The population of new colonies

General Modding Information/Questions; support/discussion/questions

Moderator: thunderchero

Forum rules
:idea: Please search before starting new topic. :idea:
There is a good chance it has already been asked.
User avatar
Kurn
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 93
Joined: Thu Aug 12, 2010 2:00 am
Location: Germany

The population of new colonies

Post by Kurn »

I would like to change the number of the poplulations created by colony ship 1 and 2.
Is it known where the codes are?
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1964
Joined: Sun Apr 27, 2008 2:00 am

Re: The population of new colonies

Post by Spocks-cuddly-tribble »

The production value of the colony ship (see shiplist.sst) is used as index value for the data table with the starting pop and buildings of new colonies: viewtopic.php?f=160&t=64

Note the vanilla code is off by one i.e. 1-9 is 0-8. Fixing this index bug leads to lower values in ECM.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
User avatar
Kurn
Lieutenant-Junior Grade
Lieutenant-Junior Grade
Posts: 93
Joined: Thu Aug 12, 2010 2:00 am
Location: Germany

Re: The population of new colonies

Post by Kurn »

Thanks for the link. Before I posted this topic I was looking in the modding index, but overlooked it. Sorry for that. I intended to edit the starting pop of new colonies in my personal mod to 1, but it seems the code allows only at least 10.

Return to “General Modding Information/Questions”