Re: Yet another Franken-Monster-Stein-BOTF-Whatever
Posted: Thu Dec 18, 2014 6:09 am
Well, you can always paint the starmap in "Interface.bmp" just black.
The stock ships are good as long as technology does not evolve too much. AI empires will refit their ships with the weapons of their best weapon tech sub field, so they will achieve the best increase in firepower. Remember, weapon size goes down by 1% per tech level in a hyberbolic function for most weapons. So if you have Photon tech 15 and Disruptor tech 5, you will be able to fit more photons than disruptors.
If you're not deep with complete ship design, you should at least update designs from time to time. Right click a ship type and hit that laboratory beaker button. This will set the tech current and free some space. Then left-click the text for the ship engine power to auto use excess space for engines. Then hit "Update design" below "Save design"
Just take a brief look a the designs before building them, especially if you are not familiar with the SFC ship designations.
There are some stock models designed for ground support or ship capture, like the D6G, as well as a few other specialized ship types.
I never made much use of the tax bonus. The systems tell you how much industry you get per structure manned, and that normally exceeds the tax bonus.
Btw. - you can increase the AI industry level at game start if the AI empires are too weak for you.
Yesterday, I discovered that the Borg are probably the most powerfull race, even if they lack any special buildings. I lost 60% of my fleet in driving away some cubes, but was unable to destroy them. They warped out and will return soon, fully regenerated.
Don't worry about the artistic vision. I will design the game mechanics switchable if possible.
The stock ships are good as long as technology does not evolve too much. AI empires will refit their ships with the weapons of their best weapon tech sub field, so they will achieve the best increase in firepower. Remember, weapon size goes down by 1% per tech level in a hyberbolic function for most weapons. So if you have Photon tech 15 and Disruptor tech 5, you will be able to fit more photons than disruptors.
If you're not deep with complete ship design, you should at least update designs from time to time. Right click a ship type and hit that laboratory beaker button. This will set the tech current and free some space. Then left-click the text for the ship engine power to auto use excess space for engines. Then hit "Update design" below "Save design"
Just take a brief look a the designs before building them, especially if you are not familiar with the SFC ship designations.
There are some stock models designed for ground support or ship capture, like the D6G, as well as a few other specialized ship types.
I never made much use of the tax bonus. The systems tell you how much industry you get per structure manned, and that normally exceeds the tax bonus.
Btw. - you can increase the AI industry level at game start if the AI empires are too weak for you.
Yesterday, I discovered that the Borg are probably the most powerfull race, even if they lack any special buildings. I lost 60% of my fleet in driving away some cubes, but was unable to destroy them. They warped out and will return soon, fully regenerated.
Don't worry about the artistic vision. I will design the game mechanics switchable if possible.