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Obiekt docelowy wywołania zgłosił wyjątek.
w System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
w System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
w System.Delegate.DynamicInvokeImpl(Object[] args)
w System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
w System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
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Resolution of the dependency failed, type = "Supremacy.Client.IGameController", name = "". Exception message is: The current build operation (build key Build Key[Supremacy.Client.GameController, null]) failed: Resolution of the dependency failed, type = "Supremacy.Client.Dialogs.SitRepDialog", name = "". Exception message is: The current build operation (build key Build Key[Supremacy.Client.Dialogs.SitRepDialog, null]) failed: Inicjator typów zgłosił wyjątek dla typu 'Supremacy.Client.EnumStringConverter'. (Strategy type BuildPlanStrategy, index 3) (Strategy type BuildPlanStrategy, index 3)
w Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name)
w Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name)
w Microsoft.Practices.Unity.UnityContainerBase.Resolve[T]()
w Supremacy.Client.ClientModule.ResolveGameController() w C:\Projects\Supremacy\Mainline\SupremacyClient\ClientModule.cs:wiersz 694
w Supremacy.Client.ClientModule.RunGameController(Action`1 runDelegate, Boolean remoteConnection) w C:\Projects\Supremacy\Mainline\SupremacyClient\ClientModule.cs:wiersz 622
w Supremacy.Client.ClientModule.ExecuteStartSinglePlayerGameCommand(Object parameter) w C:\Projects\Supremacy\Mainline\SupremacyClient\ClientModule.cs:wiersz 612
w Supremacy.Client.Input.DelegateCommand`1.Execute(T parameter) w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\Input\DelegateCommand.cs:wiersz 150
w Supremacy.Client.Input.DelegateCommand`1.System.Windows.Input.ICommand.Execute(Object parameter) w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\Input\DelegateCommand.cs:wiersz 161
w Microsoft.Practices.Composite.Presentation.Commands.CompositeCommand.Execute(Object parameter)
w Supremacy.Client.Controls.GameCommand.ExecuteCommandSource(ICommandSource commandSource) w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\Controls\GameCommand.cs:wiersz 124
w Supremacy.Client.Controls.GameControlBase.OnClick(ExecuteRoutedEventArgs e) w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\Controls\GameControlBase.cs:wiersz 314
w Supremacy.Client.Controls.GameButtonBase.OnClick(ExecuteRoutedEventArgs e) w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\Controls\GameButtonBase.cs:wiersz 327
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The current build operation (build key Build Key[Supremacy.Client.GameController, null]) failed: Resolution of the dependency failed, type = "Supremacy.Client.Dialogs.SitRepDialog", name = "". Exception message is: The current build operation (build key Build Key[Supremacy.Client.Dialogs.SitRepDialog, null]) failed: Inicjator typów zgłosił wyjątek dla typu 'Supremacy.Client.EnumStringConverter'. (Strategy type BuildPlanStrategy, index 3) (Strategy type BuildPlanStrategy, index 3)
w Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
w Microsoft.Practices.ObjectBuilder2.Builder.BuildUp(IReadWriteLocator locator, ILifetimeContainer lifetime, IPolicyList policies, IStrategyChain strategies, Object buildKey, Object existing)
w Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name)
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Resolution of the dependency failed, type = "Supremacy.Client.Dialogs.SitRepDialog", name = "". Exception message is: The current build operation (build key Build Key[Supremacy.Client.Dialogs.SitRepDialog, null]) failed: Inicjator typów zgłosił wyjątek dla typu 'Supremacy.Client.EnumStringConverter'. (Strategy type BuildPlanStrategy, index 3)
w Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name)
w Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name)
w Microsoft.Practices.Unity.UnityContainerBase.Resolve[T]()
w Supremacy.Client.GameController..ctor(IUnityContainer container, INavigationService navigationService, IGameWindow gameWindow, IRegionManager regionManager, IRegionViewRegistry regionViewRegistry, IClientContext clientContext, IGameClient client, IPlayerOrderService playerOrderService) w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\IGameController.cs:wiersz 103
w BuildUp_Supremacy.Client.GameController(IBuilderContext )
w Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
w Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
w Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
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The current build operation (build key Build Key[Supremacy.Client.Dialogs.SitRepDialog, null]) failed: Inicjator typów zgłosił wyjątek dla typu 'Supremacy.Client.EnumStringConverter'. (Strategy type BuildPlanStrategy, index 3)
w Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
w Microsoft.Practices.ObjectBuilder2.Builder.BuildUp(IReadWriteLocator locator, ILifetimeContainer lifetime, IPolicyList policies, IStrategyChain strategies, Object buildKey, Object existing)
w Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name)
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Inicjator typów zgłosił wyjątek dla typu 'Supremacy.Client.EnumStringConverter'.
w Supremacy.Client.EnumStringConverter..ctor()
w Supremacy.Client.Dialogs.SitRepDialog..ctor() w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\Dialogs\SitRepDialog.xaml.cs:wiersz 33
w BuildUp_Supremacy.Client.Dialogs.SitRepDialog(IBuilderContext )
w Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
w Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
w Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
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Nie można załadować pliku lub zestawu 'PowerCollections, Version=1.0.2334.38778, Culture=neutral, PublicKeyToken=257705bf76782377' lub jednej z jego zależności. Nie można odnaleźć określonego pliku.
w Supremacy.Data.TableMap..ctor()
w Supremacy.Data.TableMap.ReadFromFile(String path) w C:\Projects\Supremacy\Mainline\SupremacyCore\Data\TableMap.cs:wiersz 156
w Supremacy.Client.EnumStringConverter..cctor() w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\EnumStringConverter.cs:wiersz 36
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w System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
w System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
w System.Delegate.DynamicInvokeImpl(Object[] args)
w System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
w System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
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Resolution of the dependency failed, type = "Supremacy.Client.IGameController", name = "". Exception message is: The current build operation (build key Build Key[Supremacy.Client.GameController, null]) failed: Resolution of the dependency failed, type = "Supremacy.Client.Dialogs.SitRepDialog", name = "". Exception message is: The current build operation (build key Build Key[Supremacy.Client.Dialogs.SitRepDialog, null]) failed: Inicjator typów zgłosił wyjątek dla typu 'Supremacy.Client.EnumStringConverter'. (Strategy type BuildPlanStrategy, index 3) (Strategy type BuildPlanStrategy, index 3)
w Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name)
w Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name)
w Microsoft.Practices.Unity.UnityContainerBase.Resolve[T]()
w Supremacy.Client.ClientModule.ResolveGameController() w C:\Projects\Supremacy\Mainline\SupremacyClient\ClientModule.cs:wiersz 694
w Supremacy.Client.ClientModule.RunGameController(Action`1 runDelegate, Boolean remoteConnection) w C:\Projects\Supremacy\Mainline\SupremacyClient\ClientModule.cs:wiersz 622
w Supremacy.Client.ClientModule.ExecuteStartSinglePlayerGameCommand(Object parameter) w C:\Projects\Supremacy\Mainline\SupremacyClient\ClientModule.cs:wiersz 612
w Supremacy.Client.Input.DelegateCommand`1.Execute(T parameter) w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\Input\DelegateCommand.cs:wiersz 150
w Supremacy.Client.Input.DelegateCommand`1.System.Windows.Input.ICommand.Execute(Object parameter) w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\Input\DelegateCommand.cs:wiersz 161
w Microsoft.Practices.Composite.Presentation.Commands.CompositeCommand.Execute(Object parameter)
w Supremacy.Client.Controls.GameCommand.ExecuteCommandSource(ICommandSource commandSource) w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\Controls\GameCommand.cs:wiersz 124
w Supremacy.Client.Controls.GameControlBase.OnClick(ExecuteRoutedEventArgs e) w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\Controls\GameControlBase.cs:wiersz 314
w Supremacy.Client.Controls.GameButtonBase.OnClick(ExecuteRoutedEventArgs e) w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\Controls\GameButtonBase.cs:wiersz 327
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The current build operation (build key Build Key[Supremacy.Client.GameController, null]) failed: Resolution of the dependency failed, type = "Supremacy.Client.Dialogs.SitRepDialog", name = "". Exception message is: The current build operation (build key Build Key[Supremacy.Client.Dialogs.SitRepDialog, null]) failed: Inicjator typów zgłosił wyjątek dla typu 'Supremacy.Client.EnumStringConverter'. (Strategy type BuildPlanStrategy, index 3) (Strategy type BuildPlanStrategy, index 3)
w Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
w Microsoft.Practices.ObjectBuilder2.Builder.BuildUp(IReadWriteLocator locator, ILifetimeContainer lifetime, IPolicyList policies, IStrategyChain strategies, Object buildKey, Object existing)
w Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name)
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Resolution of the dependency failed, type = "Supremacy.Client.Dialogs.SitRepDialog", name = "". Exception message is: The current build operation (build key Build Key[Supremacy.Client.Dialogs.SitRepDialog, null]) failed: Inicjator typów zgłosił wyjątek dla typu 'Supremacy.Client.EnumStringConverter'. (Strategy type BuildPlanStrategy, index 3)
w Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name)
w Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name)
w Microsoft.Practices.Unity.UnityContainerBase.Resolve[T]()
w Supremacy.Client.GameController..ctor(IUnityContainer container, INavigationService navigationService, IGameWindow gameWindow, IRegionManager regionManager, IRegionViewRegistry regionViewRegistry, IClientContext clientContext, IGameClient client, IPlayerOrderService playerOrderService) w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\IGameController.cs:wiersz 103
w BuildUp_Supremacy.Client.GameController(IBuilderContext )
w Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
w Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
w Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
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The current build operation (build key Build Key[Supremacy.Client.Dialogs.SitRepDialog, null]) failed: Inicjator typów zgłosił wyjątek dla typu 'Supremacy.Client.EnumStringConverter'. (Strategy type BuildPlanStrategy, index 3)
w Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
w Microsoft.Practices.ObjectBuilder2.Builder.BuildUp(IReadWriteLocator locator, ILifetimeContainer lifetime, IPolicyList policies, IStrategyChain strategies, Object buildKey, Object existing)
w Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name)
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Inicjator typów zgłosił wyjątek dla typu 'Supremacy.Client.EnumStringConverter'.
w Supremacy.Client.EnumStringConverter..ctor()
w Supremacy.Client.Dialogs.SitRepDialog..ctor() w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\Dialogs\SitRepDialog.xaml.cs:wiersz 33
w BuildUp_Supremacy.Client.Dialogs.SitRepDialog(IBuilderContext )
w Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context)
w Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context)
w Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context)
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Nie można załadować pliku lub zestawu 'PowerCollections, Version=1.0.2334.38778, Culture=neutral, PublicKeyToken=257705bf76782377' lub jednej z jego zależności. Nie można odnaleźć określonego pliku.
w Supremacy.Data.TableMap..ctor()
w Supremacy.Data.TableMap.ReadFromFile(String path) w C:\Projects\Supremacy\Mainline\SupremacyCore\Data\TableMap.cs:wiersz 156
w Supremacy.Client.EnumStringConverter..cctor() w C:\Projects\Supremacy\Mainline\SupremacyClientComponents\EnumStringConverter.cs:wiersz 36
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15:10:16.076 [1] INFO Supremacy.Utility.GameLogManager - Log Initialized.
15:10:21.635 [8] ERROR General - An error occurred while starting a new game.
Supremacy.Types.SupremacyException: An error occurred while creating a new game context. ---> System.Xaml.XamlObjectWriterException: Nie można utworzyć elementu „EventType” na podstawie tekstu „coreEvents:PlanetShiftEvent”. ---> System.Xaml.XamlParseException: Odwołanie do typu nie może znaleźć typu o nazwie „{clr-namespace:Supremacy.Scripting.Events;assembly=SupremacyCore}PlanetShiftEvent”.
w MS.Internal.Xaml.Context.ObjectWriterContext.ServiceProvider_Resolve(String qName)
w MS.Internal.Xaml.ServiceProviderContext.System.Windows.Markup.IXamlTypeResolver.Resolve(String qName)
w System.Xaml.Replacements.TypeTypeConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
w MS.Internal.Xaml.Runtime.ClrObjectRuntime.CreateObjectWithTypeConverter(ServiceProviderContext serviceContext, XamlValueConverter`1 ts, Object value)
w MS.Internal.Xaml.Runtime.ClrObjectRuntime.CreateFromValue(ServiceProviderContext serviceContext, XamlValueConverter`1 ts, Object value, XamlMember property)
w System.Xaml.XamlObjectWriter.Logic_CreateFromValue(ObjectWriterContext ctx, XamlValueConverter`1 typeConverter, Object value, XamlMember property, String targetName, IAddLineInfo lineInfo)
--- Koniec śladu stosu wyjątków wewnętrznych ---
w System.Xaml.XamlObjectWriter.Logic_CreateFromValue(ObjectWriterContext ctx, XamlValueConverter`1 typeConverter, Object value, XamlMember property, String targetName, IAddLineInfo lineInfo)
w System.Xaml.XamlObjectWriter.Logic_CreatePropertyValueFromValue(ObjectWriterContext ctx)
w System.Xaml.XamlObjectWriter.WriteEndMember()
w System.Xaml.XamlWriter.WriteNode(XamlReader reader)
w System.Xaml.XamlServices.Transform(XamlReader xamlReader, XamlWriter xamlWriter, Boolean closeWriter)
w System.Xaml.XamlServices.Load(XamlReader xamlReader)
w System.Xaml.XamlServices.Load(Stream stream)
w Supremacy.Scripting.ScriptedEventDatabase.Load() w C:\Projects\Supremacy\Mainline\SupremacyCore\Scripting\ScriptedEventDatabase.cs:wiersz 43
w Supremacy.Game.GameContext.Initialize() w C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameContext.cs:wiersz 799
w Supremacy.Game.GameContext..ctor(GameOptions options, Boolean isMultiplayerGame) w C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameContext.cs:wiersz 772
w Supremacy.Game.GameContext.Create(GameOptions options, Boolean isMultiplayerGame) w C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameContext.cs:wiersz 751
--- Koniec śladu stosu wyjątków wewnętrznych ---
w Supremacy.Game.GameContext.Create(GameOptions options, Boolean isMultiplayerGame) w C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameContext.cs:wiersz 755
w Supremacy.WCF.SupremacyService.DoStartGame() w C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:wiersz 255
15:10:21.635 [8] ERROR General - An error occurred while starting a new game.
Supremacy.Types.SupremacyException: An error occurred while creating a new game context. ---> System.Xaml.XamlObjectWriterException: Nie można utworzyć elementu „EventType” na podstawie tekstu „coreEvents:PlanetShiftEvent”. ---> System.Xaml.XamlParseException: Odwołanie do typu nie może znaleźć typu o nazwie „{clr-namespace:Supremacy.Scripting.Events;assembly=SupremacyCore}PlanetShiftEvent”.
w MS.Internal.Xaml.Context.ObjectWriterContext.ServiceProvider_Resolve(String qName)
w MS.Internal.Xaml.ServiceProviderContext.System.Windows.Markup.IXamlTypeResolver.Resolve(String qName)
w System.Xaml.Replacements.TypeTypeConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
w MS.Internal.Xaml.Runtime.ClrObjectRuntime.CreateObjectWithTypeConverter(ServiceProviderContext serviceContext, XamlValueConverter`1 ts, Object value)
w MS.Internal.Xaml.Runtime.ClrObjectRuntime.CreateFromValue(ServiceProviderContext serviceContext, XamlValueConverter`1 ts, Object value, XamlMember property)
w System.Xaml.XamlObjectWriter.Logic_CreateFromValue(ObjectWriterContext ctx, XamlValueConverter`1 typeConverter, Object value, XamlMember property, String targetName, IAddLineInfo lineInfo)
--- Koniec śladu stosu wyjątków wewnętrznych ---
w System.Xaml.XamlObjectWriter.Logic_CreateFromValue(ObjectWriterContext ctx, XamlValueConverter`1 typeConverter, Object value, XamlMember property, String targetName, IAddLineInfo lineInfo)
w System.Xaml.XamlObjectWriter.Logic_CreatePropertyValueFromValue(ObjectWriterContext ctx)
w System.Xaml.XamlObjectWriter.WriteEndMember()
w System.Xaml.XamlWriter.WriteNode(XamlReader reader)
w System.Xaml.XamlServices.Transform(XamlReader xamlReader, XamlWriter xamlWriter, Boolean closeWriter)
w System.Xaml.XamlServices.Load(XamlReader xamlReader)
w System.Xaml.XamlServices.Load(Stream stream)
w Supremacy.Scripting.ScriptedEventDatabase.Load() w C:\Projects\Supremacy\Mainline\SupremacyCore\Scripting\ScriptedEventDatabase.cs:wiersz 43
w Supremacy.Game.GameContext.Initialize() w C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameContext.cs:wiersz 799
w Supremacy.Game.GameContext..ctor(GameOptions options, Boolean isMultiplayerGame) w C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameContext.cs:wiersz 772
w Supremacy.Game.GameContext.Create(GameOptions options, Boolean isMultiplayerGame) w C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameContext.cs:wiersz 751
--- Koniec śladu stosu wyjątków wewnętrznych ---
w Supremacy.Game.GameContext.Create(GameOptions options, Boolean isMultiplayerGame) w C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameContext.cs:wiersz 755
w Supremacy.WCF.SupremacyService.DoStartGame() w C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:wiersz 255
SupremacyTest_20210113 give something about 200k lines of error log ; After patch_20230530 error log is 800k lines