thunderchero wrote: ↑Fri Mar 20, 2020 1:12 pmwaiting on planet killer I took on a borg cube with 18 Defiants and won
But just because you forced Nog to beam to the cube and beat their transwarp coils to pulp using his separated leg (he said you are the worst captain ever).
Also you lucky bastard having defiants available. I still remember my first vanilla, T1, impossible, Borg On game. Bad RNG forced me to fight them with miranda 2s and ambassador 1s. Good luck with that....
Btw 18 defiant to waylay the planet killer. I remember we had a conversation about its shiplist stats. I considered using the shildlevel feature to make it immune to regular weapons and force sacrifice-rammings. We had to discard it due to AI's inability to adapt to it.
God-is-a-Geek wrote: ↑Sat Mar 21, 2020 1:12 amin the game (ECM) there were many Borg cubes...definitely more than in BoF (vanilla).
I just double-checked the ECM trek.exe and I can't see any deviations from the vanilla limits and probabilities. The borg random event has no cube limit on impossible with a minimum time-out of 50 turns until the next cube can be added. Replication probability after system destruction is 50% on impossible with a max limit of 16 cubes in game.
However, to be absolutely fair, there is another aggregative deviation to vanilla. This broken code sequence has been repaired: "If one of the empires reaches 50% of the cumulated current population of all empires then BotF adds a borg-cube to the game (assuming random events / BORG = ON & borg-cube cost check vs. empire fleets = OK and no time-out)."
viewtopic.php?f=227&t=1331#p27090
That being said, the borg are always RNG based in BotF. So luck is a very unfair factor in BotF games.
Have a look at the concept of ECM:
viewtopic.php?f=30&t=3452#p46152
Overpowered cube stats and borg invasion strength on impossible are intended game features i.e. no issues ECM can address.
An edge case would be for instance reducing the firepower of the ferengi ships, since the game manual states they are weak in combat while their nominal firepower exceeds the corresponding klingon ships. But even in this case we don't have any hard data (in terms of analysed code sequences, res-files, clear paragraphs or developper comments) on how exactly to proceed. So ECM is bound to similar scientific rules like archeology.
God-is-a-Geek wrote: ↑Sat Mar 21, 2020 1:26 amJust one Borg cube is not a matter, but how will you survive --playing Federation-- against an invasion of 10 Borg cubes and more in a short time? You have lost 10 ships fighting just one Borg cube! How big is your fleet (what fleet size can your empire economically afford)? 20, 30 or 40 ships? Lets say 40...that is truely unsufficient against 10 Borg cubes
Key factor is to kill the cubes before they obliterate a whole star system and get a chance to replicate (i.e. to early make hard sacrifices to stop them). If there is already an out of control invasion there are certain empire specific tactics to oppose them. From what I remember, for example, sacrifice about 20+ scouts, set to evade, and charge(or assault I don't recall what works better) with 8-12 heavy cruisers. All your shipyards produce 1 scout each turn to replace losses. In vanilla you can fight them much easier, not because they are weaker, but you can use many broken game mechanics to cheat around certain game limitations (i.e. srapping ships for money to support way larger fleets).
@ windows 10, I understand, even with windows 8 all my systems worked better
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.