Suggestions
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Suggestions
Could there be some technology like in Master of Orion II, which allows you to construct planets from asteroids and gas giants? I allways thought they gave the game the special extra spice to keep later game exciting. While it is a Star Trek game, you could justify these with tractor beams, means, you can allways collide or gather asteroids with tractor beams, in order to form a planet, or harvest excess gas from a gas giant with giant ramscoops. With this planet construction technology, huge planets from gas giants and large or medium for asteroids. After all they did find the dyson sphere in TNG, means, they could have researched the technology to construct planets in the Star Trek future.
Or perhaps even better, you could do a mod or leave an option for modders to come up with this technology, with working results.
Also, the Gaia-, or Super- or Hyper-, or Evolved-M or whatever you would call it planet type with better habitability than the basic M-class (like in MOO2),
a hyper advanced planet transformation techology to allow more colonists and food production would give the game an extra spice too.
And... last but not least, the terraforming of planets should change their appearance too, I mean, it is ridiculous, just think of terraforming Mars in real life, all letters written in red there turn green, but the planet never changes to anything, it remains a red lifeless desert (Riker did mention moon been terraformed, lake Armstrong visible from the Earth, in First Contact for example).
I thought if there could be more than one image or picture files of a planet divided into different classes, like volcanic appearance, desert appearance, jungle, terran etc. the same picture with different or slightly different colors, the lava lakes turn into blue or turquoise oceans when terraformed for example.
The terraforming process could be for example done to from volcanic to desert, from arctic to ocean, from desert to terran etc. what I mean, is the proximity to the main star, if close to the star, there could always be deserts terraformed from volcanic or demonic worlds, jungles also near the main star, oceans close or at distance from the star, and terrans always at the center.
Or perhaps even better, you could do a mod or leave an option for modders to come up with this technology, with working results.
Also, the Gaia-, or Super- or Hyper-, or Evolved-M or whatever you would call it planet type with better habitability than the basic M-class (like in MOO2),
a hyper advanced planet transformation techology to allow more colonists and food production would give the game an extra spice too.
And... last but not least, the terraforming of planets should change their appearance too, I mean, it is ridiculous, just think of terraforming Mars in real life, all letters written in red there turn green, but the planet never changes to anything, it remains a red lifeless desert (Riker did mention moon been terraformed, lake Armstrong visible from the Earth, in First Contact for example).
I thought if there could be more than one image or picture files of a planet divided into different classes, like volcanic appearance, desert appearance, jungle, terran etc. the same picture with different or slightly different colors, the lava lakes turn into blue or turquoise oceans when terraformed for example.
The terraforming process could be for example done to from volcanic to desert, from arctic to ocean, from desert to terran etc. what I mean, is the proximity to the main star, if close to the star, there could always be deserts terraformed from volcanic or demonic worlds, jungles also near the main star, oceans close or at distance from the star, and terrans always at the center.
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Re: Supremacy new release
I wonder if we could have something like the UE for Supremacy too, for modding purposes, for modifying the GUI for example?
And hexes instead of squares, they'd bring more strategy in the game.
And hexes instead of squares, they'd bring more strategy in the game.
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Re: Supremacy new release
Hi Axis, thanks for your feedback!
I'll try to reply to all of your points the best I can.
Also notice that Asteroids allow you to get +Duranium buildings, and Gas Giants +Deuterium. Changing them to habitable types would make those buildings all but irrelevant. And star systems would become somewhat one-dimensional (made worse by terraforming actually transforming planet types).
Which planet type would you suggest would be created from Asteroids and Gas Giants? Say it was Barren - would this type be more useful?
I can create a random event that changes the Asteroids in a (random?) system to a planet, as a result of some experiment or something - if someone writes the whole description.
Or I can add a +Population bonus so that when reaching a certain tech level, it unlocks that building that adds X pop to a system with Asteroids (but doesn't change them to a planet) - pretty much the same as Moon Habitation mentioned above.
More colonists, see above. More food production, hmm, at high levels you alredy don't need too many food PFs... And there's the +Food and +%Food buildings. In very special systems, sure! Like Gaia hehe. For regular systems, it would be kind of detracting IMO.
Also notice that those lower planet types have advantages precisely to make them appealing - usually +Energy buildings. If you change their types, you should lose those buildings.
I'm trying to change the appearance of some planets that are affected by some event, namely Asteroid Impacts and Comet Strikes. I haven't yet managed to get around the way it is coded, though. Maybe I'll have another go at it soon.
I'm not sure how one can turn lava lakes to turquoise oceans though
I have plans fot the Demon planets BTW
Not sure if you noticed, but system generation already takes into account planet position to select planet type. With some randomization, of course.
Would you like to work on the game's UI? We sure could use the help. We still need Game Context Menus (right-click menu) for some of the civs, for example. If you're interested, let us know please.
Again, thanks for you feedback, and keep it coming. It really is appreciated!
I'll try to reply to all of your points the best I can.
Well, late game you get the Moon Habitation building that increases the system's pop capacity according to the number and size of moons in each planet.
Also notice that Asteroids allow you to get +Duranium buildings, and Gas Giants +Deuterium. Changing them to habitable types would make those buildings all but irrelevant. And star systems would become somewhat one-dimensional (made worse by terraforming actually transforming planet types).
Which planet type would you suggest would be created from Asteroids and Gas Giants? Say it was Barren - would this type be more useful?
There is a fleet order, which at the moment is deactivated IIRC, that allows starships to collect deuterium from Gas Giants. I was thinking of limiting this order to Construction Ships.While it is a Star Trek game, you could justify these with tractor beams, means, you can allways collide or gather asteroids with tractor beams, in order to form a planet, or harvest excess gas from a gas giant with giant ramscoops.
Not sure what exactly you're proposing. Creating new techs is easy. But they "unlock" stuff - buildings, ships, stations, etc. Not sure if you want the tech to transform all Asteroids in your systems automagically to planets, or to unlock a ship or something that transforms Asteroids to planets?Or perhaps even better, you could do a mod or leave an option for modders to come up with this technology, with working results.
I can create a random event that changes the Asteroids in a (random?) system to a planet, as a result of some experiment or something - if someone writes the whole description.
Or I can add a +Population bonus so that when reaching a certain tech level, it unlocks that building that adds X pop to a system with Asteroids (but doesn't change them to a planet) - pretty much the same as Moon Habitation mentioned above.
*One* Gaia type planet is in my todo list Hmm, defended, obviously.Also, the Gaia-, or Super- or Hyper-, or Evolved-M or whatever you would call it planet type with better habitability than the basic M-class (like in MOO2),
a hyper advanced planet transformation techology to allow more colonists and food production would give the game an extra spice too.
More colonists, see above. More food production, hmm, at high levels you alredy don't need too many food PFs... And there's the +Food and +%Food buildings. In very special systems, sure! Like Gaia hehe. For regular systems, it would be kind of detracting IMO.
Originally, the design was like you mentioned. But being able to terraform all planets to M-class was found to be detracting - all systems would at some point be collections of M-class planets. Then it was suggested that each planet should only be able to "upgrade" one level, like you mentioned. Even so, the lower planet types would become useless.And... last but not least, the terraforming of planets should change their appearance too, I mean, it is ridiculous, just think of terraforming Mars in real life, all letters written in red there turn green, but the planet never changes to anything, it remains a red lifeless desert (Riker did mention moon been terraformed, lake Armstrong visible from the Earth, in First Contact for example).
I thought if there could be more than one image or picture files of a planet divided into different classes, like volcanic appearance, desert appearance, jungle, terran etc. the same picture with different or slightly different colors, the lava lakes turn into blue or turquoise oceans when terraformed for example.
The terraforming process could be for example done to from volcanic to desert, from arctic to ocean, from desert to terran etc. what I mean, is the proximity to the main star, if close to the star, there could always be deserts terraformed from volcanic or demonic worlds, jungles also near the main star, oceans close or at distance from the star, and terrans always at the center.
Also notice that those lower planet types have advantages precisely to make them appealing - usually +Energy buildings. If you change their types, you should lose those buildings.
I'm trying to change the appearance of some planets that are affected by some event, namely Asteroid Impacts and Comet Strikes. I haven't yet managed to get around the way it is coded, though. Maybe I'll have another go at it soon.
I'm not sure how one can turn lava lakes to turquoise oceans though
I have plans fot the Demon planets BTW
Not sure if you noticed, but system generation already takes into account planet position to select planet type. With some randomization, of course.
There were plans for an editor, yes. Not for modding the UI though, that's pretty much hardcoded - the images can be changed obviously. The editor was never completed, unfortunately.I wonder if we could have something like the UE for Supremacy too, for modding purposes, for modifying the GUI for example?
Would you like to work on the game's UI? We sure could use the help. We still need Game Context Menus (right-click menu) for some of the civs, for example. If you're interested, let us know please.
Oh, hexes would be cool. But that'd be a lot of work. And there's a ton still to do!And hexes instead of squares, they'd bring more strategy in the game.
Again, thanks for you feedback, and keep it coming. It really is appreciated!
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Re: Supremacy new release
Hi Iceman, thanks for your answers!
Here's a little extra ideas on those I mentioned before.
I thought about a different kind of approach to these duranium & deuterium resources, I mean, if the anomalies in the main map could be the
sources for these resources, you could use construction ships in order to build a mining outpost, upgrade it to base too of course.
Deuterium would naturally be collected from nebulae, duranium, maybe from x-ray pulsars and neutronium from neutron stars.
Then you could transform asteroids and gas giants to habitable planets.
Also, by doing this, the anomalies would become more useful than just backdrops in the game.
as the target for planet construction (one per build).
A random event idea sounds good, I think it could be a lucky mining accident, in which the asteroids began to clump together eventually forming a planet.
Here's a little extra ideas on those I mentioned before.
Hi Axis, thanks for your feedback!
I'll try to reply to all of your points the best I can.
Could there be some technology like in Master of Orion II, which allows you to construct planets from asteroids and gas giants? I allways thought they gave the game the special extra spice to keep later game exciting.
Barren would be my choice.Well, late game you get the Moon Habitation building that increases the system's pop capacity according to the number and size of moons in each planet.
Also notice that Asteroids allow you to get +Duranium buildings, and Gas Giants +Deuterium. Changing them to habitable types would make those buildings all but irrelevant. And star systems would become somewhat one-dimensional (made worse by terraforming actually transforming planet types).
Which planet type would you suggest would be created from Asteroids and Gas Giants? Say it was Barren - would this type be more useful?
I thought about a different kind of approach to these duranium & deuterium resources, I mean, if the anomalies in the main map could be the
sources for these resources, you could use construction ships in order to build a mining outpost, upgrade it to base too of course.
Deuterium would naturally be collected from nebulae, duranium, maybe from x-ray pulsars and neutronium from neutron stars.
Then you could transform asteroids and gas giants to habitable planets.
Also, by doing this, the anomalies would become more useful than just backdrops in the game.
Or perhaps even better, you could do a mod or leave an option for modders to come up with this technology, with working results.
It would be quite similar like in MOO2, just build a planet transformation structure in your colony screen, and when completed, you could pick either asteroids or gas giantNot sure what exactly you're proposing. Creating new techs is easy. But they "unlock" stuff - buildings, ships, stations, etc. Not sure if you want the tech to transform all Asteroids in your systems automagically to planets, or to unlock a ship or something that transforms Asteroids to planets?
I can create a random event that changes the Asteroids in a (random?) system to a planet, as a result of some experiment or something - if someone writes the whole description.
Or I can add a +Population bonus so that when reaching a certain tech level, it unlocks that building that adds X pop to a system with Asteroids (but doesn't change them to a planet) - pretty much the same as Moon Habitation mentioned above.
as the target for planet construction (one per build).
A random event idea sounds good, I think it could be a lucky mining accident, in which the asteroids began to clump together eventually forming a planet.
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Re: Supremacy new release
Could there be toxic, radiated, swamp and even pampan or savannan-type (hay and/or savannah-vegetation, low vegetation, bushes) planets in the game?
And, if the terraforming process does not change the type of the planet, could it change it's appearance a little, like I mentioned before, there would be more than one image file of a planet, a non-terraformed image (harsher appearance) and a terraformed image (more habitable-looking;) ).
And, if the terraforming process does not change the type of the planet, could it change it's appearance a little, like I mentioned before, there would be more than one image file of a planet, a non-terraformed image (harsher appearance) and a terraformed image (more habitable-looking;) ).
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Re: Supremacy new release
Mining stations have crossed my mind in the past too, and they could actually be cool. That would mean more art assets, creating them in the database, designing and adding the logic, and more importantly, teaching the AI how to use them. I'm not shooting the idea down, just thinking out loud!I thought about a different kind of approach to these duranium & deuterium resources, I mean, if the anomalies in the main map could be the
sources for these resources, you could use construction ships in order to build a mining outpost, upgrade it to base too of course.
Deuterium would naturally be collected from nebulae, duranium, maybe from x-ray pulsars and neutronium from neutron stars.
Then you could transform asteroids and gas giants to habitable planets.
Also, by doing this, the anomalies would become more useful than just backdrops in the game.
Notice however that this would only make 3 of the anomalies have this objective, which would be kind of odd. Also notice that the anomalies are not just backdrops in the game, you can Survey them with Science ships or build Science Stations on them to gain research points - each one produces RPs in a different research field! Also, they have other effects, like disrupting scanners, slowing down ships, disabling shields and cloak, some actually dealing damage to fleets!
Yeah, we talked about "special projects" back in the day, that you would build in the system - namely terraforming. There would be no actual structure built, as after the transformation it would serve no purpose.It would be quite similar like in MOO2, just build a planet transformation structure in your colony screen, and when completed, you could pick either asteroids or gas giant
as the target for planet construction (one per build).
Sure. Now, if someone writes a good description, I can start thinking about itA random event idea sounds good, I think it could be a lucky mining accident, in which the asteroids began to clump together eventually forming a planet.
Ooohh, that was my dream a loong time ago. Huge fan of MoO2 too! Best game ever!Could there be toxic, radiated, swamp and even pampan or savannan-type (hay and/or savannah-vegetation, low vegetation, bushes) planets in the game?
I actually "designed" an environmental wheel around them too, with Arid before Desert, Swamp after Oceanic, Tundra before Arctic, etc...
That would be awesome. We would need a bunch of art assets though.
Without looking at the code, I guess it would be possible and probably not too complicated. Again, we would need a bunch of art assets.And, if the terraforming process does not change the type of the planet, could it change it's appearance a little, like I mentioned before, there would be more than one image file of a planet, a non-terraformed image (harsher appearance) and a terraformed image (more habitable-looking;) ).
Just to be clear, these are not NOs, if someone delivers the texts, art assets, whatever is necessary, I'll (try to) make it happen .
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Re: Supremacy new release
Thanks Iceman!
Glad to read there is room for extra ideas.
BTW, while at it , black holes could produce quantum filaments or smaller singularities, which could be harvested for further purposes when the necessary
science has been invented.
Glad to read there is room for extra ideas.
BTW, while at it , black holes could produce quantum filaments or smaller singularities, which could be harvested for further purposes when the necessary
science has been invented.
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Re: Supremacy new release
About the art... here's an amateur Gaia-version of the Earth (I can do simple modifications to the images).
Here's two desert images, the first one is the original Supremacy-file, the second one is modified by me.
I suggest, that this modified (more orange) is used as the unterraformed planet image, and the first one (yellower and greener) is used as a terraformed planet image.
Here's two desert images, the first one is the original Supremacy-file, the second one is modified by me.
I suggest, that this modified (more orange) is used as the unterraformed planet image, and the first one (yellower and greener) is used as a terraformed planet image.
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Re: Supremacy new release
Here's two more.
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Re: Supremacy new release
And here's the last of the deserts.
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Re: Supremacy new release
First three terraformed arctic planets.
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Last edited by Axis on Fri Nov 30, 2018 10:18 am, edited 1 time in total.
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Re: Supremacy new release
Last terraformed arctic and two terraformed barren planet images.
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Last edited by Axis on Fri Nov 30, 2018 10:19 am, edited 1 time in total.
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Re: Supremacy new release
Last two terraformed barren and a terraformed jungle.
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Re: Supremacy new release
Last two terraformed jungles and a terraformed ocean.
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Re: Supremacy new release
Last two terraformed oceans and a terraformed volcanic planet image.
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