with empire/military strength? I don't have time to look more deeply into it, because of all the back projects I want to complete and GALM updates.Spocks-cuddly-tribble wrote: ↑Fri Sep 22, 2023 4:47 pmThere is only GShipList and starbaseInfo for shiplist.sst attributes in saved games. Weapon data is not stored, only current hull points (plus for some reason shields for ships/monster only - for an unfinished feature I guess).
And the production value/10 for TT ground combat (hence editing shiplist.sst doesn't work for TTs in the map).
So no need to waste the time of Flocke to investigate this.
TC, by logic it seems that perhaps there is some total/fleet agility being calculated, and a threshold exceeded. If the mod is having alot of fast attack ships, or ships with higher agility values in a tactical combat, it could be presumed that the agility values of both fleets are being calculated for use by BotFs combat turn calculations.thunderchero wrote: ↑Sun Feb 19, 2023 1:23 pmI have been running into this crash in MUM in large combats lately.thunderchero wrote: ↑Tue May 01, 2012 12:31 pm RF gave me a crash log from UDM latest version 3.0.1db, this crash happens during recloak of a ship.
Version Under Test: 72
File: tcmath\tcmath.c, Line: 34, REAL_GE_ZERO(value)
Initialize State: 31
Player Empire: 3
Starting Seed: 1335727061
Galaxy shape: 0
Galaxy Size: 1
Turn State: 20
Turn Number: 63
any ideas?
thunderchero
if I lower agility crash is less frequent
I know high agility on fast attack ships makes for a pretty interesting show of events