Supremacy new release
Moderators: thunderchero, Iceman
Re: Supremacy new release
Fixed the Bajoran WH endpoint issue.
Also improved/fixed the spawn location of these 2 special wormholes, so that they will not be adjacent to any other star system (inhabited or not) other than the civ's homesystem.
Also improved/fixed the spawn location of these 2 special wormholes, so that they will not be adjacent to any other star system (inhabited or not) other than the civ's homesystem.
Re: Supremacy new release
New patch for Lakotavar and his friend to test in MP games.
Re: Supremacy new release
That puts no pressure on us at all But thanks!
I guess it makes sense to have as many changes worked in as possible since this game will take us several weeks or months.. unfortunately we are not exactly students any more so.. (actually we were when we played botf 1).
Latest start should be next weekend but probably we find time for a short intro during the week.
Re: Supremacy new release
ROTFLMAO
I'll probably be able to squeeze in a few more fixes and improvements before you start a new game then.
I'll probably be able to squeeze in a few more fixes and improvements before you start a new game then.
Re: Supremacy new release
OK, then I would say we start the new MP game this weekend and you could still squeeze in some of the updates until Friday.. no crunch time necessary though..
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Re: Supremacy new release
Just noticed a trade routes issue in BotF which should be fixed in Supremacy (if not done):
When a trading partner loses a system the game will remove the trade route without notice.
There should be a notice and/or the trade route should persist if you are allowed to trade with the new system owner.
When a trading partner loses a system the game will remove the trade route without notice.
There should be a notice and/or the trade route should persist if you are allowed to trade with the new system owner.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
Re: Supremacy new release
I actually started working on that some time ago.
It's not complete yet, but you'll get notifications on most situations; memberships that make TRs available are complete though, as of the latest patch or the one before that, can't recall.
It's not complete yet, but you'll get notifications on most situations; memberships that make TRs available are complete though, as of the latest patch or the one before that, can't recall.
Re: Supremacy new release
I have noticed something else in the Supremacy.
Mercantile minor races usually use specific building to have the trade rout option open. If such rout is established and after that the building is destroyed, in effect of a bombardment for example, but the member system still exists, the rout exists without that building.
Mercantile minor races usually use specific building to have the trade rout option open. If such rout is established and after that the building is destroyed, in effect of a bombardment for example, but the member system still exists, the rout exists without that building.
Re: Supremacy new release
That's one of the parts where it's not complete yet, yes.geordie wrote: ↑Thu Jan 25, 2024 4:08 pm I have noticed something else in the Supremacy.
Mercantile minor races usually use specific building to have the trade rout option open. If such rout is established and after that the building is destroyed, in effect of a bombardment for example, but the member system still exists, the rout exists without that building.
But don't those TRs get removed in the turn after the building gets destroyed? (Not the current turn, the next one)
Re: Supremacy new release
New patch.
You only need the latest one (20240125), but I'll leave the others there for now, in case something goes wrong.
You only need the latest one (20240125), but I'll leave the others there for now, in case something goes wrong.
Re: Supremacy new release
I have just tested it by scrapping such building myself.That's one of the parts where it's not complete yet, yes.
But don't those TRs get removed in the turn after the building gets destroyed? (Not the current turn, the next one)
The rout is not removed and makes a profit.
Re: Supremacy new release
Yeah, the code only removes excess TRs that are unassigned, apparently by design - I guess Mike thought that if they were already set, there would be no reason for them to suddenly collapse.
Should we change that?
Should we change that?
Re: Supremacy new release
I don't think so, that might be OK. I had found that a couple of weeks ago and wondered if to report that or not, so decided only to let you know how it looked.
Re: Supremacy new release
Then again, you don't actually need the buildings after you set the TRs. In fact, you can activate the building, set the TRs, then deactivate it.
That's an exploit.
That's an exploit.
Re: Supremacy new release
I suppose you could merge that with a constant dropping of mercantile races' regard - if the building is on the regard is not dropping.