(Download) ST:BotF Galaxies MOD v0.4.0

Galaxies MOD; showcase and support/discussion/questions/suggestions/reviews

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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by thunderchero »

Flocke wrote: Tue May 02, 2023 3:58 am the redundant s_b.tga offset change should be avoided and changed back
it is completly redundant when also %d is moved like with 1366x768
furtther why mess with two offset when only one must be moved?
here is the patches I would use to correct 1920 versions (30+ trek.exe's) to be more consistent with 1366 changes.

Code: Select all

NAME: remove special map change map size 1080
AUTHOR: thunderchero
DESC: This patch special map change map size 1080
DESC: patch file name: remove_1080.patch
URL: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=4&t=3593#p48047
TAG: fix

# >>  = vanilla/original value

# <<  = new value


>> 0x000d1e7c e4
>> 0x000d1ef2 ec
>> 0x0017eae3 00 25 73 2e 74 67 61 00
>> 0x0017eaec 25 64 00



#change offset for s_b.tga
<< 0x000d1e7c e3
#change offset for .%d
<< 0x000d1ef2 ed
#s_b.tga
<< 0x0017eae3 25 73 5f 62 2e 74 67 61
#.%d
<< 0x0017eaec 00 25 64

Code: Select all

NAME: Add special map change map size 1080
AUTHOR: thunderchero
DESC: This patch special map change map size 1080
DESC: patch file name: add_1080.patch
URL: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=4&t=3593#p48047
TAG: fix

# >>  = vanilla/original value

# <<  = new value


>> 0x000d1ef2 ec
>> 0x0017eae6 2e 74 67 61 00 00 25 64 00



#change offset for .%d
<< 0x000d1ef2 ed
#s_b.tga
<< 0x0017eae6 5f 62 2e 74 67 61 00 25 64
one other small thing...

Code: Select all

Error: in shiplist.sst: Image size 509x425 of i_m09_c.tga doesn't match hsolbld.wdf placeholder 2202 with 510x425 pixels.
This type of message should be "Info:" not "error:" since image is present there would be no crash.
Note; in some cases placeholder is intentionally larger to prevent pixelization issue on edge (mainly tech screen)

"error:" or "critical error:" when image is missing, since this will cause a crash to desktop.

Please let me know what branch to test and when branch is ready to test.
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by Flocke »

thunderchero wrote: Tue May 02, 2023 9:18 am here is the patches I would use to correct 1920 versions (30+ trek.exe's) to be more consistent with 1366 changes.
>> 0x000d1ef2 ec
>> 0x0017eae6 2e 74 67 61 00 00 25 64 00 00

#change offset for .%d
<< 0x000d1ef2 ed
#s_b.tga
<< 0x0017eae6 5f 62 2e 74 67 61 00 25 64 00
looks good, but better append another zero [marked green] to make sure the string is always terminated and not conflicting with another patch

thunderchero wrote: Tue May 02, 2023 9:18 am one other small thing...

Code: Select all

Error: in shiplist.sst: Image size 509x425 of i_m09_c.tga doesn't match hsolbld.wdf placeholder 2202 with 510x425 pixels.
This type of message should be "Info:" not "error:" since image is present there would be no crash.
Note; in some cases placeholder is intentionally larger to prevent pixelization issue on edge (mainly tech screen)
I already changed it to a warning for the same reason. If warning is too much, I'd need to add another category to differentiate it from pure data information like the main structure ID ranges. Afterall it still indicates image conversion faults.

But for the starbase images I already implemented to accept smaller images since the placeholder is stretched on whole bottom area.
Likewise I implemented to accept streched low pixel images for the tech database details.

When there are more special cases I rather handle those individually, to not miss any real issues.
So please list in detail what should be permitted and what not. :wink:
thunderchero wrote: Tue May 02, 2023 9:18 am Please let me know what branch to test and when branch is ready to test.
right now both branches are in sync again and ready to test, so you can pick either one
till DCER shows up I continue to push app fixes to the map_sys_gen branch, while the 16bitTGA branch includes some additional TGA load and rendering improvements
for the moment map_sys_gen basically is my work branch, while the 16bitTGA one is the more stable one also used for last UE 0.9.0dev3 release
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by thunderchero »

Flocke wrote: Tue May 02, 2023 12:55 pm right now both branches are in sync again and ready to test, so you can pick either one
till DCER shows up I continue to push app fixes to the map_sys_gen branch, while the 16bitTGA branch includes some additional TGA load and rendering improvements
for the moment map_sys_gen basically is my work branch, while the 16bitTGA one is the more stable one also used for last UE 0.9.0dev3 release
went ahead and made changes to all 1920 versions and compiled for testing.
but I am still getting temp spike just as it starts to compile first files to 162°C :shock:
but after the spike it never goes above 48°C, this make me think sensor error?
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by Flocke »

thunderchero wrote: Tue May 02, 2023 2:15 pm went ahead and made changes to all 1920 versions and compiled for testing.
but I am still getting temp spike just as it starts to compile first files to 162°C :shock:
but after the spike it never goes above 48°C, this make me think sensor error?
Amazing, but from what I read the value could actually be correct and your CPU is throttling down and fans are turning up to compensate.
Might be that you'd need to renew your thermal paste. On the other hand, for that old system, I'd also not worry too much about it. :roll:
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by thunderchero »

Flocke wrote: Wed May 03, 2023 2:04 am Amazing, but from what I read the value could actually be correct and your CPU is throttling down and fans are turning up to compensate.
Might be that you'd need to renew your thermal paste. On the other hand, for that old system, I'd also not worry too much about it. :roll:
My fan speed never changes lol. But it is funny it does not spike if I do not overwrite old file... Right now my cpu i running at 16°C at idle

getting back on topic, I just finished checking all mods, all resolutions and added all missing images took about 12 hours.....

AAM 1024 1 ship image
MUM 1024 1 structure image
UM5 fixed all reported images in UM5 topic
galaxy mod found 3 or 4 in all resolutions
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by Flocke »

thunderchero wrote: Wed May 03, 2023 9:26 am galaxy mod found 3 or 4 in all resolutions
I reinstalled GALM 1366x768 from Top 10 installer 2.0.3 and still get the long list of missing images I posted. And the game crashes when I try to build one of those ships. Did you fix the "i_%s50.tga" trek.exe image name selector so it reads i_%s30.tga images again?
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by thunderchero »

Flocke wrote: Wed May 03, 2023 8:15 pm I reinstalled GALM 1366x768 from Top 10 installer 2.0.3 and still get the long list of missing images I posted. And the game crashes when I try to build one of those ships. Did you fix the "i_%s50.tga" trek.exe image name selector so it reads i_%s30.tga images again?
this was on pre-release version.

here is current list on my pre-build not uploaded, still want to add next UE Dev?

Code: Select all

Warning: in aibldreq.bin: AI building energy requirement (9001) doesn't equal actual requirement (0). (ID = 18)
Warning: in aibldreq.bin: AI building energy requirement (30) doesn't equal actual requirement (60). (ID = 20)
Warning: in aibldreq.bin: AI building energy requirement (0) doesn't equal actual requirement (60). (ID = 22)
Warning: in aibldreq.bin: AI building energy requirement (200) doesn't equal actual requirement (50). (ID = 23)
Warning: in aibldreq.bin: AI building energy requirement (0) doesn't equal actual requirement (200). (ID = 24)
Warning: in aibldreq.bin: AI building energy requirement (220) doesn't equal actual requirement (110). (ID = 28)
Warning: in aibldreq.bin: AI building energy requirement (1000) doesn't equal actual requirement (500). (ID = 29)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (200). (ID = 31)
Warning: in aibldreq.bin: AI building energy requirement (70) doesn't equal actual requirement (125). (ID = 34)
Warning: in aibldreq.bin: AI building energy requirement (275) doesn't equal actual requirement (1000). (ID = 30)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (40). (ID = 40)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (90). (ID = 35)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (200). (ID = 45)
Warning: in aibldreq.bin: AI building energy requirement (450) doesn't equal actual requirement (100). (ID = 46)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (400). (ID = 47)
Warning: in aibldreq.bin: AI building energy requirement (170) doesn't equal actual requirement (100). (ID = 48)
Warning: in aibldreq.bin: AI building energy requirement (200) doesn't equal actual requirement (120). (ID = 49)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (70). (ID = 85)
Warning: in aibldreq.bin: AI building energy requirement (60) doesn't equal actual requirement (70). (ID = 56)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (60). (ID = 57)
Warning: in aibldreq.bin: AI building energy requirement (50) doesn't equal actual requirement (70). (ID = 58)
Warning: in aibldreq.bin: AI building energy requirement (60) doesn't equal actual requirement (50). (ID = 61)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (60). (ID = 62)
Warning: in aibldreq.bin: AI building energy requirement (50) doesn't equal actual requirement (70). (ID = 63)
Warning: in aibldreq.bin: AI building energy requirement (150) doesn't equal actual requirement (50). (ID = 65)
Warning: in aibldreq.bin: AI building energy requirement (200) doesn't equal actual requirement (50). (ID = 66)
Warning: in aibldreq.bin: AI building energy requirement (300) doesn't equal actual requirement (80). (ID = 67)
Warning: in aibldreq.bin: AI building energy requirement (10) doesn't equal actual requirement (60). (ID = 68)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (60). (ID = 69)
Warning: in aibldreq.bin: AI building energy requirement (150) doesn't equal actual requirement (40). (ID = 70)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (90). (ID = 71)
Warning: in aibldreq.bin: AI building energy requirement (20) doesn't equal actual requirement (80). (ID = 72)
Warning: in aibldreq.bin: AI building energy requirement (40) doesn't equal actual requirement (70). (ID = 73)
Warning: in aibldreq.bin: AI building energy requirement (300) doesn't equal actual requirement (40). (ID = 74)
Warning: in aibldreq.bin: AI building energy requirement (200) doesn't equal actual requirement (50). (ID = 75)
Warning: in aibldreq.bin: AI building energy requirement (90) doesn't equal actual requirement (80). (ID = 77)
Warning: in aibldreq.bin: AI building energy requirement (250) doesn't equal actual requirement (90). (ID = 78)
Warning: in aibldreq.bin: AI building energy requirement (50) doesn't equal actual requirement (100). (ID = 79)
Warning: in aibldreq.bin: AI building energy requirement (130) doesn't equal actual requirement (60). (ID = 80)
Warning: in aibldreq.bin: AI building energy requirement (80) doesn't equal actual requirement (70). (ID = 81)
Warning: in aibldreq.bin: AI building energy requirement (120) doesn't equal actual requirement (80). (ID = 82)
Warning: in aibldreq.bin: AI building energy requirement (250) doesn't equal actual requirement (50). (ID = 84)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (0). (ID = 322)
Warning: in aibldreq.bin: AI building energy requirement (0) doesn't equal actual requirement (100). (ID = 323)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (0). (ID = 324)
Warning: in aibldreq.bin: AI building energy requirement (50) doesn't equal actual requirement (100). (ID = 325)
Warning: in aibldreq.bin: AI building energy requirement (70) doesn't equal actual requirement (50). (ID = 326)
Warning: in aibldreq.bin: AI building energy requirement (10) doesn't equal actual requirement (70). (ID = 327)
Warning: in aibldreq.bin: AI building energy requirement (60) doesn't equal actual requirement (10). (ID = 328)
Warning: in aibldreq.bin: AI building energy requirement (300) doesn't equal actual requirement (60). (ID = 329)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (300). (ID = 330)
Warning: in aibldreq.bin: AI building energy requirement (200) doesn't equal actual requirement (100). (ID = 331)
Info: in edifice.bst: Empire 0 main industry buildings: IDs 89 to 89.
Info: in edifice.bst: Empire 0 main food buildings: IDs 97 to 98.
Info: in edifice.bst: Empire 0 main intel buildings: IDs 107 to 107.
Info: in edifice.bst: Empire 0 main energy buildings: IDs 116 to 116.
Info: in edifice.bst: Empire 0 main research buildings: IDs 125 to 125.
Error: in edifice.bst: The industry [97-98] and food [89-89] buildings must have no intermediates but disabled non-buildable structures.
Info: in edifice.bst: Empire 1 main industry buildings: IDs 134 to 134.
Info: in edifice.bst: Empire 1 main food buildings: IDs 143 to 144.
Info: in edifice.bst: Empire 1 main intel buildings: IDs 153 to 153.
Info: in edifice.bst: Empire 1 main energy buildings: IDs 162 to 162.
Info: in edifice.bst: Empire 1 main research buildings: IDs 171 to 171.
Error: in edifice.bst: The industry [143-144] and food [134-134] buildings must have no intermediates but disabled non-buildable structures.
Info: in edifice.bst: Empire 2 main industry buildings: IDs 180 to 180.
Info: in edifice.bst: Empire 2 main food buildings: IDs 189 to 190.
Info: in edifice.bst: Empire 2 main intel buildings: IDs 199 to 199.
Info: in edifice.bst: Empire 2 main energy buildings: IDs 208 to 208.
Info: in edifice.bst: Empire 2 main research buildings: IDs 217 to 217.
Info: in edifice.bst: Empire 3 main industry buildings: IDs 226 to 226.
Info: in edifice.bst: Empire 3 main food buildings: IDs 235 to 236.
Info: in edifice.bst: Empire 3 main intel buildings: IDs 245 to 245.
Info: in edifice.bst: Empire 3 main energy buildings: IDs 254 to 254.
Info: in edifice.bst: Empire 3 main research buildings: IDs 263 to 263.
Info: in edifice.bst: Empire 4 main industry buildings: IDs 272 to 272.
Info: in edifice.bst: Empire 4 main food buildings: IDs 281 to 282.
Info: in edifice.bst: Empire 4 main intel buildings: IDs 291 to 291.
Info: in edifice.bst: Empire 4 main energy buildings: IDs 300 to 300.
Info: in edifice.bst: Empire 4 main research buildings: IDs 309 to 309.
Warning: in edifice.bst: Image size 170x142 of mxind_b.tga doesn't match hsolbld.wdf placeholder 2202 with 270x225 pixels.
Info: in palette.lst: Trimmed 1 entries and removed 0 unused palettes.
Error: in shiplist.sst: Ship model [2] Scout Fast is missing the name group 45.
Error: in shiplist.sst: Ship model [3] Scout Heavy is missing the name group 45.
Error: in shiplist.sst: Ship model [4] Frigate is missing the name group 44.
Error: in shiplist.sst: Ship model [5] Attack Ship is missing the name group 45.
Error: in shiplist.sst: Ship model [10] Attack Cruiser is missing the name group 44.
Error: in shiplist.sst: Ship model [13] Battleship is missing the name group 45.
Error: in shiplist.sst: Ship model [14] Battleship II is missing the name group 45.
Error: in shiplist.sst: Ship model [15] Battleship III is missing the name group 44.
Error: in shiplist.sst: Ship model [33] Sensor Pod is missing the name group 43.
Error: in shiplist.sst: Ship model [34] Sensor Pod II is missing the name group 43.
Error: in shiplist.sst: Ship model [89] Explorer is missing the name group 35.
Error: in shiplist.sst: Ship model [90] Explorer II is missing the name group 35.
Error: in shiplist.sst: Ship model [91] Heavy Explorer is missing the name group 35.
Error: in shiplist.sst: Ship model [92] Destroyer is missing the name group 36.
Error: in shiplist.sst: Ship model [93] Destroyer II is missing the name group 36.
Error: in shiplist.sst: Ship model [94] Heavy Destroyer is missing the name group 36.
Error: in shiplist.sst: Ship model [95] Dreadnought is missing the name group 33.
Error: in shiplist.sst: Ship model [96] Battleship is missing the name group 33.
Error: in shiplist.sst: Ship model [97] Battleship II is missing the name group 33.
Error: in shiplist.sst: Ship model [98] Yacht is missing the name group 32.
Error: in shiplist.sst: Ship model [99] Yacht II is missing the name group 32.
Error: in shiplist.sst: Ship model [100] Dreadnought II is missing the name group 33.
Error: in shiplist.sst: Ship model [101] Battleship III is missing the name group 33.
Error: in shiplist.sst: Ship model [102] Cruiser is missing the name group 36.
Error: in shiplist.sst: Ship model [103] Cruiser II is missing the name group 36.
Error: in shiplist.sst: Ship model [104] Heavy Cruiser is missing the name group 36.
Error: in shiplist.sst: Ship model [105] Heavy Cruiser II is missing the name group 36.
Error: in shiplist.sst: Ship model [106] Prototype is missing the name group 34.
Error: in shiplist.sst: Ship model [107] Prototype Advanced is missing the name group 34.
Info: in shipname.bin: No ship names in group 25.
Info: in shipname.bin: No ship names in group 26.
Info: in shipname.bin: No ship names in group 27.
Info: in shipname.bin: No ship names in group 28.
Info: in shipname.bin: No ship names in group 29.
Info: in shipname.bin: No ship names in group 32.
Info: in shipname.bin: No ship names in group 33.
Info: in shipname.bin: No ship names in group 34.
Info: in shipname.bin: No ship names in group 35.
Info: in shipname.bin: No ship names in group 36.
Info: in shipname.bin: No ship names in group 43.
Info: in shipname.bin: No ship names in group 44.
Info: in shipname.bin: No ship names in group 45.
Info: in shipname.bin: No ship names in group 46.
Info: in shipname.bin: No ship names in group 47.
I also edited the mxind_b.tga for next build

:idea: just wondering could "add and remove ship models" use largest tga from ship pack to re-size and rename for missing images?
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by Flocke »

thunderchero wrote: Wed May 03, 2023 8:39 pm :idea: just wondering could "add and remove ship models" use largest tga from ship pack to re-size and rename for missing images?
I knew you'd reissue that request! :lol:
The main problem with it is that I'd not want to enforce any scaled image fixes. One might not intentionally apply the fixture while having a better version in place and next run miss that there was a replaced image. Therefore I'd need to implement some alternative fixture option. Maybe some fixture menu to the bottom of the integrity checks. But I know what request will come next...

Brings me to the next Dev update. At minimum the broken image export still needs to be fixed.
But I also collected a few other things on my UE todo that I'd want to include if possible...
I'll see what I can get done over weekend.

One other thing I noticed with 1920x1080 install is the broken territory scaling. But I guess that's an issue of the preview version only again. And if I recall correct, someone already reported on it somewhere. Furthermore, I am sure you'd already have noticed it.
territory.jpg
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by thunderchero »

Flocke wrote: Thu May 04, 2023 2:27 am Brings me to the next Dev update. At minimum the broken image export still needs to be fixed.
But I also collected a few other things on my UE todo that I'd want to include if possible...
I'll see what I can get done over weekend.
take your time no rush.
Flocke wrote: Thu May 04, 2023 2:27 am Furthermore, I am sure you'd already have noticed it.
nope, I had not noticed that issue, but new files now added for compile

Edit; UE issue?

Code: Select all

Info: in palette.lst: Trimmed 3 entries and removed 0 unused palettes.
even after saving I keep getting same entry in integrity check and wants to save again
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by Mav »

Can somebody please advise which is the actual version we should be playing?

The one with the All In One Installer (V2.03) reports on the title screen 0.3.0
The one splattered all over this thread says: v0.3.6x1
I was using the old Installer with whatever version of the GALM mod was in that, but it crashed to desktop at move 130 on the next turn and with hours invested in it, I was a bit peed off.

After removing everything BOTF related, I've now used the 2.03 installer, but playing as the Borg, everything in the mod is different and I find the Borg 'Constructor Heavy' colony ship no longer has Terraform or Colonise commands - so what is the point of it? How are the Borg supposed to terraform their own planets to mine resources?

Hence why I need to know what version I'm supposed to have that is working...

When I tried to download and install the MOD v0.3.6x1 version the other day, it looked like a step backward, so I'm not going to do that again until somebody can kindly advise on what the latest stable version is and confirm the terraforming questions please.

Ta
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by thunderchero »

Mav wrote: Wed May 10, 2023 1:03 pm Can somebody please advise which is the actual version we should be playing?

The one with the All In One Installer (V2.03) reports on the title screen 0.3.0
The one splattered all over this thread says: v0.3.6x1
Tethys released 3.6 to get feedback.

the version info has been updated in files, you can see correct version in stbof.ini (Version=GM 0.3.6a)
but Tethys has not updated his main background image that has version part of image. (still shows 3.0)
Mav wrote: Wed May 10, 2023 1:03 pm When I tried to download and install the MOD v0.3.6x1 version the other day, it looked like a step backward, so I'm not going to do that again until somebody can kindly advise on what the latest stable version is and confirm the terraforming questions please.
Tethys will make changes when if has time and leaves mod in unstable state. this is not the first time he has stopped development mid release.

as for Borg not able to terraform is cannon, The Borg would assimilate more systems to grow bigger and stronger.
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by Mav »

Thanks for the confirmation.

I'm not sure I understand "Borg not able to terraform is cannon", but as it is they can't colonise and can't mine, so can't generate resources to build - sounds completely silly to me. I'll have to try and find the older mod as this one should not be in the installer if it's not finished - it will just cause frustration and a lot of wasted time.

Thanks for your quick answer though.
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by Flocke »

Well, if we had more testers, or in case we had any at all, us modders would not release any unstable in-development progress I guess. But since getting feedback is invaluable for mod development, and given that whoever ivests his time into creating a mod is free in what changes he applies, your best option is to start your own mod when you aren't happy with what effort ppl like Tethys put into the mod he created.

Really, it is a bit frustrating to read harsh feedback like this. It might not be working good for you. But maybe Tethys had some other starting conditions in mind, where you always are in reach of other empires or can reach them quick by building some outpost. And maybe you are just playing it wrong.
And maybe, when you uploaded your save game and be a little more kind, someone would check on the crash you encounter and possibly even fix your savegame like we did for other ppl before. All in our free time...
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by thunderchero »

If users want to add back the ability to colonize and terraform to Borg in Galaxy mod you can add this wdf to stbof.res with UE or add files
note; extract wdf from zip file before adding
f_tford.zip
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Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Post by Tethys »

Borg do not colonize, they conquer. You will have to find minor races to conquer and build your outposts accordingly, and do not be afraid to scrap your outposts, since they can generally be built in a turn. They are very good at conquering, and keeping their subjects "happy" so you should have 0 issues expanding once you find a minor race. I added buildings to the Borg that also help with them not being able to colonize.

Furthermore the mod is not finished because, well, real life takes precedence and when motivation is lost on a project so large and with a single developer.. people need to do better when it comes to graciously accepting the content made by others (also known as content they themselves cannot/wish not to create), or people will be blocked and such by said deveoper.

Pretty simple!
Not for the weak of heart...
Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version

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