Dafedz wrote:Yes there are a number of bugs and some balancing issues with the Beta, all of which have been corrected. There will be a new, updated and 'working-as-intended' release of UM5 soon.
Awesome. Looking forward to it!
Moderator: thunderchero
Dafedz wrote:Yes there are a number of bugs and some balancing issues with the Beta, all of which have been corrected. There will be a new, updated and 'working-as-intended' release of UM5 soon.
Awesome, looking forward to it!Dafedz wrote:Yes there are a number of bugs and some balancing issues with the Beta, all of which have been corrected. There will be a new, updated and 'working-as-intended' release of UM5 soon.
Fear not, that is well and truly fixed. All AI controlled empires are expanding/building normally now. In a recent test game I encountered the Romulans at mid-game, they had 46 systems, most fully terraformed and populated.Bulaba_Jones wrote: In the meantime, do you know of any quick fix to that AI colony development problem I've been having? Even by turn 300 the AIs don't seem to build anything on their colonies or terraform more than one planet. It's making playing the mod a real problem for me because there's no challenge at all.
yesMartok wrote: Is the mod compatible with the Multi-Installer?
Wait until you've researched a few levels. It soon ramps up.adi wrote:Also i noted that the +% to industry and energy had little effect - being based on the level 1 main buildings. But I don't think there is a way around that. They could be changed to absolute bonuses but you know better about the balance; i just started using this mod.