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Posted: Sun Jan 17, 2010 12:06 pm
by Jellico
...

Posted: Sun Jan 17, 2010 1:34 pm
by Tethys
Spocks-cuddly-tribble wrote:For the interface issue: Some guys here modded the planet graphics for BotF. I'm sure they're willing to help out with some nice & small graphics when the time has come. :)
like me :P

help out with what now?

Posted: Sun Jan 17, 2010 4:17 pm
by Martok
Excellent news! I can't wait. :D

thunderchero, any ETA on when the multi-installer version will be available?

Posted: Sun Jan 17, 2010 5:40 pm
by thunderchero
here you go Martok


Balance of Power 1.2a Multi installer

thunderchero

Posted: Sun Jan 17, 2010 8:34 pm
by Trelane_of_gothos
Not Found
The requested URL /lib/botf/mods/Balance_of_Power_1.2a.exe was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.


sorry =(

Posted: Sun Jan 17, 2010 9:03 pm
by thunderchero
Trelane_of_gothos wrote:Not Found
The requested URL /lib/botf/mods/Balance_of_Power_1.2a.exe was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.


sorry =(
sorry, link name has been fixed

thunderchero

Posted: Mon Jan 18, 2010 2:35 am
by Martok
thunderchero wrote:here you go Martok


Balance of Power 1.2a Multi installer

thunderchero

Thanks tc. Much appreciated! 8)

Posted: Wed Jan 20, 2010 3:24 pm
by Spocks-cuddly-tribble
Great! I'll check this out as soon as I have finished the random events poject.

Thanks again for all the efforts you put into this, Gowron :)

Tethys wrote:help out with what now?
At the moment with nothing. But just in case that Gowron is interested, then he would need small gas giant grapics in future.

Posted: Wed Jan 20, 2010 6:51 pm
by Tethys
Or he could just use the whole Animation pack I will be putting together shortly after the release of my mod (GM) which takes advantage of a half sun to give more room for planet graphics.

Also suns can be made even smaller to where just a tiny bit of it shows (which is the main reason why Ive created the border for the solar systems, all races borders will be included in the Animation pack)
xde4x0.png

293znfd.png

Posted: Wed Feb 03, 2010 10:20 am
by Jellico
...

Posted: Tue Feb 09, 2010 2:16 pm
by Gowron
Jellico wrote:For some odd reason (bug?) my Benzar system upgraded to Class 5 Industry in 1.2a: http://www.ld-host.de/uploads/images/5a ... 2c6b85.jpg

Jellico
Hmm, I cannot reproduce that bug. All corresponding edifice and racetech entries seem to be OK.

Maybe you were using a savegame from an older BoP version?

Posted: Tue Feb 09, 2010 3:14 pm
by Jellico
...

Posted: Sun Feb 21, 2010 2:37 pm
by Gowron
Version 1.2b is available :)

This time I've completely rewritten the subroutine that generates additional major empire starting systems. Now the systems feature both the full range of planet numbers (4-9, all planet classes possible) AND a fixed maximum population range (330-360).

Minor Races will start from evolution levels similar to those of the major empires (no longer depending of difficulty and map size):

Code: Select all

sum of empire starting lvs    minor race starting lv (1-10)
                       < 9    0-2
                      9-12    2-3
                     13-16    3-4
                     17-20    4-5
                       >20    5-6
Aside from that, I've implemented four more bugfixes by Spocks-Cuddly-Tribble: liberation of major empire home systems, liberation of former native systems, receiving war declarations from minor races and ships/orbitals surviving orbital combat with 0 HPs.

On a side note, I've reduced the upper system size limit for free systems by 90, so the highest possible population capacity is now 500.
(barring random events ^^)
Jellico wrote:Nope, I started a new game with the release of 1.2a. Two liberated and then membered minors also have the same problem: the Klingons constructed some Class 4 Foundries over existing industry and the only way to permanently assign more workers than the number displayed was to scrap all foundries. The next turn revealed Mark V Fabricators on Vulcan and Pakled, but it took three attempts because of game crashes.
I doublechecked it again, and both edifice.bst and racetech.tec are set correctly.
So if it's not a savegame version conflict, then it's most likely a corrupt install.

Posted: Sun Feb 21, 2010 3:16 pm
by thunderchero
The download section has been updated for multi installer with latest files

Balance of Power 1.2b

thunderchero

Posted: Sun Feb 21, 2010 5:41 pm
by Martok
Kick ass! All hail Gowron! :D


Also, major thanks to thunderchero for getting the multi-installer version up so quickly. That was fast! 8)